Code: Select all
bz_eShotEndedEvent
the event data for is as follows;
Code: Select all
[b]Version 2.0.x[/b]
bz_ShotEndedEventData
[b]Version 2.1.x[/b]
bz_ShotEndedEventData_V1
containing:
int playerID; // player who's shot ended
int shotID; // shot that ended
bool exlpode; // if the shot was meant to explode ( true all the time for now )