Bridges
Bridges
Yes, a basic map Im working on. Really basic, to be honest. But it should be fun nonetheless. The map is entirely over water (don't fall off). You will notice in the screenshots that it is 4-team CTF, and there are indeed walls to keep you from falling. I am not sure of whether or not I want to allow jumping. It seems like I have to have jumping in order to have flags work right. Also, the outer walls will be high enough that you can NOT shoot over them. The inside walls will be LOW, so you can't fall over them, but you can shoot over them.
What you see here is only the beginning. I will add another square of roads inside the current square, and I may also add some diagonal paths. Being that it is just TOO easy to get from one base to another, I also believe that some crazy WWs are in order.
Anyways, check the screenies, and let me know what you think, and also let me know what else you think needs to be added.
What you see here is only the beginning. I will add another square of roads inside the current square, and I may also add some diagonal paths. Being that it is just TOO easy to get from one base to another, I also believe that some crazy WWs are in order.
Anyways, check the screenies, and let me know what you think, and also let me know what else you think needs to be added.
- Attachments
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- Red base + red quadrant (most of it)
- bzfi0019.png (316.91 KiB) Viewed 3372 times
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- Blue quadrant (a little higher)
- bzfi0020.png (291.63 KiB) Viewed 3385 times
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- Whole map from above.
- bzfi0021.png (370.61 KiB) Viewed 3458 times
- Davy Jones
- Private First Class
- Posts: 297
- Joined: Thu Jan 04, 2007 4:39 am
- Location: Davy Jone's Locker
Some more barriers will be going up there once I figure out what else to add there. As I said, I'm adding another loop between the middle and the outside, and there might be diagonals to get to those. I'm going to try some ideas with it and see what happens.ducktape wrote:Sweet map. It could use some Barriers Around the Middle Pyamid. might help for Rico possibleties.
Right now I am adding the second ring, and in the corners, there will be little huts. Same thing with the center, there are little huts. I think jumping will be disabled.
Alright, I have gotten a lot more done on the map today. There are now some buildings put up so you can hide from shots, although there are pyramids inside, so I would advise being careful about hiding there.
The second ring is complete, and there are lots of new paths. Space for travel is still limited, however.
Still need opinions on whether I should add jumping and flags or not. Also, does anyone think I can improve it some more?
I still do want to add WWs, just haven't had a chance yet. I might add SWs under the huts, but other ideas are greatly welcomed.
EDIT: And one more thing... you can see all the current progress on the NullBZ rotation, port 5154.
nullbzflag.gotdns.com
port 5154
Please feel free to /report there, or just post back here.
You might also notice that there are warning WWs from above the center building. These count down from 5 seconds until a WW SW. A red shot means a center SW is coming, a green shot means SWs will be showing up on the outside somewhere.
The second ring is complete, and there are lots of new paths. Space for travel is still limited, however.
Still need opinions on whether I should add jumping and flags or not. Also, does anyone think I can improve it some more?
I still do want to add WWs, just haven't had a chance yet. I might add SWs under the huts, but other ideas are greatly welcomed.
EDIT: And one more thing... you can see all the current progress on the NullBZ rotation, port 5154.
nullbzflag.gotdns.com
port 5154
Please feel free to /report there, or just post back here.
You might also notice that there are warning WWs from above the center building. These count down from 5 seconds until a WW SW. A red shot means a center SW is coming, a green shot means SWs will be showing up on the outside somewhere.
- Attachments
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- bzfi0022.png
- Looking at some huts.
- (391.62 KiB) Downloaded 167 times
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- bzfi0023.png
- New overhead view of the map.
- (554.29 KiB) Downloaded 193 times
Alright, here it is again. I think I'm done with world weapons, unless anyone has more ideas.
Here's ascreenie of all the WW SW''s going off at once (it doesn't happen TOO often), and then the lasers in one of the outside squares (they make a full rotation every 3 seconds).
Once again, I have it up on the NullBZ rotation, port 5154. Would be fun if I could get some help testing it.
Here's ascreenie of all the WW SW''s going off at once (it doesn't happen TOO often), and then the lasers in one of the outside squares (they make a full rotation every 3 seconds).
Once again, I have it up on the NullBZ rotation, port 5154. Would be fun if I could get some help testing it.
- Attachments
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- bzfi0022.png
- Shockwaves galore.
- (762.55 KiB) Downloaded 195 times
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
One of my earlier maps: http://www.garrettsites.net/bzmaps/inde ... tail&id=24
Your map looks much more thought out than mine though!
Your map looks much more thought out than mine though!
"Life is what happens to you while you're busy making other plans." - John Lennon
i like it tangent
But there is not many place to play...
But there is not many place to play...
Want to improve your skill? Join the http://guleague.org!
Alright, so after some suggestions, I have removed the world weapons.
I have also added a couple of other things. There are now blinking lights above the bases, and between the bases. They tell you to which base you are going, really.
I have changed the spawn zones in a way such that you now spawn on one of the big squares inside your corner.
Its up on the NullBZ 5154 rotation, so to see all current progress, please check there. Thank you.
I have also added a couple of other things. There are now blinking lights above the bases, and between the bases. They tell you to which base you are going, really.
I have changed the spawn zones in a way such that you now spawn on one of the big squares inside your corner.
Its up on the NullBZ 5154 rotation, so to see all current progress, please check there. Thank you.
- Davy Jones
- Private First Class
- Posts: 297
- Joined: Thu Jan 04, 2007 4:39 am
- Location: Davy Jone's Locker
Not hard to do, I could make a second version like that.Red Cobra wrote:Nice map TangenT. It would be better if you made it 2 team CTF and have one team in one of those houses on one side and the other team on the other. Than have those other houses be kinda neutral. Just a thought. Nice map though.
Thanks, Hannibal and AHA.
AHA: There is no jumping. Well, jumping is _enabled_, but jump velocity is 0. I couldn't find any other way to enable flags on the boxes with jumping just flat out disabled.
Hannibal: I can experiment with the radar and see what works best.
Once again, thanks for the feedback.
AHA: There is no jumping. Well, jumping is _enabled_, but jump velocity is 0. I couldn't find any other way to enable flags on the boxes with jumping just flat out disabled.
Hannibal: I can experiment with the radar and see what works best.
Once again, thanks for the feedback.