Better CTF
Better CTF
In the next release of BZFlag can the devs think about increasing the amount of points you get when you cap a flag? I meen right now there really isn't any reward to capping a flag. I think it should be made so it's like geno; where you get all the points of killing everyone on the other team(s). Or you could make it so in the .bzw file you can specify how many points you get on cap. Like: -pointsoncap. Or somethin like that. Thanks.
RC
RC
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- biggeruniverse
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Well, the problem with this (which I'm sure has been discussed previously, though I don't feel like hunting for it) is that then capturing the flag is no longer a team effort for a team gain. Furthermore, what skill have you used to deserve those points? At least with geno you have to *hit someone*.
If this were to get implemented, allow me to name it: "American Capitalism CTF", in honor of the fact that it is one person profiting from the work of many.
If this were to get implemented, allow me to name it: "American Capitalism CTF", in honor of the fact that it is one person profiting from the work of many.
True, when i first read what RC wrote i was like "Ow good idea", but then i thought that it wouldnt be fair on the rest of your team if they were the ones bringing it to your base, dieing on the way and you come along, pick it up and 2 secs later cap.biggeruniverse wrote: If this were to get implemented, allow me to name it: "American Capitalism CTF", in honor of the fact that it is one person profiting from the work of many.
There might be a way in which the whole team benefits from a cap, but there isnt 1 i can think of right now...
Currently there is a problem involving the protocol and the client when it comes to setting a player's score. Basically, you can't do it.
The protocol has been fixed already in 2.1 and when we begin using that it will be a simple matter to implement with a plug-in. in fact, I think a "points for CTF" plugin will probably be the first new plugin to be released following 2.2.0.
The protocol has been fixed already in 2.1 and when we begin using that it will be a simple matter to implement with a plug-in. in fact, I think a "points for CTF" plugin will probably be the first new plugin to be released following 2.2.0.
Optimism is just a milder alternative to denial.
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I thought you guys wouldn't care what the result of the flag capture is, or what team scores are achieved. After all, the main attractiveness of a CTF game (or at least a well designed one) is working with your team mates to get the flag to your base. Actually capturing the flag is only an added bonus. I wouldn't care if team scores were never displayed, or even recorded in a game.
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I always try to capture the flag, because I am somehow better in dodging bullits then shooting them. I always do it for the praise you get afterwards. And it's so annoying when you don't get it. So let's make people do it: If they don't praise me, the CTF doesn't count.
Oh. Hmm. Obligatory Praise is not much praise, is it? Might have to retink this one.
Oh. Hmm. Obligatory Praise is not much praise, is it? Might have to retink this one.
Yea but what im thinking is, if their was a "benefit" at the end of a cap, people would be encouraged to do it. There are only so few on a server at a time who do make an effort to cap a flag BUT without the help of their "teammates" its a difficult challenge.A Distraction wrote:the main attractiveness of a CTF game (or at least a well designed one) is working with your teammates to get the flag to your base.
I notice this most on Hepcap and servers alike where you cant really camp... where working as a team is the goal! I see many players fly right past a Team Flag whether it be the enemies or their own. They just dont care for capping as it doesnt do much except send the other team home.
Hepcap is 1 of my favy servers because of the "Team Work" it can produce. Good team server!
Or you could make it so the whole team benefits 2 points and the person who capped it earns 4. Also there is some skill to capturing a flag. Almost as much as actually shooting and killing people. You have to design your passage through the map so you don't get killed. Not to mention killing people with your own bullets on the way there. I enoy capping flags as a team effort, I just think we need more of a reward. I don't care what it is, just more of a reward.
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Agreed. Especially for those of us who suck at shooting, but are good at sneaking around with team flags.Red Cobra wrote:Or you could make it so the whole team benefits 2 points and the person who capped it earns 4. Also there is some skill to capturing a flag. Almost as much as actually shooting and killing people. You have to design your passage through the map so you don't get killed. Not to mention killing people with your own bullets on the way there. I enoy capping flags as a team effort, I just think we need more of a reward. I don't care what it is, just more of a reward.
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That's where I must disagree with you. CTF should not be a supplement for people who are not good at shooting the enemy. The enemy team may have a really good player on it that can shoot you all, but your team as a whole can capture their flag. This would get very frustrating for the lone good player who has team mates who don't really care about the CTF game as a whole. If you can gang up as a team to capture the enemy's flag, why don't you try ganging up to shoot them instead? Otherwise, you would just be pitting players with different objectives and values against each other.TangenT wrote:Agreed. Especially for those of us who suck at shooting, but are good at sneaking around with team flags.Red Cobra wrote:Or you could make it so the whole team benefits 2 points and the person who capped it earns 4. Also there is some skill to capturing a flag. Almost as much as actually shooting and killing people. You have to design your passage through the map so you don't get killed. Not to mention killing people with your own bullets on the way there. I enoy capping flags as a team effort, I just think we need more of a reward. I don't care what it is, just more of a reward.
