Rocky CTF
Rocky CTF
Yay! I finally got around to writing the configuration file; the actual map was finished about a week ago, all of the objects are mesh, made in blender. It's a 4 team CTF, and here are the screenshots, map file and configuration file. You can use the map or configuration file in anyway you want, host it, edit it, print it out and use it as toilet paper....
http://i187.photobucket.com/albums/x235 ... fi0221.png
http://i187.photobucket.com/albums/x235 ... fi0222.png
http://i187.photobucket.com/albums/x235 ... fi0223.png
http://i187.photobucket.com/albums/x235 ... fi0224.png
http://i187.photobucket.com/albums/x235 ... fi0225.png
http://i187.photobucket.com/albums/x235 ... fi0226.png
http://i187.photobucket.com/albums/x235 ... fi0221.png
http://i187.photobucket.com/albums/x235 ... fi0222.png
http://i187.photobucket.com/albums/x235 ... fi0223.png
http://i187.photobucket.com/albums/x235 ... fi0224.png
http://i187.photobucket.com/albums/x235 ... fi0225.png
http://i187.photobucket.com/albums/x235 ... fi0226.png
- Attachments
-
- rock.bzw
- (118.43 KiB) Downloaded 230 times
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- rockconf.txt
- (881 Bytes) Downloaded 172 times
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour
That's weird. Oh, just a little fact, the laser goes of for 10 seconds, and then stays on for 4. What do you think of the playability? I wasn't too sure about making a 4 team CTF with a world size of only 400.
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour
- that exploding tank
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- that exploding tank
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Yeah, there are the 4 main walls dividing the map and then to protect the bases there is this wall...
http://i187.photobucket.com/albums/x235 ... fi0223.png
http://i187.photobucket.com/albums/x235 ... fi0223.png
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour
- ducatiwannabe
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I like this much better than the rabbit chase on the hills you've made recently, though I hope you won't take offense at that. However, I'm not certain if it's just the screenshots, your client's graphics settings, or the textures themselves, but they seem a little blurred or grainy. Maybe it's just me... and unfortunately I haven't had a chance to play on it. I'll try to sometime soon.
Good job... looks really fun! I admire your tunnels.
Good job... looks really fun! I admire your tunnels.
- Easy Target
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- Easy Target
- Private First Class
- Posts: 191
- Joined: Sat Sep 29, 2007 7:58 pm
- Location: In a cardboard box, how I own a computer, I don't know.
I just went on, great job i gotta say, it was very fun... lol i kept getting killed by world weapon though lol... all in all it was pretty sweet.
Humor helps us to think out of the box. The average child laughs about 400 times per day, the average adult laughs only 15 times per day. What happened to the other 385 laughs?
- ducatiwannabe
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Yes, I was going to say, the texture seemed to be blurring or somewhat grainy. I did get a chance to play on the map, and it's not bad... a little overkill on the rock texture, though. I think it would be neat if you ever make another version of this map to have tunnels going through the central rock.... the really big one. Still, not bad... and I'm not one to talk, I'm sure. Great job!
dw
dw