Tactical Experiment 2

Previews and comments on future maps.
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F687/s
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Tactical Experiment 2

Post by F687/s »

Well, all my years of playing Advance Wars has not returned undef....

This is my second attempt at a tactical map. This map is different from other similar maps because it:

a: Has Water
b: Is a mere 300.0 world units.
c: Uses 2.0.x features.

The most interesting thing about this map is the layout of the map. Both bases are on the same side, and you have to loop around to get to the other base (The water's there to prevent moving directly across). However, you can still shoot across to the other team. (Really, only n00bs will accidentally fall in...).

Also, I know you will be complaining: "Not enough objects!" Since the map's so small, there doesn't need to be that many boxes.

There is one bug; the ground platforms show up on radar, even though I put noradar in both the meshbox and material definitions.

Tell me what you think.
Attachments
tx2.bzw
Map, updated to solve jumping problem
(4.91 KiB) Downloaded 216 times
bzfi0018.png
A map overview
(790.5 KiB) Downloaded 145 times
Last edited by F687/s on Mon Nov 12, 2007 1:23 am, edited 1 time in total.
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Macrosoft
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Post by Macrosoft »

sounds like it means the team flags.

one way to fix that would be to enable jumping, but set _jumpVelocity to 0.
gazz: A bullet may have your name on it, but shrapnel is addressed "to whom it may concern".
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