Triad - Oscillation UNDERthruster For All!
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Triad - Oscillation UNDERthruster For All!
Attached is map file and a few screenshots of my latest map called "Triad". It is an experiment in drivethrough walls/ceilings, but not shootthrough. Gameplay is kinda different and takes some getting used to. It is currently hosted at bzflag3.norang.ca:5168.
- Attachments
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- Triad_R2.zip
- Map File
- (31.18 KiB) Downloaded 194 times
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- Triad3.jpg
- Screenshot 3
- (77.95 KiB) Downloaded 142 times
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- Triad2.jpg
- Screenshot 2
- (66.07 KiB) Downloaded 141 times
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- Triad1.jpg
- Screenshot 1
- (80.46 KiB) Downloaded 159 times
- A Vicious Muffin
- Private First Class
- Posts: 534
- Joined: Sat Aug 26, 2006 12:25 am
- Location: Drury Lane
- optic delusion
- Special Forces
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My first thought was that it seemed to be a condensation of "The Hive"
It's just my opinion, but I like action to be as fast as possible, I say the map should be shrunk by a third or even 50 percent. Maybe put teles on the high towers. Think 6 to 9 players.
The way ricochet action can be seperated into inside-outside the triangles is an entirely new concept.
Object transperancey is done logicly and in a way that doesnt require much thought by players, a very good thing.
I think it's great that you threw somethig together quickly and put it up for a play-test without adding bells and whistles.
It's just my opinion, but I like action to be as fast as possible, I say the map should be shrunk by a third or even 50 percent. Maybe put teles on the high towers. Think 6 to 9 players.
The way ricochet action can be seperated into inside-outside the triangles is an entirely new concept.
Object transperancey is done logicly and in a way that doesnt require much thought by players, a very good thing.
I think it's great that you threw somethig together quickly and put it up for a play-test without adding bells and whistles.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
- *Boinkage*!
- Private First Class
- Posts: 195
- Joined: Wed May 02, 2007 1:49 am
- Location: Behind you with a stealth flag.
I played this map (By myself lol), and it's nice. You can jump on top to stay, and the openings to tracks are neat. I just wish more people came to your servers...There's so many great ones.
The Pen is Mightier Than the Sword.
Okay, you get a Bic, the orc gets a long sword.
He cuts the Bic in half.
Then he cuts you in half.
Oops, I meant quarters.
Okay, you get a Bic, the orc gets a long sword.
He cuts the Bic in half.
Then he cuts you in half.
Oops, I meant quarters.
- The Frog Master
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