Search found 530 matches

by TD-Linux
Mon Sep 18, 2006 11:07 pm
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44419

But you can drop down into a pipe, and have a physics object that throws you into a teleporter. Then in the exit pipe, you land on a bouncy physics.
by TD-Linux
Thu Sep 14, 2006 8:50 pm
Forum: Help: Tactics and Playstyles
Topic: Dodging GM
Replies: 45
Views: 22939

Once, on Silvercat Overlord, two people fell on the same Geno shot. Every player on the map was instantly anhilated. :twisted:
by TD-Linux
Thu Sep 14, 2006 8:46 pm
Forum: Screenshots & Artwork
Topic: Tank being stuck at an old Boxy War map
Replies: 18
Views: 7057

Actually, nearly all the components of the map are free to host by anyone, as long as they do not claim to be BZFX, or affiliated in any way (unless they really are, of course). We had a problem with this, and that's why A Meteorite is so overprotective :wink:
by TD-Linux
Fri Sep 01, 2006 4:02 pm
Forum: Enhancements
Topic: auto-kick cheating teammate killers
Replies: 21
Views: 8315

Maybe what would be better for detecting teamkills would be to watch for, say, 3 teamkills in a row, rather than a percentage. Very very rarely will a person accidentally teamkill many times in a row. If they are doing it accidentally, they still deserve to be banned :twisted:
by TD-Linux
Thu Aug 17, 2006 4:39 pm
Forum: Help: Tactics and Playstyles
Topic: Venting some Genocide frustration
Replies: 31
Views: 14003

If you haven't noticed the difference yet, the center walls are now a slightly different shape, and lower,
by TD-Linux
Wed Aug 16, 2006 5:19 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: lag, Help
Replies: 11
Views: 4150

Yes, if your graphics aren't hardware accelerated, you can get _really_ laggy. I'm on a 5Mb/s connection, but when I use my old old computer to play BZFLag (10 FPS, 320x240, every option turned down as low as you can go) my lag is often in excess of 500ms. To improve performance with BZFlag: First g...
by TD-Linux
Wed Aug 16, 2006 5:13 pm
Forum: Works In Progress
Topic: Moats of war
Replies: 4
Views: 2789

Looks good, though I think you need a
-set _drawGroundLights 0
by TD-Linux
Tue Aug 15, 2006 7:33 pm
Forum: General Discussion
Topic: Random Flag Regeneration?
Replies: 8
Views: 4577

No. There is a finite number of each flag on any particular BZFlag server. Flags are never created or destroyed, just moved. You've just discovered a good way to get the flag you want ;) If the flags are mixed around fairly randomly and there are enough flags on the map, it should be fairly hard to ...
by TD-Linux
Fri Aug 11, 2006 7:46 pm
Forum: General Map Making Discussions
Topic: Shots go through tele's, Tanks don't.
Replies: 5
Views: 2913

That is a really odd bug, that has caused me huge headaches on BoxyWar. The floors are the type where you can 'jump up' from underneath them, but you have to be able to drive onto other floors & walls where you can't. If I make everything meshes, everybody whines because it looks ugly on radar (...
by TD-Linux
Fri Aug 11, 2006 7:40 pm
Forum: General Map Making Discussions
Topic: BZOgami 2006 Summer/Fall?
Replies: 39
Views: 17976

Wow, now the difference between a 1.x and a 2.x map is being muddled. What were the issues with 2.x maps? [quote=TangenT]...because materials tend to bog down bz A LOT for me, and most certainly many others.[/quote] That dosen't seem right at all. Just making something a different color besides the ...
by TD-Linux
Fri Aug 11, 2006 1:28 am
Forum: Help: Tactics and Playstyles
Topic: Venting some Genocide frustration
Replies: 31
Views: 14003

I killed quite a few genos and to-be genos on the map version before the current one (I call it 2.1.0) It was easy then, but these days trying to GM someone has been way harder. I must ask, what in this version makes GM harder? I'm guessing that it's because the 4 walls in the center are a lot bigg...
by TD-Linux
Thu Aug 10, 2006 8:58 pm
Forum: Help: Source Code / Compiling / Development
Topic: Please help with compiling 2.0.8 in VS .NET 2005
Replies: 7
Views: 4681

For the Express Edition, go here:
[link]http://msdn.microsoft.com/vstudio/expre ... usingpsdk/[/link]
On Step 3, you might have to follow the alternate steps. I had to with Beta 2, but I don't remember if I did on the full version.
by TD-Linux
Thu Aug 10, 2006 6:54 pm
Forum: Help: Tactics and Playstyles
Topic: Venting some Genocide frustration
Replies: 31
Views: 14003

