Search found 4441 matches

by JeffM
Tue May 02, 2017 8:27 pm
Forum: Prefabs and Map Objects
Topic: 3D object website
Replies: 4
Views: 6398

Re: 3D object website

The meshes would most likely be acceptable. They are NOT hosted by a project provided service, they are hosted by the server owner. The document there does clearly state that once you 'make something' with his data, you own it. That means you can re-license it. What he doesn't want is you making a 3...
by JeffM
Tue May 02, 2017 7:45 pm
Forum: Help: Map Making
Topic: Blender conversion
Replies: 9
Views: 5831

Re: Blender conversion

The tank has 256 triangles as a reference. It really depends on how the object is built and how many triangles are in objects that are seen at the same time. it's not really a per object limit, but one for the entire scene. In general you want to use as few as possible while still keeping the graphi...
by JeffM
Tue May 02, 2017 5:32 pm
Forum: Help: Map Making
Topic: Blender conversion
Replies: 9
Views: 5831

Re: Blender conversion

Model tool works fine, you probably just didn't wait long enough. This is not a typical mesh. This mesh is highly unsuited to bzflag, it's got over 206,000 faces in it. It takes my machine like 5 min to re-index it. The resulting bzw is 48 megs. This mesh will run like crap in bzflag. Also you don't...
by JeffM
Mon May 01, 2017 4:28 am
Forum: Help: Map Making
Topic: Blender conversion
Replies: 9
Views: 5831

Re: Blender conversion

I'd like to see the obj that model tool failed on.
by JeffM
Sun Apr 30, 2017 2:35 am
Forum: General Discussion
Topic: a new idea - capture the zones
Replies: 10
Views: 3307

Re: a new idea - capture the zones

there is an api function to set the team score. this mode as a plug-in would be very easy.
by JeffM
Thu Apr 27, 2017 10:19 pm
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 8677

Re: New functionality/plug-in request: dynMotto

Sounds like you are trying to implement a very crappy version of lobbies/friends lists using motto, something it is ill sited for. A website or third party app would do a better job than in game mottos. The protocol doesn't support changing them dynamically, so all of this is moot. Since the idea wo...
by JeffM
Tue Apr 25, 2017 8:27 pm
Forum: Leagues United Discussion
Topic: New functionality/plug-in request: dynMotto
Replies: 23
Views: 8677

Re: New functionality/plug-in request: dynMotto

You have documented the positive feedback, where is your documentation on the negative feedback? Only posting the positive will give an unjust bias.

Also, what problem are you trying to solve?
by JeffM
Tue Apr 25, 2017 8:25 pm
Forum: General Discussion
Topic: a new idea - capture the zones
Replies: 10
Views: 3307

Re: a new idea - capture the zones

You would do this as a plugin, it would be relatively easy. It'd be a variant of CTF, where the flags were specifically spawned and the plug-in manually set the team score.
by JeffM
Tue Apr 25, 2017 8:13 pm
Forum: General Discussion
Topic: a new idea - capture the zones
Replies: 10
Views: 3307

Re: a new idea - capture the zones

This is a very common game mode in the vast majority of online shooter games. It is very fun, and a well known game mode.
It has been known also as, Control, Control Points, Capture Points, Domination, etc...

https://www.giantbomb.com/control-point/3015-187/
by JeffM
Mon Apr 24, 2017 10:44 pm
Forum: Enhancements
Topic: Client alerts
Replies: 7
Views: 2596

Re: Client alerts

no, sending data about other client connections to all clients is a security issue.

The data is server data, and that's where it should and will stay.
by JeffM
Mon Apr 24, 2017 4:42 am
Forum: Enhancements
Topic: Client alerts
Replies: 7
Views: 2596

Re: Client alerts

The client can't know about those stats on its onwn, it needs the server
by JeffM
Wed Apr 19, 2017 7:39 pm
Forum: General Discussion
Topic: Map Textures
Replies: 5
Views: 2449

Re: Map Textures

BZFS itself can't host the image to another computer, the image must be hosted on a web server and the download URL be part of the map. That webserver can be LAN only, but it must still be a webserver. it may be possible to put the images on a network share and use a file:// style URL with the path ...
by JeffM
Tue Apr 18, 2017 7:48 pm
Forum: General Discussion
Topic: Map Textures
Replies: 5
Views: 2449

Re: Map Textures

Yes, it's a regular png file.

