OBJ works in wings, yes.capt_crunch wrote:One of the formats for the tree is OBJ; does that work for Wings3D?
The model is about 8.2 MB uncompressed, which is way bigger than I had expected. Perhaps it's too complex for the map without modification.
Search found 80 matches
- Fri Oct 28, 2005 6:45 pm
- Forum: Works In Progress
- Topic: Wings Forest Map Project
- Replies: 114
- Views: 41886
- Fri Oct 28, 2005 5:53 pm
- Forum: Works In Progress
- Topic: Wings Forest Map Project
- Replies: 114
- Views: 41886
- Fri Oct 28, 2005 5:07 pm
- Forum: Works In Progress
- Topic: Wings Forest Map Project
- Replies: 114
- Views: 41886
eagle wrote: capt_crunch wrote: If you want to go with the Aztec/jungle idea, here's an image of a pyramid at Chichen Itza in the Yucatan. http://www.crystalinks.com/chichensides.jpg alrighty i will make one like that. wait, it's probably easier to do that with meshboxes in a text editor. i'll try ...
- Fri Oct 28, 2005 4:57 pm
- Forum: Works In Progress
- Topic: Wings Forest Map Project
- Replies: 114
- Views: 41886
- Fri Oct 28, 2005 2:19 am
- Forum: Works In Progress
- Topic: Wings Forest Map Project
- Replies: 114
- Views: 41886
- Thu Oct 27, 2005 4:44 pm
- Forum: Map Editors
- Topic: iBZEdit
- Replies: 47
- Views: 19965
- Thu Oct 27, 2005 3:51 pm
- Forum: Players
- Topic: The Story of Your Callsign
- Replies: 385
- Views: 162602
- Thu Oct 27, 2005 3:24 am
- Forum: Works In Progress
- Topic: Wings Forest Map Project
- Replies: 114
- Views: 41886
- Wed Oct 26, 2005 4:28 pm
- Forum: Enhancements
- Topic: texure denials ( add more sites )
- Replies: 25
- Views: 7373
- Wed Oct 26, 2005 4:21 pm
- Forum: General Map Making Discussions
- Topic: Wings3D
- Replies: 4
- Views: 1954
- Wed Oct 26, 2005 4:06 pm
- Forum: Players
- Topic: Where are YOU from???
- Replies: 220
- Views: 104218
- Wed Oct 26, 2005 3:56 pm
- Forum: General Discussion
- Topic: what hardware do you play bzflag on?
- Replies: 86
- Views: 32733
- Tue Oct 25, 2005 11:50 pm
- Forum: General Map Making Discussions
- Topic: Wings3D
- Replies: 4
- Views: 1954
Yes to both of your questions, goto http://www.wings3d.com/ for tuts.
Go here for a OBG to BZW converter by Jeff: http://my.bzflag.org/bb/viewtopic.php?t=2698
Go here for a OBG to BZW converter by Jeff: http://my.bzflag.org/bb/viewtopic.php?t=2698
- Tue Oct 25, 2005 11:02 pm
- Forum: General Map Making Discussions
- Topic: Dream-inspired flying map
- Replies: 26
- Views: 10898
- Tue Oct 25, 2005 9:24 pm
- Forum: General Map Making Discussions
- Topic: Best map makers?
- Replies: 22
- Views: 7013
- Tue Oct 25, 2005 8:58 pm
- Forum: General Discussion
- Topic: What is the best language?
- Replies: 21
- Views: 8504
- Tue Oct 25, 2005 8:54 pm
- Forum: Enhancements
- Topic: texure denials ( add more sites )
- Replies: 25
- Views: 7373
- Tue Oct 25, 2005 8:45 pm
- Forum: General Map Making Discussions
- Topic: Best map makers?
- Replies: 22
- Views: 7013
- Tue Oct 25, 2005 8:29 pm
- Forum: Works In Progress
- Topic: My first map. :D
- Replies: 13
- Views: 6014
- Tue Oct 25, 2005 8:27 pm
- Forum: Servers: General Discussion
- Topic: Yet another Hepcat change...
- Replies: 13
- Views: 3947
- Tue Oct 25, 2005 6:17 pm
- Forum: Servers: General Discussion
- Topic: Yet another Hepcat change...
- Replies: 13
- Views: 3947
- Tue Oct 25, 2005 5:46 pm
- Forum: General Map Making Discussions
- Topic: Dream-inspired flying map
- Replies: 26
- Views: 10898
- Tue Oct 25, 2005 5:44 pm
- Forum: Works In Progress
- Topic: My first map. :D
- Replies: 13
- Views: 6014
- Tue Oct 25, 2005 5:34 pm
- Forum: Works In Progress
- Topic: Valcanic map
- Replies: 6
- Views: 3907
OK, how do I set moving textures try this #make a textureMatrex: texturematrix name texmat_1 shift 90 0 end #make a material: material name lava texture clouds texmat texmat_1 diffuse 0 0 0 1 emission 0 0 0 0 end #apply to meshbox: meshbox matref lava position 0 0 0 size 10 10 10 end I hope this he...
- Tue Oct 25, 2005 5:22 pm
- Forum: Servers: General Discussion
- Topic: Yet another Hepcat change...
- Replies: 13
- Views: 3947