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Just something to think about: You're only half dead when you get capped. You drop your flag, die, and get spawned at base (usually) the next time. But your score doesn't change, and neither does your rampage/killing spree status doesn't change. Just something to think about.
I haven't touched BZFlag for years, but maybe sometime I'll make a comeback.
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GMMan wrote:Just something to think about: You're only half dead when you get capped. You drop your flag, die, and get spawned at base (usually) the next time. But your score doesn't change, and neither does your rampage/killing spree status doesn't change. Just something to think about.
Exactly. You don't get any reward what-so-ever, except for putting the people back to their base. You don't even subtract their score.
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- biggeruniverse
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No reward? Did you never see the team score up in the corner? It seems to me you are being phenomenally selfish. You certainly don't seem interested in working for the team's good if there is no reward in it for you personally.
To what GMMan is saying, you basically want the whole other team to lose a point for being capped, in addition to being capped.
Maybe the capper could also get a SW flag from the server and get automatically teleported to the capped team's base, just so he could rub it in more.
To what GMMan is saying, you basically want the whole other team to lose a point for being capped, in addition to being capped.
Maybe the capper could also get a SW flag from the server and get automatically teleported to the capped team's base, just so he could rub it in more.
biggeruniverse wrote:No reward? Did you never see the team score up in the corner? It seems to me you are being phenomenally selfish. You certainly don't seem interested in working for the team's good if there is no reward in it for you personally.
Dude, don't be so harsh. That team score stays up for ever and ever. It doesn't really meen anything, because people have capped and recapped so much. It's not relevant to the time your on. And no i'm not being selfish, how am I being selfish if I want the whole team to get more points?
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- CannonBallGuy
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Think about this:
You're on a CTF server with your suggested 'improvements'.
Another team takes your flag, you try to stop them but are outnumbered 5-1 and none of your teammates help you.
Everyone on your team, including you, lose a point for this. Everyone on the other team gains a point.
This is repeated every 30 seconds until you leave with a score of -?.
You're on a CTF server with your suggested 'improvements'.
Another team takes your flag, you try to stop them but are outnumbered 5-1 and none of your teammates help you.
Everyone on your team, including you, lose a point for this. Everyone on the other team gains a point.
This is repeated every 30 seconds until you leave with a score of -?.
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I agree CBG. As I said in my last post, players would use flag capturing as a replacement for actually facing the enemy head on. Except with the new "Better CTF" you would be unable to distinguish which point they lost from CTF (indirect kills) vs getting shot (direct kills) this would be extremely frustrating for the player who has their flag being captured.CannonBallGuy wrote:Think about this:
You're on a CTF server with your suggested 'improvements'.
Another team takes your flag, you try to stop them but are outnumbered 5-1 and none of your teammates help you.
Everyone on your team, including you, lose a point for this. Everyone on the other team gains a point.
This is repeated every 30 seconds until you leave with a score of -?.
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That's why you shouldnt lose points for being capped on, it's just not fair.CannonBallGuy wrote:Think about this:
You're on a CTF server with your suggested 'improvements'.
Another team takes your flag, you try to stop them but are outnumbered 5-1 and none of your teammates help you.
Everyone on your team, including you, lose a point for this. Everyone on the other team gains a point.
This is repeated every 30 seconds until you leave with a score of -?.
Maybe, if there was to be a reward for the team capping, maybe it shouldnt have anything to do with their points....nor the other teams points but something different.
Anyway, the other team shouldnt get punished for being capped on.
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Then make the points earned less. More like 1-2 and for the other team take away like 1-2. Eventually the people will want to start trying to get the flag. It'll be a little more like HTF this way. Everyone is after the flag nonestop. That's why it's called Capture the Flag. So you can capture the flag. Not shoot people and let other people capture the flag. Constantly going after the flag then getting it and having everyone on the other team chasing after you and capturing it is really fun. If you just want to shoot people, go play FFA.CannonBallGuy wrote:Think about this:
You're on a CTF server with your suggested 'improvements'.
Another team takes your flag, you try to stop them but are outnumbered 5-1 and none of your teammates help you.
Everyone on your team, including you, lose a point for this. Everyone on the other team gains a point.
This is repeated every 30 seconds until you leave with a score of -?.
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