High Rise Havoc
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
High Rise Havoc
Attached is a new map called High Rise Havoc that I threw together in the past few days (I finally had a little bit of free time). It's a 2 team CTF between 2 opposing, semi-constructed buildings on 2 islands. It's a mostly vertical map with 16 floors. To run the map, you'll need to save the attached textures and reference the map's material files to wherever you have put the textures. I hope to have this running on a norang server soon
- Attachments
-
- HighRiseHavocR1.zip
- Map File (R1)
- (173.66 KiB) Downloaded 234 times
-
- HighRiseHavocTextures.zip
- Textures
- (317.31 KiB) Downloaded 205 times
-
- Screenshot1.jpg
- Screenshot 1
- (359.63 KiB) Downloaded 163 times
-
- Screenshot2.jpg
- Screenshot 2
- (374.32 KiB) Downloaded 203 times
Last edited by LouMan on Sat Aug 11, 2007 3:16 am, edited 2 times in total.
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
- A Vicious Muffin
- Private First Class
- Posts: 534
- Joined: Sat Aug 26, 2006 12:25 am
- Location: Drury Lane
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
The Review: http://mybzflag.net/?p=69
Last edited by Spazzy McGee on Tue Aug 07, 2007 6:12 pm, edited 1 time in total.
"Life is what happens to you while you're busy making other plans." - John Lennon
- The Frog Master
- Private First Class
- Posts: 59
- Joined: Tue Jan 02, 2007 5:29 am
- Location: Somewhere in the vicinity of betelgeuse
- big_daddy2
- Private First Class
- Posts: 131
- Joined: Sat May 06, 2006 1:06 am
- Location: the middle of nowhere, USA
- Contamination
- Private First Class
- Posts: 30
- Joined: Wed May 30, 2007 5:33 pm
- Location: somewhere in the USA
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Updated map file attachment to Revision 1 in original post.
Changes:
1) Max altitude death physics to prevent 1 jump to team base from ground.
2) Added oncap world weapon at each base (big SW).
3) Removed Genocide and Shockwave flags.
Note that Thumper has set this map up on:
bzflag3.norang.ca:5187
(thanks Thumper!)
Changes:
1) Max altitude death physics to prevent 1 jump to team base from ground.
2) Added oncap world weapon at each base (big SW).
3) Removed Genocide and Shockwave flags.
Note that Thumper has set this map up on:
bzflag3.norang.ca:5187
(thanks Thumper!)