Calling all Map Makers: The Collaborator 2010
Re: Calling all Map Makers: The Collaborator 2010
If diing changes and gets rid of f3 and f4, can I take those then? I could make something interesting there...
Re: Calling all Map Makers: The Collaborator 2010
If there's still any room, I'd be up for taking 3-4 squares in any adjacent configuration.
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
Re: Calling all Map Makers: The Collaborator 2010
I think I've got everybody right... The grid is now full! If there is still a demand I will expand again, but for now, i'll leave it. Besides, i'm running out of colors from the visible spectrum.
Please let me know if there are problems.
If you can't see the full image click here
Please let me know if there are problems.
If you can't see the full image click here
Last edited by Spazzy McGee on Sun Aug 15, 2010 2:22 pm, edited 2 times in total.
"Life is what happens to you while you're busy making other plans." - John Lennon
-
- Private First Class
- Posts: 113
- Joined: Sun Dec 02, 2007 8:21 pm
Re: Calling all Map Makers: The Collaborator 2010
can we renumber the x axis to -500 -300 -100 100 300 500
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
Re: Calling all Map Makers: The Collaborator 2010
I let it be -400 to 600 in case there was anybody that had already started mapping - if needs be I can jiggle things around later, but i'd rather have the map makers not have to change a whole load of code.
"Life is what happens to you while you're busy making other plans." - John Lennon
Re: Calling all Map Makers: The Collaborator 2010
Keep it as is, I have the corner spot and I don't want to have to change all my coordinates to make the map work.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
GU League | Ducati League | OpenLeague
Re: Calling all Map Makers: The Collaborator 2010
hope i am not to late ?!? are some squares still available ?!?
sorry folks ::: i am late (and should more regularly visit this forum)!
.
sorry folks ::: i am late (and should more regularly visit this forum)!
.
Re: Calling all Map Makers: The Collaborator 2010
I'd be more than happy to give up at least 4 spots if zaphod really needs any. If you plan on adding more space, then no problem, but I'd let zaphod in any day!
Re: Calling all Map Makers: The Collaborator 2010
i would like 1 square somewhere in the middleish
just one
just one
For all of you who have asked what a hutty is, there is one as my avatar.
instant map... just add water
instant map... just add water
Re: Calling all Map Makers: The Collaborator 2010
I'm right next to sigonasr2, and I'd give the two adjacent squares to zaphod as well if you don't want to increase the size of the map.sigonasr2 wrote:I'd be more than happy to give up at least 4 spots if zaphod really needs any. If you plan on adding more space, then no problem, but I'd let zaphod in any day!
Re: Calling all Map Makers: The Collaborator 2010
If zaphod wants some, I'll share another row with him and whoever else needs a spot (that is, if you're willing to increase the size again).
Keeping Latin alive in 2766 AUC.
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
Re: Calling all Map Makers: The Collaborator 2010
Okay, Huttymuncher, Anathema, Zaphod.
I've added rows for you!
If you can't see the full image click here
I've added rows for you!
If you can't see the full image click here
Last edited by Spazzy McGee on Mon Aug 16, 2010 4:13 pm, edited 1 time in total.
"Life is what happens to you while you're busy making other plans." - John Lennon
Re: Calling all Map Makers: The Collaborator 2010
Just an idea -
Instead of continuing to spread to the right, why not add squares around the entire thing.
That way people who have already built they're maps can keep they're coordinates, the map size just gets bigger, its still a square, and all is well
If you still dont get what im saying, just for example, move the 10 row and name it 0 or something, move the 11 row and call it z (before a i guess) and move the 12 row and call it I.
Then huttymuncher can gain a few extra corner sqaures if he wants and the map isn't a rectangle
Just an idea, test it out and tell me what you think
Instead of continuing to spread to the right, why not add squares around the entire thing.
That way people who have already built they're maps can keep they're coordinates, the map size just gets bigger, its still a square, and all is well
If you still dont get what im saying, just for example, move the 10 row and name it 0 or something, move the 11 row and call it z (before a i guess) and move the 12 row and call it I.
