Search found 58 matches

by orchid
Fri Jan 23, 2004 5:51 pm
Forum: General Discussion
Topic: game server style request
Replies: 11
Views: 4539

its set up now , speed 37.5, normal jumping 2 shots, rico, no flags

are you sure you like no flags?
kinda empty map.

one geno maybe for the rabbit? ;)
by orchid
Fri Jan 23, 2004 5:08 pm
Forum: General Discussion
Topic: game server style request
Replies: 11
Views: 4539

what is the command to make the tanks all high speed?

and what speed is the same as the V flag?
by orchid
Thu Jan 22, 2004 1:19 pm
Forum: Screenshots & Artwork
Topic: screenshots
Replies: 13
Views: 7192

defman try f5

look in ~/.bzf/config see what it is set too.

mine is bound to f5 and leaves files like bzfi0000.png when pressed.
by orchid
Thu Jan 15, 2004 9:29 pm
Forum: General Map Making Discussions
Topic: Extended MADCITY map
Replies: 9
Views: 6804

There is something wrong with teleporters in that map, if you go through one in the SE corner, it spawns you into the middle of the map (0,0,0?) and that happens to be inside a building. This usually crashes the server I thought. (at least AFAIK, on 1.7 invalid TP's would crash the server at startup...
by orchid
Thu Sep 04, 2003 11:58 pm
Forum: Servers: General Discussion
Topic: Question about smoothwall
Replies: 6
Views: 3006

Spanky, I get an "error connecting to server" what version are you running? it looks like your running bzfs 1.7e6? Could you upgrade to g2 maybe to start? When I ran server's I would forward 5155 & 5156 that worked fine for me, your running on 5159 i think, so maybe forward 5160 also, ...
by orchid
Fri Aug 15, 2003 11:45 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: reportfile
Replies: 6
Views: 3939

hello, I belive that the server version you are using (e6) does not
support that option, please goto http://sourceforge.net/projects/bzflag
and try and get the g2 version installed , you should then have
support for that, and a few other command options.
by orchid
Wed Jul 16, 2003 1:44 am
Forum: General Map Making Discussions
Topic: The Fifth
Replies: 11
Views: 6388

Im running it now, do you want flags?
by orchid
Thu Jun 26, 2003 10:56 pm
Forum: Servers: General Discussion
Topic: Hashmark admin
Replies: 21
Views: 7970

I belive this is advertised on the server, if you have issues
you can go to irc.hashmark.net #bzflag
by orchid
Thu Jun 26, 2003 2:22 am
Forum: Leagues: General Discussion
Topic: Official Matches and lag (gag :) )
Replies: 28
Views: 11116

merry, no thats not allowed, if both teams are CTF
I think you can be on a CTF team and a FreeForAll one though.
by orchid
Fri Jun 20, 2003 2:25 pm
Forum: General Discussion
Topic: [DMP]s ladder site?
Replies: 24
Views: 7722

DMP told me today, the motherboard is "dead" He expects too get another motherboard tommorow or the day after.
by orchid
Tue Jun 17, 2003 4:15 pm
Forum: Servers: General Discussion
Topic: servers: bzgirl.bzflag.org
Replies: 20
Views: 7673

Ok, yesterday I edited all the database files for my 3 servers so they all match, restarted the servers, and now lost some info for some reason :( The dev's are aware that syncing these files for multiple servers is a pain, and Im told after the G2 is released it will hopefully get addressed... In t...
by orchid
Mon Jun 16, 2003 2:51 pm
Forum: General Discussion
Topic: the great IRC throwdown
Replies: 17
Views: 5652

one shot
by orchid
Sat Jun 14, 2003 2:11 pm
Forum: General Discussion
Topic: the great IRC throwdown
Replies: 17
Views: 5652

I need to stream mp3's from my server to any player that connects ;-)

okay?


Also:

Code: Select all

  -proton ShootOften 
can we get that into cvs ASAP?
by orchid
Wed Jun 11, 2003 1:15 am
Forum: General Discussion
Topic: just a note on server registration....
Replies: 27
Views: 10348

DTRemenak wrote:Just a quick question

If you /register an @ callsign (observer) is the @ callsign /registered or is the un-@'ed callsign /registered? E.g. if I log on to a server as observer and register, do I have to do it again for my normal callsign?


