"jumped too high" kick in 2.1.11

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tadd
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"jumped too high" kick in 2.1.11

Post by tadd »

Code: Select all

Kicking Player Morfeusz_pl [2] jumped too high [max: 36.548470 height: 36.700001]
Kicking Player Morfeusz_pl [2] jumped too high [max: 44.548470 height: 44.759998]
Kicking Player tadd [0] jumped too high [max: 29.148468 height: 53.740002]
Kicking Player tadd [0] jumped too high [max: 32.548470 height: 45.939999]
Is there a way to disable this auto-kick? It seems to happen pretty often.
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Re: "jumped too high" kick in 2.1.11

Post by blast »

tadd wrote:

Code: Select all

Kicking Player Morfeusz_pl [2] jumped too high [max: 36.548470 height: 36.700001]
Kicking Player Morfeusz_pl [2] jumped too high [max: 44.548470 height: 44.759998]
Kicking Player tadd [0] jumped too high [max: 29.148468 height: 53.740002]
Kicking Player tadd [0] jumped too high [max: 32.548470 height: 45.939999]
Is there a way to disable this auto-kick? It seems to happen pretty often.
Tadd
Rather than disable it, the height check should be fixed. What is the exact situation that this is happening? (What flag, map, modified BZDB variables, etc)
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Post by ts »

How recent is the build? I changed the check to be disabled when a map uses physics drivers at Saturday.

There is also a way to turn it off, however I would rather want to fix it. For the final release build I would be willing to turn it off by default but as it's currently unstable, I'm looking for people reporting reproduceable problems.
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tadd
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bug may be fixed already then

Post by tadd »

BZFlag server 2.1.11.20070127-DEVEL-darwin8.8.0-SDL

I'm using the client from the same build.

THere was no flag involved but it did involve the tank running over a mesh face that had 'physics' to toss the tank up in the air.

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Post by blast »

Yeah, ts made the change rather recently. You should upgrade your source and rebuild.
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