2010 Collaborator Submissions
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- Private First Class
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Re: 2010 Collaborator Submissions
@apple
I tryed doing it myself yours and zaphod's submissions wont work for me
I tryed doing it myself yours and zaphod's submissions wont work for me
Re: 2010 Collaborator Submissions
16 participants and 6 submissions ::: lets be patient
although i would love to see the parts being united soon and to see the "whole" thing ::: this will be a great collaboration!
Thanks Spazzy for taking all the needed time and to make it happen!
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although i would love to see the parts being united soon and to see the "whole" thing ::: this will be a great collaboration!
Thanks Spazzy for taking all the needed time and to make it happen!
.
- Spazzy McGee
- Sergeant Major
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Re: 2010 Collaborator Submissions
Everything works for me so far, with no errors.
You'll need to set up a map that's big enough, and just include the various sections of map: below is literally copy-pasted from what I have.
This also includes a grid I set up to help me check everything's position is correct; i'll take that out before the final release.
You'll need to set up a map that's big enough, and just include the various sections of map: below is literally copy-pasted from what I have.
This also includes a grid I set up to help me check everything's position is correct; i'll take that out before the final release.
Code: Select all
world
size 1000
noWalls
end
options
-set _radarLimit 1600
end
include /collab/Anathema.bzw
include /collab/McYukon.bzw
include /collab/dftt.bzw
include /collab/mcspider.bzw
include /collab/ahs3.bzw
include /collab/zaphod.bzw
include /collab/spazzy.bzw
material
name grid-roof
diffuse 1 1 1 0.2
end
box
pos 200 0 0
size 600 1 0.2
matref grid-roof
passable
end
box
pos 200 100 0
size 600 1 0.2
matref grid-roof
passable
end
box
pos 200 200 0
size 600 1 0.2
matref grid-roof
passable
end
box
pos 200 300 0
size 600 1 0.2
matref grid-roof
passable
end
box
pos 200 400 0
size 600 1 10
matref grid-roof
passable
end
box
pos 200 -100 0
size 600 1 0.2
matref grid-roof
passable
end
box
pos 200 -200 0
size 600 1 0.2
matref grid-roof
passable
end
box
pos 200 -300 0
size 600 1 0.2
matref grid-roof
passable
end
box
pos 200 -400 0
size 600 1 10
matref grid-roof
passable
end
box
pos 800 0 0
size 1 400 10
matref grid-roof
passable
end
box
pos 700 0 0
size 1 400 0.2
matref grid-roof
passable
end
box
pos 600 0 0
size 1 400 0.2
matref grid-roof
passable
end
box
pos 500 0 0
size 1 400 0.2
matref grid-roof
passable
end
box
pos 400 0 0
size 1 400 0.2
matref grid-roof
passable
end
box
pos 300 0 0
size 1 400 0.2
matref grid-roof
passable
end
box
pos 200 0 0
size 1 400 0.2
matref grid-roof
passable
end
box
pos 100 0 0
size 1 400 0.2
matref grid-roof
passable
end
box
pos 0 0 0
size 1 400 0.2
matref grid-roof
passable
end
box
pos -100 0 0
size 1 400 0.2
matref grid-roof
passable
end
box
pos -200 0 0
size 1 400 0.2
matref grid-roof
passable
end
box
pos -300 0 0
size 1 400 0.2
matref grid-roof
passable
end
box
pos -400 0 0
size 1 400 10
matref grid-roof
passable
end
"Life is what happens to you while you're busy making other plans." - John Lennon
Re: 2010 Collaborator Submissions
After Spazzy allowed me to join in I though i'd add a pic of progress
Cheers
Cheers
- Attachments
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- Foooey half way there.jpg
- (458.51 KiB) Not downloaded yet
Re: 2010 Collaborator Submissions
Foooey: cool daylight and lens filter mods
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
GU League | Ducati League | OpenLeague
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- Private First Class
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Re: 2010 Collaborator Submissions
Spazzy, my computer won't read some of the maps by their self much less in a group
Re: 2010 Collaborator Submissions
Bambino + MrApple Thanks guys, I just embellished the image using 'Gimp' and the filters it comes with!
Cheers
Foooey
Cheers
Foooey
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
Re: 2010 Collaborator Submissions
Everything works fine for me. It would be helpful if you could find out what the errors are and in which map files.diing for the team wrote:Spazzy, my computer won't read some of the maps by their self much less in a group
"Life is what happens to you while you're busy making other plans." - John Lennon
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Re: 2010 Collaborator Submissions
@spazzy I will just wait
Re: 2010 Collaborator Submissions
Well here's my section. I must say, it's been a learning experience I've never made a working dynamicColor or a mesh before
Tada!zaphod wrote:/me is getting inpatient to see the pieces come together!
