The idea behind this map is simple: a city that has been abandoned by humans, many years before you are playing on it. The map will of become overgrown, and decaying.
This map isn't set in a single city, but instead is a city made up of buildings from many different places around the world.
It is going to be FFA, with flags. Mainly ST, GM, SW, CL, Seer, and SB.
Attached is a screenshot of the modeling so-far.
Skeleton World
Skeleton World
- Attachments
-
- mapprogress.jpg
- (232.42 KiB) Downloaded 195 times
- A Vicious Muffin
- Private First Class
- Posts: 534
- Joined: Sat Aug 26, 2006 12:25 am
- Location: Drury Lane
- Quantum Tank
- Private First Class
- Posts: 283
- Joined: Fri Jul 20, 2007 12:23 am
Re: Skeleton World
Kind of like Dutchrai's (did I get that right?) Sand Blaster?Winny wrote:The idea behind this map is simple: a city that has been abandoned by humans, many years before you are playing on it. The map will of become overgrown, and decaying.
Re: Skeleton World
The idea sounds similar, but once you see it, You'll understand that it isn't really the same at all.Hannibal wrote:Kind of like Dutchrai's (did I get that right?) Sand Blaster?Winny wrote:The idea behind this map is simple: a city that has been abandoned by humans, many years before you are playing on it. The map will of become overgrown, and decaying.
- There will be actual vegetation, like trees, vines, etc.
- Holes in the street, leading down to the underground subway (which will be partly flooded)
-Broken bridges, etc.
Not sure if Ill wait for BZWB to be complete, so the work goes faster...