Teleporters
- fox in the fog
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Re: Teleporters
edited like you said to do... now the shoot in the teleporters don't make the hexagon, the link are working but the teleporters into the frame at yellow and black stripes in invisible. so, sorry but this didn't work... .(
Re: Teleporters
It's really hard to understand what you are referring to.
- fox in the fog
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Re: Teleporters
really? i'm gonna post a screenshots... maybe doing like this it will be easy to understand for you
- fox in the fog
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Re: Teleporters
screenshot of how i see the tele on my map
- Attachments
-
- bzfi0026.png
- (614.33 KiB) Not downloaded yet
Re: Teleporters
Do you have the file C:\Program Files\BZFlag2.0.16\data\telelink.png (adjust for other OSes)? That is the texture that a standard teleporter uses
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
- fox in the fog
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Re: Teleporters
Is amazing and worrying, but i don't have the data folder... I'm on home -> .bzf -> cache -> http -> image.bzflag.org, image.planet-mofo ect.
no data folder.
no data folder.
Re: Teleporters
That's not where the data directory is. It would probably be somewhere under /usr/share/ or /usr/local/share/
- fox in the fog
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Re: Teleporters
Oh... ok blast, under windows i have founded the data folder, now i'm gonna try found it under linux thank you!
- fox in the fog
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Re: Teleporters
I have found usr/share/doc/bzflag-data where there are 2 changelog file .zip
- fox in the fog
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Re: Teleporters
I don't know if you have understand... i see the tele like in the screenshot only in my map... in other server i can see the tele good
- fox in the fog
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Re: Teleporters
Ok, i found the correct directory! usr/share/bzflag there are all the .wav file of explosion sound and all the image of shot, i have found the telelink.png, I have this file joevano... i post it
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- telelink.png (24.04 KiB) Viewed 3060 times
- fox in the fog
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Re: Teleporters
SOLVED
there was too much stuff on the:
Texture Matrices option and
Materials option.
Now is like this:
before was:
OK thanks all for your time
there was too much stuff on the:
Texture Matrices option and
Materials option.
Now is like this:
Code: Select all
#--Texture Matrices------------------------------
texturematrix
name LinkMaterial
shift 0.000000 -0.050000
end
#--Materials-------------------------------------
material
name LinkMaterial
dyncol LinkMaterial
diffuse 0 0 0 0.5
nolighting
addtexture telelink
texmat LinkMaterial
end
Code: Select all
#--Texture Matrices------------------------------
texturematrix
name LinkMaterial
scale 0.000000 0.000000 0.000000 0.000000
spin 0.000000
shift 0.000000 -0.050000
center 0.000000 0.000000
fixedscale 0.000000 0.000000
fixedspin 0.000000
fixedshift 0.000000 0.000000
fixedcenter 0.000000 0.000000
end
#--Materials-------------------------------------
material
name LinkMaterial
dyncol LinkMaterial
notextures
nolighting
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 0.000000 0.000000 0.000000 0.500000
specular 0.000000 0.000000 0.000000 1.000000
emission 1.000000 1.000000 1.000000 1.000000
shininess 0.000000
alphathresh 1.000000
addtexture telelink
texmat LinkMaterial
end
Re: Teleporters
Huh, imagine that.... I asked you that over 3 days ago!joevano wrote:Do you have LinkMaterial defined as being transparent?
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
- fox in the fog
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- Posts: 237
- Joined: Fri Aug 06, 2010 7:21 am
Re: Teleporters
sorry if i have not answer your question in time... but now is all solved and i have also posted the code. Now the other player know how adjust their maps and make right their texture matrices and materials options