Search found 243 matches

by CUPCAKE
Sat Dec 08, 2007 5:18 pm
Forum: Map releases
Topic: Warehouse CTF v1.0
Replies: 29
Views: 11575

Very nice. I'm interested in trying it.
by CUPCAKE
Sat Dec 08, 2007 4:39 pm
Forum: Help: Map Making
Topic: Once Again: Those nasty little groups...
Replies: 2
Views: 1716

Once Again: Those nasty little groups...

Yes, I'm having a bit more trouble with groups. This is what I'm currently trying to do: group explode scale 0.75 0.75 0.75 phydrv explode shift 0 0 8.5 end I do have a group defined, and it has been shifted and scaled. I also have a physics up above, but when I run into the defined object... absolu...
by CUPCAKE
Fri Dec 07, 2007 9:20 pm
Forum: Map releases
Topic: silver surfers towering ctf
Replies: 52
Views: 15053

guys i have added stuff to the map.... im having problems testing things... so once i fix it i will put it up.... and stop telling me its a bit empty.... i kno!!! and idc abot my spelling.... wuts the acceleration warning... and i got 17 posts in 1 day cause ima pimp like that...duh! :roll: 8) Oh w...
by CUPCAKE
Fri Dec 07, 2007 8:17 pm
Forum: Map releases
Topic: silver surfers towering ctf
Replies: 52
Views: 15053

The Pumpkin was made using Wings3D.
http://www.wings3d.com/
And then exported to a .bzw file.
by CUPCAKE
Fri Dec 07, 2007 8:14 pm
Forum: Players
Topic: What's new?
Replies: 2
Views: 2403

I haven't seen Boxy wars in forever, you'll have to ask Met about that I guess... Now everyone seems to go for Missile Wars, Badgerking, Planet MoFo and the very-popular-at-one-point-and-still-quite-popular Bloodbath. Since the end of the summer, all I can think of is 2.0.10 coming out. I don't real...
by CUPCAKE
Fri Dec 07, 2007 8:06 pm
Forum: Works In Progress
Topic: Easy Targets new map
Replies: 27
Views: 9222

You don't! Read the wiki: http://www.my.bzflag.org/w/Main_Page
by CUPCAKE
Tue Dec 04, 2007 4:55 pm
Forum: Help: Map Making
Topic: Spinning groups
Replies: 0
Views: 1209

Spinning groups

After defining something, how exactly do I spin it? There are four spots, and all I want to do is rotate it 90 degrees. But there is no rotate for groups. I've tried putting 90 in each spot, and nothing happens. Then when I put 90 in all four spots, it ends up way up in the air sideways and backways...
by CUPCAKE
Mon Dec 03, 2007 8:44 pm
Forum: Map releases
Topic: Jefenry's Pocket Billiards
Replies: 16
Views: 7208

That would certainly be interesting... But probably not that easy to do. I don't think that I fully understand though...
by CUPCAKE
Mon Dec 03, 2007 11:47 am
Forum: Map releases
Topic: Anti-Jump by Joe Mama
Replies: 3
Views: 2569

it seems that everyones figuring out how to make multi level non-jumping maps now :D . Well, three people that I know of.
by CUPCAKE
Sat Dec 01, 2007 11:02 pm
Forum: Help: Map Making
Topic: Help with wings 3D
Replies: 1
Views: 1481

1. At the top there are four different modes. In order, they are vertices, edges, faces and objects. Many things are best to be done with faces, but the others usually come in handy. Try some experiments such as making things like a cube for example, then deselecting everything (usually space bar) a...
by CUPCAKE
Fri Nov 30, 2007 11:15 pm
Forum: Map releases
Topic: Jefenry's Pocket Billiards
Replies: 16
Views: 7208

Things can't always be perfectly smooth. Its usually best to not have too many faces, because it takes up a lot of space. My first map using wings was over 1000kb, luckily less than 1024kb (1mb). This was mainly because I didn't realize how many faces I was putting in.
by CUPCAKE
Fri Nov 30, 2007 8:26 pm
Forum: Help: Map Making
Topic: wwzones timedelay
Replies: 2
Views: 1389

If you set the repeat to the same time, wouldn't it work? Because say that the repeat is 5, and they go off with 0.2 seconds difference (how you have it). Bullet at 0.2s Bullet at 0.4s Bullet at 0.6s Bullet at 0.8s Bullet at 5.2s Bullet at 5.4s Bullet at 5.6s Bullet at 5.8s Bullet at 10.2s Bullet at...
by CUPCAKE
Fri Nov 30, 2007 12:04 pm
Forum: Map releases
Topic: Jefenry's Pocket Billiards
Replies: 16
Views: 7208

