2010 Collaborator Submissions
- Spazzy McGee
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Re: 2010 Collaborator Submissions
Okay, here's mine.
"Life is what happens to you while you're busy making other plans." - John Lennon
Re: 2010 Collaborator Submissions
Unfortunatley Foooey did not respond in time.
Spazzy made an extra square and took Foooey's spot.
Right now we are only waiting on Scythio! Yay!
Updated progress:
Thanks to Spazzy for the rockin' Collab 2010 logo ;D
Spazzy made an extra square and took Foooey's spot.
Right now we are only waiting on Scythio! Yay!
Updated progress:
Thanks to Spazzy for the rockin' Collab 2010 logo ;D
Last edited by mrapple on Sat Dec 11, 2010 10:13 pm, edited 1 time in total.
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Re: 2010 Collaborator Submissions
Guess its down to me then. Here is my first submission for square G3. Don't scale it down more than it already is. If you do, then tanks will have trouble getting up the elevator. Scroll ALL the way to the bottom and use the "group tower" to position it. Also, tell whoever is using the texture "collab-2010-white.png" that it won't load because its not in our bzflag directories. Also, why is G5 empty? Shouldn't it have Optic and Blaster's building on it?
Here is the Willis Tower from Chicago, Illinois:
http://cl.ly/2J3t2K1Q0R0M2c2s2c35
Also, would it be possible to put Spazzy's A4 at D11 so that I could work with to adjacent spaces? They are grouped separately so it shouldn't be too hard.
EDIT: Spazzy is the one using "collab-2010-white.png"
Here is the Willis Tower from Chicago, Illinois:
http://cl.ly/2J3t2K1Q0R0M2c2s2c35
Also, would it be possible to put Spazzy's A4 at D11 so that I could work with to adjacent spaces? They are grouped separately so it shouldn't be too hard.
EDIT: Spazzy is the one using "collab-2010-white.png"
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- Spazzy McGee
- Sergeant Major
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Re: 2010 Collaborator Submissions
collab-2010-white.png should be http://images.bzflag.org/gbratley/collab-2010-white.png
"Life is what happens to you while you're busy making other plans." - John Lennon
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Re: 2010 Collaborator Submissions
So your code should change from this:Spazzy McGee wrote:collab-2010-white.png should be http://images.bzflag.org/gbratley/collab-2010-white.png
Code: Select all
material
name spazzy-cube-glass-spazzy
texture collab-2010-white.png
diffuse 1 1 0 0.3
occluder
end
Code: Select all
material
name spazzy-cube-glass-spazzy
texture http://images.bzflag.org/gbratley/collab-2010-white.png
diffuse 1 1 0 0.3
occluder
end
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Re: 2010 Collaborator Submissions
I currently have a submission for G5 but it is not added to the map because it screws up the cache file.
Eventually it will be added in and people will just have to download the entire world. (Drawinfo doesn't cache)
Spazzy: the position of your glass tower has been changed to 650 50 0. Updated the texture location.
Scythio: I changed position to shift and reordered scale/shift properties on your group "tower". The shift has been set to 50 -250 0. Also took out the world and options blocks at the top.
Updated progress:
Eventually it will be added in and people will just have to download the entire world. (Drawinfo doesn't cache)
Spazzy: the position of your glass tower has been changed to 650 50 0. Updated the texture location.
Scythio: I changed position to shift and reordered scale/shift properties on your group "tower". The shift has been set to 50 -250 0. Also took out the world and options blocks at the top.
Updated progress:
Last edited by mrapple on Sat Dec 11, 2010 10:13 pm, edited 1 time in total.
- optic delusion
- Special Forces
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Re: 2010 Collaborator Submissions
A small update to my section. Remember, BlasterWisconsin gets half the credit for the cars.
- Attachments
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- circle.bzw
- image links changed
- (768.74 KiB) Downloaded 329 times
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Re: 2010 Collaborator Submissions
Thanks Optic.
One note, I'm not including your section yet because it messes up the cache file (way faster to download for now) but when its all said and done, I'll not use a cache file.
One note, I'm not including your section yet because it messes up the cache file (way faster to download for now) but when its all said and done, I'll not use a cache file.
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Re: 2010 Collaborator Submissions
I see you also removed the flag zones... are we allowed to have those? From what I can tell others have flag zones too. The config and world size weren't meant to be copied... I just left them in for testing.mrapple wrote: Scythio: I changed position to shift and reordered scale/shift properties on your group "tower". The shift has been set to 50 -250 0. Also took out the world and options blocks at the top.
