Corridor of Maddness 2 Team CTB

User made maps to use on servers.
Post Reply
User avatar
ahs3
Private First Class
Private First Class
Posts: 327
Joined: Sun Mar 04, 2007 8:33 pm
Location: Press '/' to search
Contact:

Corridor of Maddness 2 Team CTB

Post by ahs3 »

I've been working on this concept for a while. Capture the base needs a open area, with limited paths to cap. I happened to make 2 for this map. gravity is really high, _gravity -25.

Thanks to flying_popcorn for the CTB plugin.

Give it a try at bzbattleground.com:4500

Screenshots:

http://i198.photobucket.com/albums/aa77 ... fi0166.png
http://i198.photobucket.com/albums/aa77 ... fi0167.png

http://creativecommons.org/licenses/by-sa/3.0/us/

--ahs3
Attachments
int.bzw
(117.65 KiB) Downloaded 123 times
User avatar
Bambino
Private First Class
Private First Class
Posts: 1210
Joined: Mon Apr 21, 2008 10:27 pm
Location: Alberta, Canada

Re: Corridor of Maddness 2 Team CTB

Post by Bambino »

It's fun, fast and exiting check it out.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
User avatar
zaphod
Sergeant
Sergeant
Posts: 352
Joined: Sun Jan 23, 2005 3:20 pm
Location: beteigeuze-system
Contact:

Re: Corridor of Maddness 2 Team CTB

Post by zaphod »

GREAT map to get the sense of Team-Play going!
very smart solution for a challenging game-mode on a very well designed map!
it feels immediately that here was a lot of thinking involved!!!
GJ (again)!!!
.
.
.
Image
Post Reply