I killed quite a few genos and to-be genos on the map version before the current one (I call it 2.1.0) It was easy then, but these days trying to GM someone has been way harder. I must ask, what in this version makes GM harder? I'm guessing that it's because the 4 walls in the center are a lot bigg...
by TD-Linux
Sun Aug 06, 2006 1:20 am
Forum: General Map Making Discussions
Topic: HideNSeek Contest
Replies: 2
Views: 2364

OOh, this sounds fun. One thing to help us out, could you post the HideNSeek map here? It would be very slightly easier for us than to go and save the world off a HideNSeek server.
by TD-Linux
Fri Aug 04, 2006 6:38 pm
Forum: Help: Tactics and Playstyles
Topic: Venting some Genocide frustration
Replies: 31
Views: 14003

Geno is going to be harder to get on Boxy War, but that really just sidesteps the problem. I'm afraid that I can't change people's playing styles, but is there anything we can do on BoxyWar to help with the 'problem' you have? CBG, the BZFX server has a 100Mbit connection and has very low lag, so th...
by TD-Linux
Sun Jul 30, 2006 7:42 pm
Forum: Enhancements
Topic: better polling procedures
Replies: 10
Views: 3506

BinarySpike: Was that Armagetron? I like that system too.
by TD-Linux
Wed Jul 19, 2006 7:06 pm
Forum: Map releases
Topic: Moats and Islands (2.0)
Replies: 6
Views: 2272

What's the point of releasing a map if you don't post the map?
by TD-Linux
Wed Jul 19, 2006 7:03 pm
Forum: Enhancements
Topic: Quick vote
Replies: 13
Views: 6064

This is a great idea. I like it that it dosen't require you to vote, but makes it extra easy. Often on large servers the poll scrolls up so that you can't finish it in time. Also, many players DO want to vote, but don't know what to do. Also, /vote is a rather long thing to type when you are in the ...
by TD-Linux
Wed Jul 19, 2006 6:47 pm
Forum: Screenshots & Artwork
Topic: Random frog found
Replies: 14
Views: 7173

One day, I was walking down the aisles of a pet store when I saw a frog. I thought 'Wouldn't that be a great BoxyWar pet?'. So, I bought him and dropped him on the map. We had a vote, and he was named Mr. Nibbles. A week later I noticed there was a second frog! I asked whre this one came from; the a...
by TD-Linux
Tue Jul 18, 2006 4:04 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Two issues
Replies: 3
Views: 1448

I use Kubuntu and BZFlag 2.0.9 and HEAD from CVS. I can't help you with your first problem, but I can with your second. BZFlag (or should I say SDL) supports many different sound output methods. The two we are concerned with are the DSP (/dev/dsp) and ALSA. The DSP is an exclusive resource - only on...
by TD-Linux
Mon Jul 17, 2006 5:16 pm
Forum: Help: Map Making
Topic: Fixedscale + Shift
Replies: 8
Views: 3832

It's a bug in textureMatrix. Use a mesh and UV coordinates instead of fixedscale/fixedshift.
by TD-Linux
Sun Jul 16, 2006 1:07 am
Forum: Help: Map Making
Topic: Moving objects?
Replies: 8
Views: 3108

Moving objects aren't terribly complex if they are implemented in a simple way... the tanks are a good example :P I don't think Tim Riker has anything against it (don't quote me on that) though it would be a lot of work for the developers. There is actually code in 2.0.6+ to make objects rotate arou...
by TD-Linux
Sun Jul 16, 2006 12:53 am
Forum: Enhancements
Topic: Ability to support multiple configs? and Clinet Side Logging
Replies: 10
Views: 2861

Client Side Logging $ bzadmin -ui stdout > log.txt Though I think it would be a good idea for the client to log automatically, it wouldn't help anything because you can change a text file as easy as opening Notepad ;) Publicly available server logs are the best option. As for multiple configs, I wo...
by TD-Linux
Sun Jul 16, 2006 12:49 am
Forum: Enhancements
Topic: Can we do something about TK... More & More TK each day
Replies: 20
Views: 6427

BoxyWar on BZFX is not a good example because the TK ratio is not set up properly. I think what we need is the first time BZFlag is set up, it should provide a special menu: First, set your graphical settings (BZFlag often defaults to the lowest settings), then read a highly condensed version of the...
by TD-Linux
Tue Jun 27, 2006 6:19 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Global login rejected
Replies: 4
Views: 2059

I hate to suggest this... but, retype your password. Competely erase it and retype it. Sometimes the stored password gets accidentally corrupted. It sounds dumb, but it's solved the problem for a lot of people :P If your login was rejected for being a bad token, I believe your client was successful ...