I tested that, the server ignores the @
by orchid
Mon Jun 09, 2003 1:23 am
Forum: Servers: General Discussion
Topic: servers: bzgirl.bzflag.org
Replies: 20
Views: 7673

but i can add someone into a group during the game? just not make a new group ?

oh and also the password has changed, and i guess i dont need admins to know a password right? I can just add them to the COP group and the commands in that group are automatically available to them when they /identify?
by orchid
Sun Jun 08, 2003 11:13 pm
Forum: Servers: General Discussion
Topic: servers: bzgirl.bzflag.org
Replies: 20
Views: 7673

yeah, right now they can kick ban countdown unban playerlist and superkill and reset flags...i guess thats enough really.


they cant add/edit groups or any of that stuff
by orchid
Sun Jun 08, 2003 10:31 pm
Forum: General Discussion
Topic: just a note on server registration....
Replies: 27
Views: 10348

just a note on server registration....

It has been a problem in the past that peoples callsigns can be hijacked with the original player left helpless to do anything about it, registration should eliminate this, but please use a password speciffically for this purpose only, dont use your forum password! also, only register your nick on s...
by orchid
Sun Jun 08, 2003 10:23 pm
Forum: Servers: General Discussion
Topic: servers: bzgirl.bzflag.org
Replies: 20
Views: 7673

servers: bzgirl.bzflag.org

Im running 3 servers, all with nick registration, swear filtering. bzgirl.bzflag.org:6000 is one shot, Decks map bzgirl.bzflag.org:5155 is 2 shot league style ctf bzgirl.bzflag.org:59999 is not publicly listed but available for matches or practice or whatever. please register your callsigns so i may...
by orchid
Wed May 21, 2003 1:26 am
Forum: Enhancements
Topic: Idiot's admin keys + all other server command keys niftified
Replies: 1
Views: 2399

thank you thank you thank you, I got it to work, so much easier now, all server commands can be called up effortlessly.


bzdevelopers are the best! (havent i always said that?)
by orchid
Fri May 16, 2003 1:50 pm
Forum: General Discussion
Topic: Scores get recorded?
Replies: 6
Views: 4274

i believe (and this might be wrong) that on SBO, you need to register and then from that point on, your scores are retained. If you dont register your name I think their only held for that session?
by orchid
Wed Apr 23, 2003 9:22 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: cant join my own server :(
Replies: 8
Views: 4560

i tried it with -p 9000 -pr 9001 and it still didnt work, whats the command to list all the ports in use in linux?
by orchid
Wed Apr 23, 2003 12:48 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: cant join my own server :(
Replies: 8
Views: 4560

cant join my own server :(

Hi right now I have 3 servers running one on port 5515 runing ffa map one on port 6000 running eaglenest map and a third on port 7000 running a map called Castle by LT.D If I run the first 2, I can join either one but the third on port 7000 (Castle) i cannot join at all..the client hangs the server ...
by orchid
Wed Apr 23, 2003 12:02 am
Forum: Enhancements
Topic: server shot limit patch
Replies: 10
Views: 5484

Fiber: your either in the building and cannot fire the fourth, or your not in the building (sealed)

you cant fire the forth shot while sealed as far as i know.

I will try it and see anyhow :)
by orchid
Tue Apr 22, 2003 1:14 am
Forum: Enhancements
Topic: server shot limit patch
Replies: 10
Views: 5484

I have set up the Ok Corral map with you patch, OO,GM & L are restricted to 4 shots each, last night people seemed to like it, it makes rapid fire, shockwave and machine gun really strong flags now! You are given a countdown of shots left and the flag is immediately recycled, very nice! try it a...
by orchid
Mon Apr 21, 2003 9:56 pm
Forum: General Discussion
Topic: Fair Play ctf/ducati-style
Replies: 7
Views: 4133

I happened to be playing with Electic Elf and some others once and it was 3 vs 2, what Elf suggested was that the team with 3 were not allowed to touch their own flag, ever, but they could continue to capture ours.. It actually worked out quite well, not a perfect solution but kept the game from bei...