Tank with spinning turret
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Tank with spinning turret
Here is a tank with a spinning turret.
- Attachments
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- spin_turret_tank.bzw
- The bzw file
- (339.43 KiB) Downloaded 532 times
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- bzfi0003.png
- (805.36 KiB) Downloaded 499 times
- 50 Bucks -er- Buckos
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- Spazzy McGee
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yeah, will you use it for a new map ?
Nice work
Nice work
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Why be normal when you can be yourself?
We dance because we can not fly
Legalize it!
I created a map, i just can't remeber because i were high.
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- Quantum Tank
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I'm not sure if it's possible. I just spent about 20 minutes trying to get a shockwave to go off when the barrel was pointing straight ahead. Even adjusting the initial delay by small increments didn't make the shockwave go off closer to when it should. It seemed like the barrel would start off pointing in different directions each time I tested, which made trying to time the world weapon impossible. Oh, and _shockOutRadius doesn't like being 6 or less. Maybe I'm just being incredibly dense tonight, but I didn't make any headway into getting it to work.Quantum Tank wrote:I can think of some really good uses for that... notably specially timed world weapons:
A tank with a moving turret AND it fires at you! Good job.
Good stuff, anamoly. I added a physics driver with a spin of -0.04 to your clear box for the turret to make it seem a little more real.
- Attachments
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- spin_turret_tank_physics.bzw
- Added physics to the turret.
- (339.55 KiB) Downloaded 381 times
- Quantum Tank
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What is this? eliminating variables? adding only one parameter at a time? troubleshooting? on this forum? This is highly irregular...Jefenry wrote:I was using a shockwave so it would stay in one place. :P If I had got that going, I'd add a bullet so it would look like fire and the bullet were coming out of the barrel.
It is possible but difficult Jef. The problem is that although drawInfo and WW are synced on everyone's client, the starting point for each is at a different point. One of them starts when the bzfs is run and the other is when the first client joins the server.
I think this is the way it works, Optic Delusion would be the only one that I know of that has tried something like this.
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I must have missed this post, sorry for the late reply.
oh and thanks for the good comments.
the physics driver is a cool idea. nice job!
I used blender, made new tracks, and yes I used the original obj file as a starting point. Only selected objects get exported in blender so it was easy to separate the tanks body/tracks from the turret/barrel and get two separate meshes. Since this is a drawinfo object I used invisible faces (bounds) for collision detection.50 Bucks -er- Buckos wrote:very nice, what'd you use to make it?
oh and thanks for the good comments.
the physics driver is a cool idea. nice job!
iBZEdit does not support meshes (nor do most of the other editors), so you are doing it wrong...lol_u died wrote:what do you mean? Im using iBZedit and it says error codes... all the ther bzw files work fine...unless if this is orginaly made for the PC version of bzedit... plz help...i can use it on my new up coming map called heaven and hell on earth
You need to use a text editor to place the tank in your map and position it.
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"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
Sorry, I meant drawinfo...lol_u died wrote:INCORRECT donny_baker!!! iBzedit does support meshes! There was a couple meshes that I used on my map and iBzedit says in the object box mesh and you can also add texture... It does take meshes iv seen it and im using it... i'll just try it on my windows type of iBzedit.
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln