2010 Collaborator Submissions
2010 Collaborator Submissions
(If this is in the wrong forum I apologize.) Submissions for the 2010 Collaborator can be attached here. I've finished my squares early, so I followed Spazzy's instructions and made this. Spazzy, upon seeing a submission here, will cross your squares off of the layout as "finished." I believe, though, you can resubmit if necessary.
Licensing: any license that allows freedom to modify and/or redistribute, just like the Map Releases forum rules.
I've attached my section, and I believe this will be quite an interesting project.
Licensing: any license that allows freedom to modify and/or redistribute, just like the Map Releases forum rules.
I've attached my section, and I believe this will be quite an interesting project.
- Attachments
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- Anathema-collab.bzw
- (6.8 KiB) Downloaded 255 times
Keeping Latin alive in 2766 AUC.
Re: 2010 Collaborator Submissions
I suggest that group definitions also be prefixed by the author's name
(actually, any and all objects that are referenced by name.)
Adding the section location information at the top of the file might also be
helpful for Spazzy (grid coordinates based on his image).
Also, do not include the "world" object in your sections. If you really need
to see your sections without having a wall through them, I suggest using a
top level map that looks something like this (for testing):
(actually, any and all objects that are referenced by name.)
Adding the section location information at the top of the file might also be
helpful for Spazzy (grid coordinates based on his image).
Also, do not include the "world" object in your sections. If you really need
to see your sections without having a wall through them, I suggest using a
top level map that looks something like this (for testing):
Code: Select all
world
size 12345
end
options
-my_test_options...
end
zone
pos 100 200 0 # close to your_section
team 0 1 2 3 4
end
include my_map_section.bzw
- Spazzy McGee
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Re: 2010 Collaborator Submissions
I do plan to tidy up the map files, in terms of object naming and extraneous stuff like the world block; but it would be really helpful if everyone could do as much of this as possible beforehand!
In other news, really great section, Anathema. There's the standard set, everybody!
In other news, really great section, Anathema. There's the standard set, everybody!
"Life is what happens to you while you're busy making other plans." - John Lennon
Re: 2010 Collaborator Submissions
Spazzy, I do need to fix the groups - my definitions aren't prefixed with my name. Should I do that now and resubmit or is that part of your cleanup? [EDIT: I'm an idiot. I didn't read thoroughly. Ignore this.]
Keeping Latin alive in 2766 AUC.
- McYukon
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Re: 2010 Collaborator Submissions
My submission into the Collaborator 2010
Looks like is gonna be one heck of a map if everyone submits.!
Public Domain
Looks like is gonna be one heck of a map if everyone submits.!
Public Domain
- Attachments
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- Screenshot 2010-08-05 at 8.53.41 PM.jpg
- Screenshot 2010-08-05 at 8.53.41 PM.jpg
- (370 KiB) Not downloaded yet
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- Screenshot 2010-08-05 at 8.53.29 PM.jpg
- Screenshot 2010-08-05 at 8.53.29 PM.jpg
- (173.51 KiB) Not downloaded yet
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- Collaborator_2010_McYukon_v1.bzw
- Collaborator_2010_McYukon_v1
- (18.55 KiB) Downloaded 251 times
MacBook Pro Uni Late 2008, 2.4Ghz, 4GB Ram, Mac OS 10.6.5
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Re: 2010 Collaborator Submissions
My sections are attached but not grouped because it was just easier to do it in such way. Hope this does not cause issues.
**edit** the fixed version is in a different reply message
**edit** the fixed version is in a different reply message
Last edited by diing for the team on Tue Aug 10, 2010 1:19 pm, edited 1 time in total.
Re: 2010 Collaborator Submissions
@diing for the team:
Teleporters and links should use prefixed names, not numbers.
If numbers are used, the resultant linkage will vary depending on
the include order of the section files. For "blah.bzw", it doesn't
much matter because it isn't properly linked anyways.
Also, you're missing a "box" at the beginning of the file.
P.S. If the part about named links confuses you, I suggest you
take a look at the links in McYukon's submission.
Teleporters and links should use prefixed names, not numbers.
If numbers are used, the resultant linkage will vary depending on
the include order of the section files. For "blah.bzw", it doesn't
much matter because it isn't properly linked anyways.
Also, you're missing a "box" at the beginning of the file.
P.S. If the part about named links confuses you, I suggest you
take a look at the links in McYukon's submission.
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Re: 2010 Collaborator Submissions
@trepan
The teleporters were tested and do link as intended on my computer. I cannot read McYukon's file because for some reason rather than line gaps it has boxes. Thanks for the catch on the box
The teleporters were tested and do link as intended on my computer. I cannot read McYukon's file because for some reason rather than line gaps it has boxes. Thanks for the catch on the box
Re: 2010 Collaborator Submissions
Yes they might link on your computer like you want them to, but that might not be so when the entire map is put together.
Open the map up in a text editor and for each teleporter also edit the link so the names and links still correspond.
