Pre-Alpha OSX 10.6 Build

News and info about current and upcoming releases of the game client and server.

Moderator: DEVELOPERS

Pre-Alpha OSX 10.6 Build

Postby Optic Delusion » Tue Oct 27, 2009 6:22 pm

This is a build I made on my iMac, OSX 10.6. Intel Processor. It's a universal build, and it should operate on OSX 10.4, and PPC's. No Guarantees.
I have some problem with my SDL, and "i think" that causes a failure with the function keys, meaning that you can't re-size the window from full-screen. I suggest using the -window option.

Here it is. 27.6 MB.
http://images.planet-mofo.com/A-Delusion/bzflag/
When I make a newer version, I will over-write that file, and put a new post in this forum thread.
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
User avatar
Optic Delusion
Special Forces
Special Forces
 
Posts: 817
Joined: Sat Sep 25, 2004 9:29 am
Location: Planet MoFo

Re: Pre-Alpha OSX 10.6 Build

Postby Spazzy McGee » Tue Oct 27, 2009 7:05 pm

-window doesn't help. You still lose the desktop - ou just get a window-sized view in fullscreen.
Image
|GFY|Digg|FB|CC| "Life is what happens to you while you're busy making other plans." - John Lennon
User avatar
Spazzy McGee
Sergeant Major
Sergeant Major
 
Posts: 1394
Joined: Mon Mar 21, 2005 11:59 am
Location: Planet MoFo, Sheffield Division; United Kingdom

Re: Pre-Alpha OSX 10.6 Build

Postby Parzival » Mon Nov 23, 2009 5:42 pm

cool works fine for me.
Not many server yet...
User avatar
Parzival
Private
Private
 
Posts: 2
Joined: Fri Jan 28, 2005 4:08 am
Location: Munich/Germany

Re: Pre-Alpha OSX 10.6 Build

Postby blast » Mon Nov 23, 2009 6:26 pm

That's because it's a pre-alpha. There won't be very many servers until after 3.0 is actually released.
Image

"So tell me, what's it like living in a constant haze of stupidity?" - Hiei (Yu Yu Hakusho)
User avatar
blast
General
General
 
Posts: 2570
Joined: Fri Mar 21, 2003 10:49 am
Location: playing.cxx

Re: Pre-Alpha OSX 10.6 Build

Postby tobylane » Tue Nov 24, 2009 6:18 pm

I have some issues with SDL too, did you find a 64bit version?

Ps, Snow is intel only.
tobylane
Private First Class
Private First Class
 
Posts: 130
Joined: Thu Jan 29, 2009 11:21 am

Re: Pre-Alpha OSX 10.6 Build

Postby blast » Wed Nov 25, 2009 12:02 am

If I recall correctly, you need SDL 1.3 from their SVN.
Image

"So tell me, what's it like living in a constant haze of stupidity?" - Hiei (Yu Yu Hakusho)
User avatar
blast
General
General
 
Posts: 2570
Joined: Fri Mar 21, 2003 10:49 am
Location: playing.cxx

Re: Pre-Alpha OSX 10.6 Build

Postby ts » Wed Nov 25, 2009 5:56 am

As far as I know the 64-bit SDL 1.3 development version is full of bugs. For instance shooting with mouse buttons only works in windowed Mode but not in fullscreen.

Better avoid the 64-Bit SDL Mac OS X version. Apple has done a bad Job with the APIs.
Playing @ GU league: http://gu.bzleague.com/
An introduction to TCP: http://www.lafkon.net/tc/
ts
Dev Monkey
Dev Monkey
 
Posts: 776
Joined: Fri Jan 14, 2005 1:26 pm

Re: Pre-Alpha OSX 10.6 Build

Postby tobylane » Sun Nov 29, 2009 12:56 pm

I can't build from bz svn because I haven't got 64bit SDL. I had 1.3 before Snow and that compiled fine (I never use windowed, and I as well as nearly every mac user are 64bit).
tobylane
Private First Class
Private First Class
 
Posts: 130
Joined: Thu Jan 29, 2009 11:21 am

Re: Pre-Alpha OSX 10.6 Build

Postby blast » Sun Nov 29, 2009 8:19 pm

Can't you build as 32-bit?
Image

"So tell me, what's it like living in a constant haze of stupidity?" - Hiei (Yu Yu Hakusho)
User avatar
blast
General
General
 
Posts: 2570
Joined: Fri Mar 21, 2003 10:49 am
Location: playing.cxx

Re: Pre-Alpha OSX 10.6 Build

Postby snick » Tue Dec 01, 2009 5:27 am

No obvious first-glance issues here.

