GMMan
there are wings flags, and i can climb the church wall without wings
Search found 432 matches
- Sat Sep 30, 2006 5:31 pm
- Forum: Map releases
- Topic: Churchyard R2
- Replies: 20
- Views: 9118
- Fri Sep 29, 2006 7:59 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: bzbb broke?
- Replies: 5
- Views: 4683
- Fri Sep 29, 2006 7:55 pm
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
- Fri Sep 29, 2006 12:17 am
- Forum: Enhancements
- Topic: A realy weird flag idea
- Replies: 19
- Views: 7382
- Fri Sep 29, 2006 12:14 am
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
TD-Linux and ducktape test map... im sending this out for gameplay testing, i will realease the map with all of the textures, models, and changes once i get a lot of information on how the gameplay is (like from the poll) again, once i get information on how to make it better. Tanner your not suppo...
- Thu Sep 28, 2006 11:17 am
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
- Thu Sep 28, 2006 10:51 am
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
ok! ive realeased my map! it is only a skeleton of the real map, but it is for gameplay testing! it is kindly hosted on bzflag.norang.ca:5187 after you guys play on it i want you guys to take this poll (awnser in your post) 1. would you play there a lot? why or why not? 2. How is the gameplay? 3. Do...
- Wed Sep 27, 2006 8:00 pm
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
- Wed Sep 27, 2006 11:26 am
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
- Tue Sep 26, 2006 8:55 pm
- Forum: Fansites
- Topic: BZFlag in french
- Replies: 11
- Views: 8754
- Tue Sep 26, 2006 8:35 pm
- Forum: Help: Map Making
- Topic: zones
- Replies: 11
- Views: 2927
- Mon Sep 25, 2006 8:20 pm
- Forum: Help: Map Making
- Topic: zones
- Replies: 11
- Views: 2927
alright i got a new problem:
i have a box and i want to make it so u can jump throung the bottom. can someone tell me how to do that?
here's the box:
i have a box and i want to make it so u can jump throung the bottom. can someone tell me how to do that?
here's the box:
Code: Select all
box
#name SWledge
size 5 5 2
position 320 320 60
end
- Mon Sep 25, 2006 8:18 pm
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
- Mon Sep 25, 2006 8:01 pm
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
- Mon Sep 25, 2006 10:55 am
- Forum: News & Announcements
- Topic: Lasermania Event!!!
- Replies: 16
- Views: 12977
- Mon Sep 25, 2006 10:52 am
- Forum: Map releases
- Topic: X-CTF-X
- Replies: 9
- Views: 3691
- Sun Sep 24, 2006 9:20 pm
- Forum: Help: Map Making
- Topic: Groups
- Replies: 3
- Views: 1400
Code: Select all
define <group name>
box
name box
size 5 5 5
position 150 150 0
end
enddef
group <group name>
position x x x
end
- Sun Sep 24, 2006 7:56 pm
- Forum: Help: Map Making
- Topic: zones
- Replies: 11
- Views: 2927
- Sun Sep 24, 2006 12:56 pm
- Forum: Help: Map Making
- Topic: zones
- Replies: 11
- Views: 2927
- Sun Sep 24, 2006 11:54 am
- Forum: Help: Map Making
- Topic: zones
- Replies: 11
- Views: 2927
- Sun Sep 24, 2006 11:36 am
- Forum: Help: Map Making
- Topic: zones
- Replies: 11
- Views: 2927
zones
what do i need to do to get a tank to spawn inside a building i made?
I have this:
but i still spawn on top of the building.
I have this:
Code: Select all
zone
size 20 20 10
position 350 0 5
team 2
end
- Fri Sep 22, 2006 8:15 pm
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
- Fri Sep 22, 2006 10:59 am
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
- Thu Sep 21, 2006 9:49 pm
- Forum: Help: Server Setup and Administration
- Topic: Strange Behavior/Cheating
- Replies: 10
- Views: 4303
- Thu Sep 21, 2006 9:45 pm
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
Goodbye2U
do this:
dartman
alright! good luck with that! can't wait to see it
do this:
Code: Select all
<group name>
....
....
....
enddef
group <group name>
size x x x
end
dartman
alright! good luck with that! can't wait to see it