Search found 152 matches
- Fri Apr 03, 2009 4:22 am
- Forum: Map releases
- Topic: Project Meniscus
- Replies: 37
- Views: 8310
Re: Project Meniscus
Is it just me or is that a little big? Seemed like a pretty simple map to me... (besides the drawinfo) A lot of LouMan's maps are over 1MB. Home Sweet Home for instance is 2.7 MB and 107,106 lines long. I could get the filesize a bit smaller if I grouped some things instead of making multiple meshs...
- Thu Apr 02, 2009 7:12 pm
- Forum: Map releases
- Topic: Project Meniscus
- Replies: 37
- Views: 8310
Re: Project Meniscus
good one Jefenry!!! (Urban Terror :: LOL) i hate april fools :wink: Actually, I play Urban Terror much more than BZFlag, although for chatting with people and making maps, BZFlag can't be beaten. Splendid piece of work. Thanks, so many of the models had to be thrown out because they looked horrible...
- Thu Apr 02, 2009 2:39 am
- Forum: Map releases
- Topic: Project Meniscus
- Replies: 37
- Views: 8310
Re: Project Meniscus
April Fools! You're not getting rid of me just yet ;) I've got a text file with enough map ideas to last me until well after the sun burns out. I've even sketched out a new map already. Although it'll have to wait until I get the bugs sorted out on this map. A few more fun things about this map: 1. ...
- Wed Apr 01, 2009 6:24 pm
- Forum: Map releases
- Topic: Project Meniscus
- Replies: 37
- Views: 8310
Re: Project Meniscus
Wow, that looks really cool. I will certainly miss you, what is the new game you're playing? Urban Terror, their maps have so many more features ;D You can climb ladders, run up slopes, aim independently of which direction you're moving, and their physics are more realistic. Too bad map making isn'...
- Wed Apr 01, 2009 2:39 pm
- Forum: Map releases
- Topic: Project Meniscus
- Replies: 37
- Views: 8310
Re: Project Meniscus
What did you use to make it? Wings3d? Wings3d for the models, ModelTool to convert to .bzw, DI-Machine to make the drawInfo, Gimp to make a few textures, and a healthy dose of the good old TextEdit. Don't be a stranger, come back to visit, from time to time. It was great fun working with you. :) It...
- Wed Apr 01, 2009 12:39 am
- Forum: Map releases
- Topic: Project Meniscus
- Replies: 37
- Views: 8310
Project Meniscus
http://jefenry.com/main/ProjectMeniscus_attachments/ProjectMeniscusLogo1.png This is my latest and final map. It takes place in the late 80's at a secret Soviet chemical weapons plant far out in the Arctic tundra. They are tasked with synthesizing a chemical weapon far more potent than any other kn...
- Sun Mar 22, 2009 11:30 pm
- Forum: Help: Map Making
- Topic: drawInfo Tutorial
- Replies: 2
- Views: 972
drawInfo Tutorial
I've been messing with drawInfo a lot recently and a few people have asked me how it works, so I thought I'd make a tutorial about how I do it. This doesn't cover anything about multiple LOD's because I haven't done much with them yet. Strictly spinning stuff. Hopefully it'll be helpful. http://www....
- Thu Mar 19, 2009 2:07 pm
- Forum: Help: Map Making
- Topic: I am having big troubles with Wings 3D
- Replies: 17
- Views: 3627
Re: I am having big troubles with Wings 3D
Gah, it's been so long I last installed a plugin into Wings that I forgot all about not expanding it. It's working fine now, thanks Optic
- Thu Mar 19, 2009 4:34 am
- Forum: Help: Map Making
- Topic: I am having big troubles with Wings 3D
- Replies: 17
- Views: 3627
Re: I am having big troubles with Wings 3D
I just tried with 0.99.53 and kept getting the error message attached below.Optic Delusion wrote:This shoukd work with the latest version of wings, 0.99.53. COMPLETELY UNTESTED, please report bugs here.
- Thu Feb 19, 2009 4:22 pm
- Forum: Map releases
- Topic: OveRDoZe by teamvss
- Replies: 9
- Views: 3714
Re: OveRDoZe by teamvss
Wow, quite impressive. I love maps that are really detailed and have easter eggs scattered around. If only that biplane had some machine guns and could fly :) The framerate is a little low in places, but not as bad as I'd expected. You can help it by using fewer objects, like an arc instead of tons ...