Then huttymuncher can gain a few extra corner sqaures if he wants and the map isn't a rectangle
Just an idea, test it out and tell me what you think
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
Re: Calling all Map Makers: The Collaborator 2010
The reason i'm expanding in a rectangle is just so I can put off worrying about changing the numbering/thinking up some different system. Plus it means It's minimal disruption to people that thought they were in a corner section.mrapple wrote:Just an idea -
Instead of continuing to spread to the right, why not add squares around the entire thing.
That way people who have already built they're maps can keep they're coordinates, the map size just gets bigger, its still a square, and all is well
If you still dont get what im saying, just for example, move the 10 row and name it 0 or something, move the 11 row and call it z (before a i guess) and move the 12 row and call it I.
Then huttymuncher can gain a few extra corner sqaures if he wants and the map isn't a rectangle
Just an idea, test it out and tell me what you think
To be honest, I don't see what the problem with a rectangle is? If anything I'd find that more interesting.
"Life is what happens to you while you're busy making other plans." - John Lennon
Re: Calling all Map Makers: The Collaborator 2010
Most bzflag map objects can be grouped and shifted around without any issues.
The exceptions are weapons, zones, and rotational physics drivers (there may
be others, but those are the ones that come to mind).
If mappers are mindful of that fact, then it should be relatively easy for them
to keep their sections modular, and make it easier for Spazzy to move the
sections around to fit his requirements.
Note that v3.0 mesh additions make it possible for all map objects to be
grouped properly (including weapons and zones). v3.0 physics drivers can
be setup to be relative to the group instance that uses them.
The exceptions are weapons, zones, and rotational physics drivers (there may
be others, but those are the ones that come to mind).
If mappers are mindful of that fact, then it should be relatively easy for them
to keep their sections modular, and make it easier for Spazzy to move the
sections around to fit his requirements.
Note that v3.0 mesh additions make it possible for all map objects to be
grouped properly (including weapons and zones). v3.0 physics drivers can
be setup to be relative to the group instance that uses them.
- optic delusion
- Special Forces
- Posts: 1054
- Joined: Sat Sep 25, 2004 2:29 pm
- Location: Planet MoFo
- Contact:
Re: Calling all Map Makers: The Collaborator 2010
If anybody is wondering why I did not get into this project with my buddy spazzy, it's because I have had my own collaborator project under development. http://my.bzflag.org/bb/viewtopic.php?f ... 63#p149663
I hope I can get some mappers on board with me, too. (It's super-easy to add new sections.)
I hope I can get some mappers on board with me, too. (It's super-easy to add new sections.)
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Re: Calling all Map Makers: The Collaborator 2010
This would have been a PM, but careful reading of the thread shows we haven't hit on this topic yet. Therefore, it should become public knowledge.
To what forum/thread would you like us to submit our work? Shall we post them here, or PM you, or put them in Map Releases?
Also, does it matter what worldsize we specify in our own work? I'd assume the include function places the objects correctly whether or not the worldsizes match, but I make false assumptions all the time.
To what forum/thread would you like us to submit our work? Shall we post them here, or PM you, or put them in Map Releases?
Also, does it matter what worldsize we specify in our own work? I'd assume the include function places the objects correctly whether or not the worldsizes match, but I make false assumptions all the time.
Keeping Latin alive in 2766 AUC.
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
Re: Calling all Map Makers: The Collaborator 2010
I think a separate thread should be made. Whoever is first to finish their section, start a thread. I'll cross off their completed squares on the diagram.
Yeah, if I add them via include, they will be placed in the map exactly how they are defined by your code. The worldsize is a actually just the playable bounds of the map - I expect I will use the noWalls option and build fake walls.
Yeah, if I add them via include, they will be placed in the map exactly how they are defined by your code. The worldsize is a actually just the playable bounds of the map - I expect I will use the noWalls option and build fake walls.
