Tunnels
- jftsang
- Private First Class
- Posts: 64
- Joined: Sat Mar 03, 2007 11:32 am
- Location: United Kingdom
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Tunnels
This is my new map. The name does it no justice. Please think of a better name.
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- Tunnels.bzw
- (1.71 KiB) Downloaded 256 times
Interesting idea, however, the map is pretty simplistic, even by my standards. However, there are a few flaws.
1. There appears to be little strategy. It's mainly "don't die." The bullets are WAY too fast, and the map's not that large to begin with.
2. I noticed a bug where it is possible to spawn outside of the tunnels. Noting that there's no way to go back inside...or get over...you're pretty much stuck.
3. You have some *ahem* interesting coding conventions. (This isn't as much as a bad thing as it is a curious thing. Do you program in any other languages?)
Overall, it has the potential to be alright, as it is. If you want it to be great, how about you add a few more tunnels, connected by teleporters, and make a tunnel world?
1. There appears to be little strategy. It's mainly "don't die." The bullets are WAY too fast, and the map's not that large to begin with.
2. I noticed a bug where it is possible to spawn outside of the tunnels. Noting that there's no way to go back inside...or get over...you're pretty much stuck.
3. You have some *ahem* interesting coding conventions. (This isn't as much as a bad thing as it is a curious thing. Do you program in any other languages?)
Overall, it has the potential to be alright, as it is. If you want it to be great, how about you add a few more tunnels, connected by teleporters, and make a tunnel world?
I gave it a try, but I think the bullet range is too long. If you sit in the center of your base, and aim at the right spot, you can get your bullets to go all the way to the enemy's base. Two guys doing that on both sides of the tunnel would effectively prevent any of the opposite team from even having a chance of fighting.
To remedy this problem, I would either decrease the bullet range, or give the wings flags a lot of jumps. That way, you have two or three "levels" of tunnel.
To remedy this problem, I would either decrease the bullet range, or give the wings flags a lot of jumps. That way, you have two or three "levels" of tunnel.
- Albino Blacksheep
- Private First Class
- Posts: 120
- Joined: Sun Nov 19, 2006 10:24 pm
- Location: Farmer Brown's Pasture
- jftsang
- Private First Class
- Posts: 64
- Joined: Sat Mar 03, 2007 11:32 am
- Location: United Kingdom
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New version. This time I still have the flags but they span the whole map, as do the spawn points. I've removed the cover and put in a few extra (some of which drive-through) walls. I have not changed the shots.
- Attachments
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- Tunnels.bzw
- (3.3 KiB) Downloaded 268 times