Hmm, sounds like somebody has been playing too much Shift... ;-)
This is actually a pretty neat gameplay idea, despite the fact that there really isn't a way to do this properly (due to the whole "upright tanks" thing). The only thing that concerns me is, "how do you get down?"
Search found 367 matches
- Wed Jul 16, 2008 2:59 pm
- Forum: Map releases
- Topic: Gravity Flip
- Replies: 8
- Views: 4134
- Mon Jul 14, 2008 12:59 am
- Forum: Plug-in Development
- Topic: GameEnder
- Replies: 5
- Views: 3434
Yep, It actually would be quite easy to make. No, I doubt anyone will make it for you. I would look into using the /countdown functions inside BZFS if you want timed matches. There's also the timedCTF plugin bundled with the source if you want that. Just be warned that once the game ends, you have t...
- Fri Jul 11, 2008 4:00 pm
- Forum: Enhancements
- Topic: GM Lock warning
- Replies: 10
- Views: 3265
> I personally don't play with any sound at all since it annoys those around me. $10 headphones FTW! ;-) Personally, I'm not sure whether the visual alert would be good or bad. For me, seeing a player with GM on the stats page, along with the shot curving towards my dot, and the GM itself in the HU...
- Fri Jul 11, 2008 3:43 pm
- Forum: Game Releases and Versions
- Topic: 3.0....
- Replies: 16
- Views: 11133
If you really wanna know, grab the SVN source and build it yourself. If you have built BZFlag 2.0 from source then you should be able to handle it. From playing with it, I can tell you that there aren't really any big changes between this and 3.0. Once you get past the shiny new ./configure script, ...
- Tue Jul 08, 2008 9:49 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: bzadmin :::::: logging to file
- Replies: 2
- Views: 1698
I've never used BZAdmin without using "a real OS", so I may be wrong here...
Try adding -ui stdout to the incantation, like:
That should just give you just the output, which can then be piped to the logfile of your choice.
Try adding -ui stdout to the incantation, like:
Code: Select all
bzadmin.exe -ui stdout mybot@server.com:5155
- Fri Jul 04, 2008 5:09 pm
- Forum: Enhancements
- Topic: New Game Mode: Kill the King
- Replies: 8
- Views: 3148
One thing that I've learned is that (new) people do not respond to new game concepts that well. Especially if they can be confusing. I've had people on my KOTH server asking what the purpose of the map was quite frequently, even after I put it in the server message and the help file. And it really i...
- Mon Jun 30, 2008 9:34 pm
- Forum: Map releases
- Topic: Homer23's HIX FFA No flags!
- Replies: 5
- Views: 2238
A couple problems: 1) You did not specify a license for this map. Please read the announcement in this forum category concerning map licenses. 2) From what I know, HiX clones usually don't fare well on the public servers. In addition, I'm not sure whether this is really that much different from the ...
- Mon Jun 30, 2008 1:23 pm
- Forum: Help: Map Making
- Topic: Driving up obstacles ...
- Replies: 5
- Views: 2306
- Fri Jun 27, 2008 2:26 am
- Forum: Help: Map Making
- Topic: Teleporters
- Replies: 4
- Views: 1927
- Fri Jun 27, 2008 2:23 am
- Forum: Bugs and Problems
- Topic: bzflag 3.0 glitches
- Replies: 2
- Views: 3845
- Fri Jun 27, 2008 2:17 am
- Forum: Help: Map Making
- Topic: Mesh Problems
- Replies: 5
- Views: 1991
> or if you don't want to write out the mesh vertex by vertex use a 3d editor like > wings 3d or blender. i personally use wings 3d because it is easier for me. I write my meshes by hand, and there are quite a few people out there that still do (I know Tedius does). It's always a good skill to lear...
- Sun Jun 15, 2008 9:53 pm
- Forum: Enhancements
- Topic: music
- Replies: 13
- Views: 4305
- Fri Jun 13, 2008 2:32 am
- Forum: Enhancements
- Topic: music
- Replies: 13
- Views: 4305
1. I know there are some ways to manipulate iTunes via keyboard shortcuts, so you can play music while you frag. (You can search around for your preferred media player if you like. Google is your friend!) 2. One of the things that I like about BZFlag is that there is no leveling up. If you want, you...
- Tue Jun 10, 2008 9:29 pm
- Forum: Help: Tactics and Playstyles
- Topic: Noob with random questions
- Replies: 11
- Views: 6925
- Tue Jun 10, 2008 8:45 pm
- Forum: Map releases
- Topic: Bases War
- Replies: 8
- Views: 3306
I have to hand it to you, this seems like a really fun map. From what I've tested, it looks and feels like a Pythonian map (shame that those maps aren't hosted anymore). Even with the flag limits, I still feel like this could turn into all-out GM/Laser sniping, which is good if you like that sort of...
- Tue Jun 10, 2008 8:26 pm
- Forum: Plug-in Releases
- Topic: flagOfTheDay plugin released!
- Replies: 9
- Views: 7617
- Tue Jun 10, 2008 8:19 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Bots
- Replies: 9
- Views: 4258
> (should work on Mac,too) Only if you have BZFlag in your $PATH (which you probably don't). To get it to work in OS X, you have to do something like... /Applications/BZFlag-2.0.10.app/Contents/MacOS/bzflag -solo 5 ...which isn't too fun. Also, from experience, playing with bots is kinda boring. It...
- Tue Jun 03, 2008 12:01 am
- Forum: Players
- Topic: how many times a day do you use geno =D
- Replies: 29
- Views: 11512
- Wed May 28, 2008 12:51 pm
- Forum: Players
- Topic: Who Have The Best Avatar ?
- Replies: 85
- Views: 38877
- Mon May 26, 2008 8:40 pm
- Forum: Players
- Topic: What mouse do you use? (to play bzflag)
- Replies: 83
- Views: 45864
- Sun May 25, 2008 7:00 pm
- Forum: Map releases
- Topic: Incomplete variation of hix
- Replies: 4
- Views: 2474
- Sat May 24, 2008 3:14 pm
- Forum: Players
- Topic: What mouse do you use? (to play bzflag)
- Replies: 83
- Views: 45864
- Wed May 21, 2008 1:07 pm
- Forum: Help: Server Setup and Administration
- Topic: Error starting map! Please HELP!!!
- Replies: 7
- Views: 3094
- Wed May 21, 2008 12:25 am
- Forum: Enhancements
- Topic: New flags...
- Replies: 7
- Views: 3196
In general, when thinking of a flag idea, try to keep in mind how it would work in even distribution with every other flag, and no shot limits. For this reason, Final Smashes wouldn't work well in BZFlag, because somebody could easily abuse this (like unlimited Geno abuse, but far worse). Also, for ...
- Tue May 20, 2008 12:15 pm
- Forum: Enhancements
- Topic: Idea for Flag (might be hard/impossible)
- Replies: 1
- Views: 1097
I'm pretty sure this has been rejected, both on the grounds that it would be too hard to implement, as well as making the game rather confusing. Also, sounds a bit similar to this idea (in the sense that tanks are stuck but can shoot).
If you want to, you can always post it on the wiki.
If you want to, you can always post it on the wiki.