Warning: If you're looking for a complicated map, or eyecandy with 3D models, you'd might as well get back to browsing the forum. The 'Sandbox' title comes from the sandbox play I've had coming up with ricochets against bots (they seem to find the easiest spots to get hit by pyramid-walkway-wall-walkway ricochets), not from a literal sandbox itself.
I've never actually made a map before, so I'm just posting this one for feedback to improve it, hopefully to the point of being hostable; 'playtesting' against Cupcake and a bot didn't yield much in the way of ideas, just a lot of being killed by Cupcake. It's supposed to be designed so that well-placed ricochets are quite effective, but with enough cover that randomly firing won't be an effective strategy. The whole thing is fairly minimal, to remove the annoying 'hunt until you corner someone' effect of most maps with few players, and because I wrote everything out by hand in about 15 minutes (without defines either, since vim effectively made it so it took me just as long to copy and tweak as to create a group).
Thanks in advance.
Sandbox 3-way FFA
Sandbox 3-way FFA
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- Sandbox 3-way FFA
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- The Frog Master
- Private First Class
- Posts: 59
- Joined: Tue Jan 02, 2007 5:29 am
- Location: Somewhere in the vicinity of betelgeuse