Fun Park is a map that works well as a FFA and Rabbit Hunt.
Fun Park :: FFA is up at bzbattleground.com:5468
Fun Park :: Rabbit Hunt is up bzbattleground.com:4605
Let me know what you think.
--ahs3
http://creativecommons.org/licenses/by-nc-sa/3.0/us/
Fun Park
- ahs3
- Private First Class
- Posts: 327
- Joined: Sun Mar 04, 2007 8:33 pm
- Location: Press '/' to search
- Contact:
Fun Park
- Attachments
-
- funparkffa.bzw
- (776.47 KiB) Downloaded 183 times
-
- verytop.jpg
- (274.54 KiB) Downloaded 40 times
-
- top.jpg
- (210.42 KiB) Downloaded 34 times
-
- bottom.jpg
- (209.24 KiB) Downloaded 32 times
Last edited by ahs3 on Thu Jul 15, 2010 10:26 am, edited 1 time in total.
Re: Fun Park
Looks really fun and playable, nice work!
258 FPS!?!?
258 FPS!?!?
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
GU League | Ducati League | OpenLeague
- Abominable
- Private First Class
- Posts: 141
- Joined: Mon Oct 22, 2007 12:31 am
Re: Fun Park
This map is really well thought out, as many bzbg maps are.
But for my taste, everything is a bit to close for me.
Other than that, great job.
But for my taste, everything is a bit to close for me.
Other than that, great job.
- optic delusion
- Special Forces
- Posts: 1054
- Joined: Sat Sep 25, 2004 2:29 pm
- Location: Planet MoFo
- Contact:
Re: Fun Park
We used to see a lot more maps of this type, with varied object types scattered at seemingly random places around the map area. They can be a lot of fun to learn the best areas to be in, and the ricochets. I like this map a lot.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Re: Fun Park
i would like to see more maps like this.
Really fun to play, the objects are placed intelligent.
Nice work
Really fun to play, the objects are placed intelligent.
Nice work
Marzipan
Why be normal when you can be yourself?
We dance because we can not fly
Legalize it!
I created a map, i just can't remeber because i were high.
bzflag.norang.ca
Openleague
Linuxratings
Soccer-Tournament
Why be normal when you can be yourself?
We dance because we can not fly
Legalize it!
I created a map, i just can't remeber because i were high.
bzflag.norang.ca
Openleague
Linuxratings
Soccer-Tournament
- Sniper752
- Private First Class
- Posts: 192
- Joined: Tue Dec 15, 2009 8:43 pm
- Location: TRAVL Headquarters, Orbiting Mars in the year 2236
Re: Fun Park
Nice job!!!!!
[center]::|:|::|Sniper752|::|:|::
Map Maker
Avid Airsofter
Owner: Hosting.BZAddict.net ports 5242 and 5243
Admin: bzsupreme.webarts.bc.ca[/center]
Map Maker
Avid Airsofter
Owner: Hosting.BZAddict.net ports 5242 and 5243
Admin: bzsupreme.webarts.bc.ca[/center]
Re: Fun Park
I played around a little bit on a localhost server (ran bzfs, ran bzflag and connected to localhost). I think this is a great map. Battles should be quite epic on this map... Runs quite smooth, but on the bridge things my computer lags some, but it's still playable.
- ducatiwannabe
- Private First Class
- Posts: 3258
- Joined: Tue Aug 10, 2004 3:55 pm
- Location: Planet Earth
- Contact:
Re: Fun Park
Neat map, as always. I like to see maps like these again, FFA has struggled a little bit in the community lately.
Re: Fun Park
Wasn't sure how it'd play, but it's addicting! Way to go as always!
Keeping Latin alive in 2766 AUC.