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- optic delusion
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Re: 2010 Collaborator Submissions
Mr Apple, you are really working hard with this. Thanks Much!
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Re: 2010 Collaborator Submissions
Flag zone's dont group. Just now seeing your GM's at 0 0 0Scythio wrote:I see you also removed the flag zones... are we allowed to have those? From what I can tell others have flag zones too. The config and world size weren't meant to be copied... I just left them in for testing.mrapple wrote: Scythio: I changed position to shift and reordered scale/shift properties on your group "tower". The shift has been set to 50 -250 0. Also took out the world and options blocks at the top.
I moved them accordingly and I think I did it right. Example: if there was a zone at -33 33 150, I moved it to 17 -217 150 (Your square is 50 -250 0).
Yep! Just excited to see it doneOptic Delusion wrote:Mr Apple, you are really working hard with this. Thanks Much!
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Re: 2010 Collaborator Submissions
Alright. Ill check to see that they are the right place, otherwise ill fix em and post the code. I should have my second submission in by next weekend.mrapple wrote:Flag zone's dont group. Just now seeing your GM's at 0 0 0Scythio wrote:I see you also removed the flag zones... are we allowed to have those? From what I can tell others have flag zones too. The config and world size weren't meant to be copied... I just left them in for testing.mrapple wrote: Scythio: I changed position to shift and reordered scale/shift properties on your group "tower". The shift has been set to 50 -250 0. Also took out the world and options blocks at the top.
I moved them accordingly and I think I did it right. Example: if there was a zone at -33 33 150, I moved it to 17 -217 150 (Your square is 50 -250 0).
Yep! Just excited to see it doneOptic Delusion wrote:Mr Apple, you are really working hard with this. Thanks Much!
-Scythio
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Re: 2010 Collaborator Submissions
Just an update, I am near completion of my final object. Maybe a day or 2 more to get the last piece of it made... creating and thinking of an Iconic Symbol is kinda difficult...
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Re: 2010 Collaborator Submissions
And I am done with my final piece. As before, everything is grouped (using shift rather than position this time), and at the end of the file is the group used to correctly place the object. You can remove the config and worldsize as before.
Temple: http://cl.ly/2C3q3q421W3a192X0k1K
Many thinks to Optic for help with drawinfo.
Temple: http://cl.ly/2C3q3q421W3a192X0k1K
Many thinks to Optic for help with drawinfo.
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Re: 2010 Collaborator Submissions
My submission, it's a small fort with a tank on top.
http://img829.imageshack.us/img829/1237/bzfi0049.png
http://img829.imageshack.us/img829/1237/bzfi0049.png
- Attachments
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- OutLawCollab2010.bzw
- (61.6 KiB) Downloaded 326 times
Some day you will go on BzFlag and see that every server on the list has a least 20 players on it.
- Sniper752
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Re: 2010 Collaborator Submissions
How come I dontt see your name in the Collab. 2010 Grid?Out Law wrote:My submission, it's a small fort with a tank on top.
When is this going to be completed?
I cant WAIT to play it!
good job everyone
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Owner: Hosting.BZAddict.net ports 5242 and 5243
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Re: 2010 Collaborator Submissions
He's replacing a part of sigonasr2's section that was just a camping spot with death walls.
Sorry for not updating this, I've been insanely busy lately. I'll get around to it soon.
Sorry for not updating this, I've been insanely busy lately. I'll get around to it soon.
Re: 2010 Collaborator Submissions
This is a major project so I'm not surprised. Thanks for the spots Apple, I hope you like it.
Btw, I made this section by using BzWorkbench, amazing tool.
Btw, I made this section by using BzWorkbench, amazing tool.
Some day you will go on BzFlag and see that every server on the list has a least 20 players on it.
- Sniper752
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Re: 2010 Collaborator Submissions
O ok
Thats fine, Sorry bout that Out Law
Thats fine, Sorry bout that Out Law
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Re: 2010 Collaborator Submissions
I forgive you of whatever you did...
Some day you will go on BzFlag and see that every server on the list has a least 20 players on it.
- Sniper752
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Re: 2010 Collaborator Submissions
lol, It was about thinking that you submitted when you werent supposed to
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Admin: bzsupreme.webarts.bc.ca[/center]
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Re: 2010 Collaborator Submissions
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