- Attachments
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- bambino-collab-2010.bzw
- Map file
- (9.47 KiB) Downloaded 327 times
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- collab-visible.png
- Visible
- (715.13 KiB) Not downloaded yet
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- collab-invisible.png
- Invisible
- (544.5 KiB) Not downloaded yet
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
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- Strakowski
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Re: 2010 Collaborator Submissions
Oh lord, I can't wait for this map! What a fantastic idea...
Re: 2010 Collaborator Submissions
Inspired by LouMan's Time Trial. I've always wanted to make a racetrack map, I guess this is it lol.
- Attachments
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- Jefenry.bzw
- http://creativecommons.org/licenses/by-sa/3.0/
- (86.83 KiB) Downloaded 310 times
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- Jefenry.jpg
- (337.01 KiB) Not downloaded yet
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- Private First Class
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Re: 2010 Collaborator Submissions
Huzzah!
- Attachments
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- me1_collab2.bzw
- (8.4 KiB) Downloaded 311 times
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- numba2.jpg
- (244.22 KiB) Not downloaded yet
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- numba1.jpg
- (275.35 KiB) Not downloaded yet
- McYukon
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Re: 2010 Collaborator Submissions
Very nice me1
MacBook Pro Uni Late 2008, 2.4Ghz, 4GB Ram, Mac OS 10.6.5
Re: 2010 Collaborator Submissions
Finally, after hours of hard work, lots of procrastination, and a few late nights.... here it is.
P.S. Spazzy: Because I have the center of the map, it is possible to set _rain variables to only extend through my section, not affecting others. Will you please add these -set's to the master file? Thanks! Also, when are the options (shots, ricochet, etc) going to be decided on?
EDIT: Added "groupalpha" to the ooze material which highly increases FPS and makes for great performance. (thanks trepan)
EDIT 2: Added "-set _rainRoofs 2" (thanks McSpider)
P.S. Spazzy: Because I have the center of the map, it is possible to set _rain variables to only extend through my section, not affecting others. Will you please add these -set's to the master file? Thanks! Also, when are the options (shots, ricochet, etc) going to be decided on?
Code: Select all
-set _rainDensity 100
-set _rainStartZ 240
-set _rainType rain
-set _rainSpread 100
-set _rainPuddleTexture green_bolt
-set _rainPuddleColor green1
-set _rainBaseColor green1
-set _rainSpeedMod 10
-set _rainRoofs 2
EDIT 2: Added "-set _rainRoofs 2" (thanks McSpider)
Last edited by mrapple on Tue Sep 14, 2010 2:34 am, edited 5 times in total.
- optic delusion
- Special Forces
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Re: 2010 Collaborator Submissions
Here's mine. It should fill one of blasterwisconsin's sections, since he did a lot of work on this.... Should be very easy to add, as it's fully grouped. There may be further updates to it.
I don't know about the rain. This map is an FPS killer, even without the rain.
I don't know about the rain. This map is an FPS killer, even without the rain.
- Attachments
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- circle.bzw
- (768.83 KiB) Downloaded 311 times
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Re: 2010 Collaborator Submissions
Optic, I don't see a space for you on the map. Are you meaning you want it in Blaster Wisconsin's spot?
If so, which one? C4, G3, or G5?
If so, which one? C4, G3, or G5?
- McYukon
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Re: 2010 Collaborator Submissions
Since Propane Tank said he wouldn't be making his section in time, I made one for that space on the map.
It's a mini volcano,
UPDATE: Fixed major flaw with lava exploding.
It's a mini volcano,
UPDATE: Fixed major flaw with lava exploding.
- Attachments
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- Collaborator_2010_McYukon_Volcano_v1.1.bzw
- Collaborator_2010_McYukon_Volcano_v1.1
- (18.84 KiB) Downloaded 448 times
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- Screenshot 2010-09-12 at 10.22.53 PM.jpg
- Screenshot 2010-09-12 at 10.22.53 PM.jpg
- (288.25 KiB) Not downloaded yet
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- Screenshot 2010-09-12 at 10.22.48 PM.jpg
- Screenshot 2010-09-12 at 10.22.48 PM.jpg
- (311.7 KiB) Not downloaded yet
Last edited by McYukon on Tue Sep 14, 2010 2:25 am, edited 3 times in total.
MacBook Pro Uni Late 2008, 2.4Ghz, 4GB Ram, Mac OS 10.6.5
- McYukon
- Private First Class
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- Location: Whitehorse, YT
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Re: 2010 Collaborator Submissions
Fixed major flaw in the volcano, please re download the map file.
http://my.bzflag.org/bb/download/file.php?id=13639
http://my.bzflag.org/bb/download/file.php?id=13639
MacBook Pro Uni Late 2008, 2.4Ghz, 4GB Ram, Mac OS 10.6.5
Re: 2010 Collaborator Submissions
More like "cool GIMP skillz." I've done that myself.mrapple wrote:WANTBambino wrote:Foooey: cool daylight and lens filter mods
Keeping Latin alive in 2766 AUC.