I've been working on this concept for a while. Capture the base needs a open area, with limited paths to cap. I happened to make 2 for this map. gravity is really high, _gravity -25.
Thanks to flying_popcorn for the CTB plugin.
Give it a try at bzbattleground.com:4500
Screenshots:
http://i198.photobucket.com/albums/aa77 ... fi0166.png
http://i198.photobucket.com/albums/aa77 ... fi0167.png
http://creativecommons.org/licenses/by-sa/3.0/us/
--ahs3
Corridor of Maddness 2 Team CTB
- ahs3
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Corridor of Maddness 2 Team CTB
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Re: Corridor of Maddness 2 Team CTB
It's fun, fast and exiting check it out.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
GU League | Ducati League | OpenLeague
Re: Corridor of Maddness 2 Team CTB
GREAT map to get the sense of Team-Play going!
very smart solution for a challenging game-mode on a very well designed map!
it feels immediately that here was a lot of thinking involved!!!
GJ (again)!!!
very smart solution for a challenging game-mode on a very well designed map!
it feels immediately that here was a lot of thinking involved!!!
GJ (again)!!!