Yet Another Flag Idea
Yet Another Flag Idea
I have a fairly straightforward idea for a possible new flag....
Since on many non-Ricochet maps there is a "Ricochet" flag to balance, why not make a "Radar" flag for non-Radar maps...? Of course this would be a huge advantage, so there could be a shot limit, extra small view, or timer so as to not make it too powerful a flag. Please don't be too harsh, but do tell me what you think.
Thank you,
Amoeba!
Since on many non-Ricochet maps there is a "Ricochet" flag to balance, why not make a "Radar" flag for non-Radar maps...? Of course this would be a huge advantage, so there could be a shot limit, extra small view, or timer so as to not make it too powerful a flag. Please don't be too harsh, but do tell me what you think.
Thank you,
Amoeba!
- A Meteorite
- Private First Class
- Posts: 1786
- Joined: Thu Apr 28, 2005 12:56 am
- Location: California, U.S.
- Contact:
Flags are not required, but an optional feature to the map maker.slon02 wrote:I don't agree with this idea, because I think that the goal of most radar-less maps is to be without radar, and having radar would ruin the fun for both the flag holder and the other players.
All maps are flagless until you define the flags (either fine grained control on each, or add all good and/or bad ones and then fine pick out the ones you don't want).
This does sound like a good idea, but also like the ricochet flag, it shouldn't be enabled unless _noRadar (<= 0) is set.
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
There are a couple of different approaches... There would probably have to be a new BZDB variable, so that the radar limit could still be controlled when using the flag. In fact, the flag could just be called "Radar Upgrade" or something similar, and used to give an improved radar range even when radar is already enabled. This way, players could be given short-range radar, and the flag could improve it... much more versatile.
Optimism is just a milder alternative to denial.
And on that same track of thought, the default value of the radar upgrade range could be a multiple of the normal range. That way, on servers with a radar limit of 0, it would not change gameplay unless the admin also set a radar upgrade limit setting.L4m3r wrote:There are a couple of different approaches... There would probably have to be a new BZDB variable, so that the radar limit could still be controlled when using the flag. In fact, the flag could just be called "Radar Upgrade" or something similar, and used to give an improved radar range even when radar is already enabled. This way, players could be given short-range radar, and the flag could improve it... much more versatile.
- optic delusion
- Special Forces
- Posts: 1054
- Joined: Sat Sep 25, 2004 2:29 pm
- Location: Planet MoFo
- Contact:
Good idea.
It would definitely be THE flag to have on no-radar maps.
It would definitely be THE flag to have on no-radar maps.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
-
- Private First Class
- Posts: 204
- Joined: Mon Jan 31, 2005 12:00 am
- Location: hiding behind box...a real Bz coward :/
Yep, a nice and straightforward idea.
Exactly, basically I have nothing more to add. (With a setting-option for an adjustable (small) view - as you proposed - I personally don't see why anyone could be scared of this flag-idea)Of course this would be a (huge) advantage, so there could be a shot limit, extra small view
Wirth's law: "Software is getting slower more rapidly than hardware becomes faster."
- optic delusion
- Special Forces
- Posts: 1054
- Joined: Sat Sep 25, 2004 2:29 pm
- Location: Planet MoFo
- Contact:
GOOD ideas are hard to come by. Especially when it comes to new flags. You deserve credit.
Going off on a tangent here... would this be a good idea?
A flag or server setting that would allow the player to see the map on radar, but not the players, or vice versa.
I think we could find a use for that.
Going off on a tangent here... would this be a good idea?
A flag or server setting that would allow the player to see the map on radar, but not the players, or vice versa.
I think we could find a use for that.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
- clarahobbs
- Private First Class
- Posts: 272
- Joined: Thu Jan 10, 2008 1:45 am
- Location: The Fourth Dimension
- Skeeve
- Private First Class
- Posts: 122
- Joined: Sun Jun 04, 2006 3:27 pm
- Location: Near Aix La Chappel
How about the radar flag just working in a short range?
And how about teams sharing their radar flags, meaning: In an otherwise radar-less map in CTF, tanks can pick up a radar flag and see, in a short range, everything around it. Also all other tanks of the team, carrying a radar flag, share their radar view, extending the range of view.
This can open complete new tactics in that some tanks can be equipped with radars to get a field overview for the team, while others protect them.
And how about teams sharing their radar flags, meaning: In an otherwise radar-less map in CTF, tanks can pick up a radar flag and see, in a short range, everything around it. Also all other tanks of the team, carrying a radar flag, share their radar view, extending the range of view.
This can open complete new tactics in that some tanks can be equipped with radars to get a field overview for the team, while others protect them.
Avatar created with South Park Studio
Don't you hate it when your posts get deleted without any note?
Don't you hate it when your posts get deleted without any note?
- ??? Lauria
- Private First Class
- Posts: 31
- Joined: Sun Apr 01, 2007 10:25 pm
- Location: Good ol' NJ