8 Floors
8 Floors
Hello everyone,
I have finally got around to making a map, which I'm quite proud of. I didn't feel like making super simple, but I didn't want to make something too complex, so I made 8 Floors. This map is a four team CTF, with a system of 64 teleporters so that traveling between floors can be possible. The options are in the .bzw file.
I have finally got around to making a map, which I'm quite proud of. I didn't feel like making super simple, but I didn't want to make something too complex, so I made 8 Floors. This map is a four team CTF, with a system of 64 teleporters so that traveling between floors can be possible. The options are in the .bzw file.
- Attachments
-
- 8 Floors.bzw
- (39.96 KiB) Downloaded 218 times
-
- 8 flrs scrn1.PNG
- Screenshot
- (101.59 KiB) Downloaded 139 times
-
- 8 flrs scrn2.PNG
- Screenshot
- (20.88 KiB) Downloaded 141 times
-
- 8 flrs scrn3.PNG
- Screenshot
- (205.58 KiB) Downloaded 165 times
- Triumph of the Soul
- Corporal
- Posts: 294
- Joined: Thu Jul 06, 2006 4:32 pm
- Location: Minnesota
I really like this map. Something tells me, though, that the first and eighth levels are going to be used the most. Perhaps you could put a shoot through wall on the outside of floors 2-8 to keep people from jumping down. This would force people to use the teleporters (having the walls be shoot through would prevent nasty ricochet situations). Otherwise, CTF might be too easy.
Keep up the good work.
Keep up the good work.
Last edited by Triumph of the Soul on Tue Jul 31, 2007 7:13 pm, edited 1 time in total.
Creator @: Duck or Die, Duck or Die CTF, Fuel Stack, Guernica, Normal, Frayed
Wouldn't people still jump down? I guess I can see your point that they wouldn't be able to land on any floor but the first... but still...
- Attachments
-
- 8 Floors.bzw
- Heres the new .bzw file
- (40.37 KiB) Downloaded 203 times
i didn't look at the bzw file so maybe you already did this but you should zone the team flags on the bottom level so it gives a reason for people to go all the way down and all the way up. also be carful with the way the bases stick out like that. you will upset people if they go all the way to the bottom, get the flag make a jump mistake and fall all the way down again!! personally i would quit playing if something like that happened other wise good job. how many maps have you made before?
- The Frog Master
- Private First Class
- Posts: 59
- Joined: Tue Jan 02, 2007 5:29 am
- Location: Somewhere in the vicinity of betelgeuse
Quiter!flight wrote: be carful with the way the bases stick out like that. you will upset people if they go all the way to the bottom, get the flag make a jump mistake and fall all the way down again!! personally i would quit playing if something like that happened
Nice map Cupcake, the only thing that would make this map not so good would be the radar, having soo many layers and objects would really crowed the map.
That was why a spaced out the platform so much. If you aren't careful, you will fall and have to try it all over again.flight wrote:also be carful with the way the bases stick out like that. you will upset people if they go all the way to the bottom, get the flag make a jump mistake and fall all the way down again!!
Wow, what a funny question. The truth is, this is my first ever map.flight wrote:How many maps have you made before?
I guess thats sort of the point... All you can really tell is whether a person is on the same floor as you (and if they climb a pyramid, sometimes not even that!). It's supposed to be like a giant hide and seek capture the flag game, except with a radar.Grace F wrote:Nice map Cupcake, the only thing that would make this map not so good would be the radar, having soo many layers and objects would really crowed the map.
yes, "giant" being a key word. This would be so much fun with 10 people on a team or even better, as a 30 person rabbit hunt (-rabbit random). This is one of the troubles with map-making, you try to build for a big crowd and no one comes; you build a map for 4-6 people and it quickly becomes overcrowded.It's supposed to be like a giant hide and seek capture the flag game, except with a radar.
I like the way each floor has it's own character, it looks like a lot of creativity went into it.
this signature intentionally left blank
- A Vicious Muffin
- Private First Class
- Posts: 534
- Joined: Sat Aug 26, 2006 12:25 am
- Location: Drury Lane
I'll just turn off PZ. I used random flags instead of using the ones specified in the map file.
Edit: PZ is off, and _tankSpeed is set at 40. PM me if you desire additional changes.
Or, you know, you could PM me on the forum and tell me to increase the tank speed.CUPCAKE: i wish i had the pass... because tanks are traveling way too slow
Edit: PZ is off, and _tankSpeed is set at 40. PM me if you desire additional changes.
Last edited by blast on Wed Aug 01, 2007 9:28 pm, edited 2 times in total.
Ahh, okay. sorry for my laziness. All I did was download the with wall file, and copy the lines. (why didn't I think of doing that before?)
- Attachments
-
- 8 Floors.bzw
- Now with shootthrough and drivethrough stuff
- (40.45 KiB) Downloaded 183 times