This is a map where you can jump and flip gravity...
If you jump high enough,you will flip over and you will drive on the sky. Then if you jump high enough onto a block on the ground, you will flip back over and you will drive on the ground.
For now it is just a randomized map, but I might make it into a non-random map later.
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Gravity Flip
- flying_popcorn
- Private First Class
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- Joined: Wed Dec 14, 2005 2:40 am
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Gravity Flip
- Attachments
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- flip.bzw
- A randomization of the map
- (12.32 KiB) Downloaded 185 times
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- map.pl.zip
- A Perl script to create randomizations of the map
- (1.04 KiB) Downloaded 166 times
- Triumph of the Soul
- Corporal
- Posts: 294
- Joined: Thu Jul 06, 2006 4:32 pm
- Location: Minnesota
- flying_popcorn
- Private First Class
- Posts: 88
- Joined: Wed Dec 14, 2005 2:40 am
- Contact:
- flying_popcorn
- Private First Class
- Posts: 88
- Joined: Wed Dec 14, 2005 2:40 am
- Contact:
Not really, I had no idea what "Shift" was until I googled it a few minutes ago...Hmm, sounds like somebody has been playing too much Shift...
It already says how in the first posthow do you get down?
It works by having two copies of the map, one is flipped, and is above the other. The "sky" is just a textured mesh you can jump through, and it takes you to the other copy of the map that is flipped over. Once you're driving on the sky, to get back down to the ground, you jump up to a box that you can hit from the sky. You go up through and invisible one-way mesh right below the box. This mesh has a physics driver, linear 50 0 -999999. That is fast enough to send you straight through the mesh, through the sky, and back down to the ground.If you jump high enough,you will flip over and you will drive on the sky. Then if you jump high enough onto a block on the ground, you will flip back over and you will drive on the ground.
I'd make the upside down base a meshbox and texture it. The only way I've found to use multiple bases and get people to spawn on the right one is to use freeCtfSpawns and zones.flying_popcorn wrote:Thanks!
I'm having a problem where you sometimes spawn on the wrong blue base (There are two bases, for each flipped state).
Does anyone know how to make it so you always spawn on one blue base?
- flying_popcorn
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- Joined: Wed Dec 14, 2005 2:40 am
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New version.
Updates:
(I think I) fixed the problem where you'd spawn sealed.
I lowered and raised boxes that were about 15-20 units high. So now there aren't any boxes that just barely don't flip you.
I fixed a few of the phydrv's that would slide you instead of flipping you.
BTW it is now hosted at ahs3.no-ip.biz:5643
Updates:
(I think I) fixed the problem where you'd spawn sealed.
I lowered and raised boxes that were about 15-20 units high. So now there aren't any boxes that just barely don't flip you.
I fixed a few of the phydrv's that would slide you instead of flipping you.
BTW it is now hosted at ahs3.no-ip.biz:5643
- Attachments
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- flip.bzw
- (11.28 KiB) Downloaded 136 times