You can edit the DownloadAccess.txt file on the client machines to allow downloads from any host you want.

allow * will let it pull from anywhere.
by JeffM
Thu Apr 13, 2017 9:19 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Online status?
Replies: 3
Views: 3958

Re: Online status?

You can always see yourself.
by JeffM
Sat Apr 08, 2017 7:06 pm
Forum: General Map Making Discussions
Topic: Help on terrain resolution for a texture map
Replies: 5
Views: 3940

Re: Help on terrain resolution for a texture map

The standard ground texture is repeated. So replacing it won't give you a single big "map" on the ground. If you wanted roads and stuff, you'd not want to do it as a single large texture map. Bzflag has a maximum texture limit that you'll run into real fast. You'll want to break your groun...
by JeffM
Thu Mar 30, 2017 2:32 am
Forum: Help: Server Setup and Administration
Topic: Server help
Replies: 6
Views: 5009

Re: Server help

VPSs don't always offer low latency, since they get put to sleep a lot, and share hardware with other VMs.
by JeffM
Wed Mar 29, 2017 8:59 pm
Forum: Help: Server Setup and Administration
Topic: Server help
Replies: 6
Views: 5009

Re: Server help

1) not much, a couple megs 2) Depends on your player count, upload is more important than download, for 10 players you'll send out 9 packets for every 1 you get. this is why home connections generaly perform worse than professional ones. 3) Not much, the server is very dumb 4) how ever big the serve...
by JeffM
Thu Mar 23, 2017 4:45 pm
Forum: Bugs and Problems
Topic: Brightness doesn't work in 2.4.8 on Antergos Linux
Replies: 9
Views: 7332

Re: Brightness doesn't work in 2.4.8 on Antergos Linux

Check your video driver, it was probably replaced during your move.
by JeffM
Thu Mar 23, 2017 4:44 pm
Forum: Players
Topic: Harassment
Replies: 22
Views: 11736

Re: Harassment

You say language based tactics don't work, yet your initial request was this. So my request to server owners is to add at least a chat filter to unregistered players since this is where the main amount of harassment is coming from. -Zehra A client side filter provides the exact same solution as your...
by JeffM
Tue Mar 21, 2017 7:54 pm
Forum: Plug-in Development
Topic: Plug-in request
Replies: 19
Views: 6063

Re: Plug-in request

yes, the list key is only needed for the ADD action (to show up in the public list). the CHECKTOKEN action does not need a key and can be done by any host that isn't banned at the IP level (this is how websites use global login). the change I made was to call CHECKTOKEN instead of ADD if the server ...
by JeffM
Tue Mar 21, 2017 6:18 pm
Forum: Plug-in Development
Topic: Plug-in request
Replies: 19
Views: 6063

Re: Plug-in request

it is trivial to make bzfs authenticate users globally even if it is not publicly listed. I made a branch with the changes.

https://github.com/JeffM2501/bzflag/tree/2.4_TokenAPI

this means you can check authentications with out needing a public hosting key.
by JeffM
Mon Mar 20, 2017 5:17 pm
Forum: Plug-in Development
Topic: Plug-in request
Replies: 19
Views: 6063

Re: Plug-in request

why do you need to provide offline/private authentication?

What problem are you trying to solve? why is global authentication not good enough?
by JeffM
Mon Mar 20, 2017 4:09 pm
Forum: Plug-in Development
Topic: Plug-in request
Replies: 19
Views: 6063

Re: Plug-in request

I specifically disabled the fetures that did that (We had this exact feature) before, because it allowed for password harvesting and the transport to BZFS is not secure. Basically you will be gathering passwords and saving them in an insecure way. Users tend to be lazy and reuse passwords, there wer...
by JeffM
Thu Feb 23, 2017 8:57 pm
Forum: Help: Map Making
Topic: Aerial spawn problem.
Replies: 2
Views: 3533

Re: Aerial spawn problem.

the spawn system does a projection into the first solid geometry (or ground) that it finds below the computed spawn location. It doesn't support spawning in the air by default. You need a plug-in to override the spawn location (such as airspawn).
by JeffM
Wed Feb 22, 2017 10:55 pm
Forum: Enhancements
Topic: Add support for SQRL
Replies: 1
Views: 1455

Re: Add support for SQRL

Since the game isn't a web page... no.