- Tue Jan 27, 2009 11:45 pm
- Forum: Enhancements
- Topic: Configurable Console Messages
- Replies: 2
- Views: 800
Re: Configurable Console Messages
I noticed this the other day, I have no idea if it'll work or how to use it though: http://sourceforge.net/tracker/index.ph ... tid=353248
- Wed Jan 14, 2009 3:59 pm
- Forum: Enhancements
- Topic: Dockable windows
- Replies: 7
- Views: 2600
- Tue Dec 30, 2008 10:49 pm
- Forum: Help: Map Making
- Topic: No Jumping with Flags on buildings?
- Replies: 4
- Views: 897
Re: No Jumping with Flags on buildings?
You might also try using Wings instead of No Jumping and add _jumpVelocity 0 and _wingsJumpVelocity 19 to the options.
- Sat Oct 18, 2008 4:19 am
- Forum: Enhancements
- Topic: Ricochet Options
- Replies: 4
- Views: 2106
- Thu Oct 16, 2008 5:48 pm
- Forum: Map releases
- Topic: Easter Island
- Replies: 4
- Views: 1216
Easter Island
Easter Island has been on my list of maps to make for quite a while and I finally decided to quit procrastinating and make it. This was mainly meant to be an eyecandy map to see how much I'd forgotten about Wings3d since my last big map ;D It took me about a week and a half to make, and there are no...
- Wed Oct 01, 2008 7:27 pm
- Forum: Works In Progress
- Topic: Obstacle Course
- Replies: 21
- Views: 6042
Marzi and I tried out a 10 story, 100 obstacle map recently. The script used to generate the course seems to be working perfectly, although the fps were generally pretty low. It took us just under an hour to get to the top, and I was about half an obstacle behind Marzi. Here are a few screenshots we...
- Thu Sep 25, 2008 5:15 am
- Forum: Works In Progress
- Topic: Obstacle Course
- Replies: 21
- Views: 6042
- Wed Sep 24, 2008 5:13 pm
- Forum: Works In Progress
- Topic: Obstacle Course
- Replies: 21
- Views: 6042
It was late last night and I didn't get around to making a post here, so Marzi beat me to it :P. This is a collaborative project, that aims to make a map similar to BZFlag Olympics, TO by Tanner, and Jumping Skillz. You get a 30º section of a 325 x 325 arc to make your obstacles, and there's no limi...
- Mon Sep 22, 2008 1:40 am
- Forum: Help: Map Making
- Topic: how can I make this texture?
- Replies: 3
- Views: 1256
- Thu Sep 18, 2008 4:55 pm
- Forum: Help: Map Making
- Topic: Map planner
- Replies: 2
- Views: 1307
- Wed Sep 10, 2008 6:59 pm
- Forum: General Map Making Discussions
- Topic: Making .bzw play animations
- Replies: 0
- Views: 1661
Making .bzw play animations
Here's how I do it: 1. Make a new folder to keep all the frames in. 2. Open a file in Quicktime. 3. File -> Export 4. Choose Movie to Image Sequence 5. Options -> Make sure "insert space before number" is unchecked and it saves as .png 6. Save (Make sure there's no spaces in the name) 7. P...
- Wed Aug 27, 2008 3:42 am
- Forum: Players
- Topic: Post your config file
- Replies: 12
- Views: 4323
Post your config file
Slime and I recently exchanged configs and tried out each other's settings. It was pretty fun, so that gave me the idea to make this thread. Your config file should be located in: Windows My Documents\My BZFlag Files\2.0\config.cfg Mac OS X ~/Library/Application Support/BZFlag/2.0/config.cfg Linux a...
- Mon Aug 18, 2008 8:12 pm
- Forum: Screenshots & Artwork
- Topic: 1000
- Replies: 29
- Views: 11650
- Sat Aug 16, 2008 3:57 pm
- Forum: Map releases
- Topic: my stock pilled maps
- Replies: 17
- Views: 3137
Actually, texturing teleporters is easy. Just make a material with "LinkMaterial" for the name.A Heart Attack wrote:And AFAIK, you can't texture a teleporter.
http://my.bzflag.org/w/Teleporter#Appearance