by "wet" i mean is that most of the action will happend on thin beams over water.
this is just an idea. please leave a comment if you like it.
"wet" 4-team CTF
- Agent West
- Private First Class
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- Joined: Thu Jan 31, 2008 1:32 pm
"wet" 4-team CTF
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- 4teamCTF.bzw
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Rest in peace, AliceD (AKA Happy Alice)! miss ya!
I like the idea a lot but I'm not so sure how much action you'll actually get. A lot of players will find it very hard to move on the uneven surfaces. (a lot of mouse control is required and generally just frustrating with keyboard)
Maybe have a bit more area where players can go easily, especially around the center of the map. I liked the corners though, reminded me of the MoFo map. You should definitely add some cool textures and a couple tele's at either ends of the map, to spare the tedious drive around the map.
I took some screenies.
Maybe have a bit more area where players can go easily, especially around the center of the map. I liked the corners though, reminded me of the MoFo map. You should definitely add some cool textures and a couple tele's at either ends of the map, to spare the tedious drive around the map.
I took some screenies.
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- bzfi0284.png
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- bzfi0286.png
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dexter ([phagozytose] : http://www.phago.de)
cool
I like the idea its just that like dexter i think it will be hard to control on the beams and there should be several platforms dotted around the place i think it could work like one of those races around a corse it would be cool on beams over water and few other obsticals on the water but with out being able to shoot each other wise it will turn into havock.
- Agent West
- Private First Class
- Posts: 318
- Joined: Thu Jan 31, 2008 1:32 pm
Re: "wet" 4-team CTF
new and improved!
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- bzfi0132.png
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- bzfi0131.png
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- 4teamCTF.bzw
- (4.71 KiB) Downloaded 159 times
Rest in peace, AliceD (AKA Happy Alice)! miss ya!
Re: "wet" 4-team CTF
It is great, very fun. Good job again Agent West.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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