Oh wow that is nice... Maybe set up large invisible walls around it (if you haven't already...) and put large 3D people outside waiting for their turn, and one person getting ready to hit the cue ball? Of course, thats making it a bit complicated
by CUPCAKE
Wed Nov 28, 2007 11:53 am
Forum: Works In Progress
Topic: Easy Targets new map
Replies: 27
Views: 9222

Also, aim for brighter screenshots. If everythings dark, hold down + until it gets brighter
by CUPCAKE
Tue Nov 27, 2007 8:21 pm
Forum: Map releases
Topic: MI6 HQ V1.4
Replies: 10
Views: 5293

One of the best maps I've seen and tried in a long time. I'm still interested in seeing what its like with more people.
Might I suggest trying a wwzone when you touch the missiles (if thats what they are). Again, very nice map. This is your... 4th? Something like that?
by CUPCAKE
Sun Nov 25, 2007 6:17 pm
Forum: Help: Tactics and Playstyles
Topic: What are U best at?What's your skill that makes you special?
Replies: 87
Views: 67616

Well... lets just say "we reign in different kingdoms" :P
by CUPCAKE
Sat Nov 24, 2007 4:11 pm
Forum: Help: Tactics and Playstyles
Topic: What are U best at?What's your skill that makes you special?
Replies: 87
Views: 67616

Wow, a lot of people with ST.
I'm going to have to say that also. I've been called the ST king once before on Castle Warfare (where I'm best at). Thats how I usually get my high scores on there.
by CUPCAKE
Thu Nov 22, 2007 3:02 pm
Forum: Help: Map Making
Topic: What map making program should I use?
Replies: 6
Views: 3423

Take a good look through the wiki. There are plenty of 3D shapes on there to try, and it says how to make textures too!

http://my.bzflag.org/w/Main_Page

Some things to look up: Material, Sphere, Cone, Arc, Meshbox, Meshpyr, Define, Group... theres so much to learn.
by CUPCAKE
Sun Nov 18, 2007 9:59 pm
Forum: Screenshots & Artwork
Topic: Action shots from Bloodbath
Replies: 12
Views: 7761

That last one is very nice. I cant never get that close when roaming, they always move too soon...
by CUPCAKE
Sat Nov 17, 2007 3:40 pm
Forum: Works In Progress
Topic: Test Your Skills! Pre-Alpha out
Replies: 8
Views: 3195

ducatiwannabe wrote:So if they press their jump key nothing happens...
Well, it still does make the sound, other than maps without jumping.
by CUPCAKE
Sat Nov 17, 2007 3:38 pm
Forum: Map releases
Topic: Vertigo 4.0
Replies: 9
Views: 3820

Re: Vertigo 4.0

Winny wrote:bzflagr.net:5154
by CUPCAKE
Fri Nov 16, 2007 8:01 pm
Forum: Works In Progress
Topic: Test Your Skills! Pre-Alpha out
Replies: 8
Views: 3195

Something that came to mind when you mentioned the dodging section was perhaps, rather than a low ceiling, just make a box with physics prohibiting jumping. Meaning: physics name nojump linear 0 0 -20 end Those are quite fun to use. However, keep in mind that with _jumpVelocity of 19, that won't al...
by CUPCAKE
Fri Nov 16, 2007 12:26 pm
Forum: Map releases
Topic: Don't Drop
Replies: 7
Views: 2768

Interesting map. My only problem is that spawn camping is really easy on here. You can sit on your base or one of the platforms and shoot onto the other bases.
by CUPCAKE
Wed Nov 14, 2007 11:02 pm
Forum: Works In Progress
Topic: ~~Easy Targets New Map~~
Replies: 33
Views: 10606

go to where the .bzw file is saved. Right click on it and press "Notepad" or whatever you have along those lines. For me, on Windows XP, its Notepad++ that I use. Anyways, add that code to the bottom or top, changing whatever you want changed. Thats how you edit a map file outside of BZEdi...
by CUPCAKE
Wed Nov 14, 2007 11:00 pm
Forum: Screenshots & Artwork
Topic: I finally folded a tank...
Replies: 7
Views: 4401

A book? I have a few... But keep in mind that this is my own design, I didn't need a book to fold this :wink: . I mostly learned from designs off the internet, though.