Then for good measure, fire it up and test it out again
Open the map up in a text editor and for each teleporter also edit the link so the names and links still correspond.
Then for good measure, fire it up and test it out again
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Re: 2010 Collaborator Submissions
so like this?
Code: Select all
link
#!name blah 8
from 10
to 4
end
link
#!name blah 7
from 11
to 5
end
link
#!name blah 6
from 5
to 11
end
link
#!name blah 5
from 4
to 10
end
link
#!name blah 4
from 1
to 7
end
link
#!name blah 3
from 7
to 1
end
link
#!name blah 2
from 3
to 8
end
link
#!name blah 1
from 8
to 3
end
Re: 2010 Collaborator Submissions
Open it up in a text editor that can handle Unix line endings. Notepad cannot, but WordPad can (as well as most other 3rd party editors like Notepad++, Komodo Edit, EditPad Lite, and PSPad).diing for the team wrote:@trepan
The teleporters were tested and do link as intended on my computer. I cannot read McYukon's file because for some reason rather than line gaps it has boxes. Thanks for the catch on the box
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Re: 2010 Collaborator Submissions
alright I fixed the teleporters. Better now?
- Attachments
-
- blah.bzw
- (5.83 KiB) Downloaded 235 times
- Spazzy McGee
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Re: 2010 Collaborator Submissions
That's fine, diing for the team, thanks.
"Life is what happens to you while you're busy making other plans." - John Lennon
- Spazzy McGee
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Re: 2010 Collaborator Submissions
"Life is what happens to you while you're busy making other plans." - John Lennon
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Re: 2010 Collaborator Submissions
hmmm I seem to have had a different take on how open this map was going to be
Re: 2010 Collaborator Submissions
Hi Guys I really like the idea you have rolling here and some of the screen shots so far look great, just wondering Mr McGee if your still accepting submissions if so may I have a square or 2 of your map too add to as well ?
Cheers
Foooey
Cheers
Foooey
- ahs3
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Re: 2010 Collaborator Submissions
My submission.
Can't wait for the results.
--ahs3
EDIT: changed Link in bzw
Can't wait for the results.
--ahs3
EDIT: changed Link in bzw
- Attachments
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- ahs3-2010.bzw
- (76.72 KiB) Downloaded 238 times
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- ahs3-2.jpg
- (218.39 KiB) Not downloaded yet
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- ahs3-1.jpg
- (215.97 KiB) Not downloaded yet
Last edited by ahs3 on Sat Aug 14, 2010 6:53 pm, edited 1 time in total.
Re: 2010 Collaborator Submissions
here is my part.
sorry for using another crane but i got stuck with the concept ::: "constructing the cube".
looking forward too to see all the pieces united ::: zaph
*(map modified 15th of august)
.
sorry for using another crane but i got stuck with the concept ::: "constructing the cube".
looking forward too to see all the pieces united ::: zaph
*(map modified 15th of august)
.
- Attachments
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- zaph_collab0.jpg
- view_render
- (177.11 KiB) Not downloaded yet
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- zaphod_collaborator2010.bzw
- *constructing_the_cube
- (399.55 KiB) Downloaded 247 times
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- zaph_collab2.jpg
- view2
- (87.04 KiB) Not downloaded yet
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- zaph_collab1.jpg
- view1
- (67.09 KiB) Not downloaded yet
Last edited by zaphod on Sun Aug 15, 2010 6:29 pm, edited 3 times in total.
- McSpider
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Re: 2010 Collaborator Submissions
Here's my entry,
If there are any problems I'm always somewhere.
If there are any problems I'm always somewhere.
McSpider - BZFlag Maps
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Re: 2010 Collaborator Submissions
I vote no one else makes a crane
Re: 2010 Collaborator Submissions
Wow McSpider.... Incredible!
Sort of reminds me of laser lab. Nice job
Also have to complement zaphod on his work on art... looking nice
As for my submission, hopefully will be done soon. I keep putting it off but maybe I'll finish it tomorrow
Sort of reminds me of laser lab. Nice job
Also have to complement zaphod on his work on art... looking nice
As for my submission, hopefully will be done soon. I keep putting it off but maybe I'll finish it tomorrow
Re: 2010 Collaborator Submissions
I made squares under where I'm supposed to build... I'll put something on it eventually
- Spazzy McGee
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Re: 2010 Collaborator Submissions
Cheers guys, really nice work.
"Life is what happens to you while you're busy making other plans." - John Lennon
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Re: 2010 Collaborator Submissions
@spazzy
I noticed you are peicing the map together as people upload their pieces maybe every few submissions you could post that code?
I noticed you are peicing the map together as people upload their pieces maybe every few submissions you could post that code?
Re: 2010 Collaborator Submissions
That would turn into a giant mess of map files and would be unconvienent for spazzy.diing for the team wrote:@spazzy
I noticed you are peicing the map together as people upload their pieces maybe every few submissions you could post that code?
Also unnecessary because you could just piece it together yourself
How about you wait until everyone has theres submitted and the final version is posted?