"Life is what happens to you while you're busy making other plans." - John Lennon
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
Re: Calling all Map Makers: The Collaborator 2010
Zaphod: As soon as; there's no formal deadline, it'll be done when it's done. But of course, the sooner we finish sections, the sooner the map will be completed and being played on!
"Life is what happens to you while you're busy making other plans." - John Lennon
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
Re: Calling all Map Makers: The Collaborator 2010
Everybody involved please read
Thanks to everybody that's participating. The sections that I have seen so far are all great, I just want to clear up some stuff:
Before you submit please:
As far as a deadline goes, I'm aiming to get finished by the end of august. I will not be available for a week starting the 19th, so don't panic if you don't hear much during that time. Obviously the sooner everyone submits, the sooner the map is released!
Any other questions you might have please post here, or feel free to PM me.
All the best, and happy map making.
Cheers,
Spazzy.
Thanks to everybody that's participating. The sections that I have seen so far are all great, I just want to clear up some stuff:
Before you submit please:
- • Use NAMES for teleporters, rather than numbers. Naming for teleporters is slightly unconventional, in that you put the name after the word 'teleporter' in the map file (see below)
• Name all of your Groups, Materials, Physics, Teleporters, Texture Matrices, and Dyncols with your callsign. This will avoid clashes with other people's groups, as it is likely more than one person will use the material name 'grass' or 'invisible, or the group names 'boxes' or 'wall'. For example I might use 'spazzy-grass' instead of just 'grass'.
• Please comment the top of your map with your callsign, and your grid references, if you can.
• Make sure you thoroughly test your section, as there will be little chance to change and update things once the full map is released!
As far as a deadline goes, I'm aiming to get finished by the end of august. I will not be available for a week starting the 19th, so don't panic if you don't hear much during that time. Obviously the sooner everyone submits, the sooner the map is released!
Any other questions you might have please post here, or feel free to PM me.
All the best, and happy map making.
Cheers,
Spazzy.
Code: Select all
#Teleporter naming example
teleporter myTeleName
pos 0 0 0
size 0.125 10 10
end
link
from myTeleName:f
to anotherTeleName:f
end
"Life is what happens to you while you're busy making other plans." - John Lennon
Re: Calling all Map Makers: The Collaborator 2010
I'm in, nice one Spazzy !!!
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
Re: Calling all Map Makers: The Collaborator 2010
Okay, so it's 1st September, the project has been open for more than a month, so I thought i'd do a name check:
Completed Sections
ahs3
Anathema
Diing for the team
Jefenry
McSpider
McYukon
Zaphod
Bambino
Uncompleted Sections
Blaster Wisconsin
Foooey
Me1
Mrapple
Propane Tank
sigonasr2
Spazzy McGee
If anybody is on the wrong list, please shout at me, as it means I've missed your piece/forgotten to download it into my collab folder.
Can we have a push to finish the uncompleted sections now? Let's get this map sorted!
Cheers
Spazzy
Completed Sections
ahs3
Anathema
Diing for the team
Jefenry
McSpider
McYukon
Zaphod
Bambino
Uncompleted Sections
Blaster Wisconsin
Foooey
Me1
Mrapple
Propane Tank
sigonasr2
Spazzy McGee
If anybody is on the wrong list, please shout at me, as it means I've missed your piece/forgotten to download it into my collab folder.
Can we have a push to finish the uncompleted sections now? Let's get this map sorted!
Cheers
Spazzy
Last edited by Spazzy McGee on Thu Sep 02, 2010 5:29 pm, edited 1 time in total.
"Life is what happens to you while you're busy making other plans." - John Lennon
Re: Calling all Map Makers: The Collaborator 2010
I've submitted my section.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
GU League | Ducati League | OpenLeague
Re: Calling all Map Makers: The Collaborator 2010
Just wanted to let everyone know if they want to see the progress of the map, they can checkout bzflag1.bzextreme.com:5170
All the map pieces that are currently submitted have been put up. Hope the other submissions get submitted soon
-apple
All the map pieces that are currently submitted have been put up. Hope the other submissions get submitted soon
-apple