OS X 10.6.2
BZFlag 3.0 SVN revison 20687
SDL 1.2.14
Xcode x64 build.

Loving the new fiery shots, btw :)

ps

What does the antiflicker setting
do (apart from the obvious)?
snick
Private First Class
Private First Class
 
Posts: 74
Joined: Thu Jun 02, 2005 9:26 am

Re: Pre-Alpha OSX 10.6 Build

Postby blast » Tue Dec 01, 2009 10:40 am

It does something with texture alignment so that textures from multiple overlapping objects line up.
Image

"So tell me, what's it like living in a constant haze of stupidity?" - Hiei (Yu Yu Hakusho)
User avatar
blast
General
General
 
Posts: 2570
Joined: Fri Mar 21, 2003 10:49 am
Location: playing.cxx

Re: Pre-Alpha OSX 10.6 Build

Postby ts » Tue Dec 01, 2009 1:10 pm

From reading http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html I got the impression the issue is perhaps gone to some degree.

When I tested quite some time ago I remember it did not work - quite possible some of the issues are fixed now. Most of the first x86 generation Macs should have had never any problem regarding 64-bit just because they shipped with 32-bit CPUs and thus never built binaries using x86_64.
Playing @ GU league: http://gu.bzleague.com/
An introduction to TCP: http://www.lafkon.net/tc/
ts
Dev Monkey
Dev Monkey
 
Posts: 776
Joined: Fri Jan 14, 2005 1:26 pm

Re: Pre-Alpha OSX 10.6 Build

Postby tobylane » Thu Dec 03, 2009 10:49 am

Ok.. Rough instructions for 2.99 on Snow from default SDL?

Also, I noticed Clang and LLVM in the Xcode update this week, is there anything related to this in code yet, planned to be, or not at all needed.
tobylane
Private First Class
Private First Class
 
Posts: 130
Joined: Thu Jan 29, 2009 11:21 am

Re: Pre-Alpha OSX 10.6 Build

Postby Enigma » Sun Dec 13, 2009 5:35 pm

tobylane wrote:Ok.. Rough instructions for 2.99 on Snow from default SDL?

Also, I noticed Clang and LLVM in the Xcode update this week, is there anything related to this in code yet, planned to be, or not at all needed.


In BZFlag's code? LLVM is a compiler, and Clang is apparently a front end to LLVM that Apple is developing. You can read about it here: http://developer.apple.com/mac/library/releasenotes/DeveloperTools/RN-llvm-gcc/index.html.
Enigma
Private First Class
Private First Class
 
Posts: 203
Joined: Fri Apr 22, 2005 10:13 pm

Re: Pre-Alpha OSX 10.6 Build

Postby bassplaya » Fri Jan 01, 2010 11:40 pm

Hmm. It keeps dying on me. Won't even launch, just quits unexpectedly. Any ideas?
bassplaya
Private
Private
 
Posts: 2
Joined: Fri Jan 01, 2010 10:33 pm

Re: Pre-Alpha OSX 10.6 Build

Postby tobylane » Sun Jan 03, 2010 7:37 am

Run in terminal so you can see the errors.
tobylane
Private First Class
Private First Class
 
Posts: 130
Joined: Thu Jan 29, 2009 11:21 am

Re: Pre-Alpha OSX 10.6 Build

Postby bassplaya » Sat Jan 09, 2010 9:14 am

This is what I can get from it:
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0

Dyld Error Message:
unknown required load command 0x80000022
--------------
Unfortunately I have no idea what that means.
bassplaya
Private
Private
 
Posts: 2
Joined: Fri Jan 01, 2010 10:33 pm


Return to Game Releases and Versions

Who is online

Users browsing this forum: No registered users and 1 guest