Search found 367 matches

by F687/s
Sat Sep 15, 2007 4:18 pm
Forum: Help: Map Making
Topic: Any chance of horizontal teleporters?
Replies: 4
Views: 1969

Any chance of horizontal teleporters?

Basically, is there any chance of a teleporter that can be accessed horizontally (e.g. by jumping into it?) On a similar note, can you rotate objects via their X or Y axis? Or do you have to resort to a mesh? (On a side note, I do see the challenges of linking horizontal and vertical teleporters (ta...
by F687/s
Sat Sep 15, 2007 4:17 pm
Forum: Map releases
Topic: Tiny Map
Replies: 2
Views: 1535

I guess I should take that as a compliment?

I don't like big maps. I like simplicity. Personally, I hate it when there isn't enough breathing room to even spawn, and the stats list obscures the entire screen.

That, and I can't make a blender mesh to save my life.
by F687/s
Fri Sep 14, 2007 8:52 pm
Forum: Help: Server Setup and Administration
Topic: log fiels for window computers
Replies: 4
Views: 2820

If you're using cmd.exe (which means anything over Windows Me), you will want to start your server something like: bzfs -conf mymap.conf >> log.txt Unfortunately, BZFS doesn't really say much (unless you screw up). To make it talk, you need to add the -d option. The -d option will output information...
by F687/s
Tue Sep 11, 2007 11:51 pm
Forum: Map releases
Topic: Tiny Map
Replies: 2
Views: 1535

Tiny Map

I decided to make this map for the MDGFMC. (Surprise! It's a platforms map!)

Basically, there are nine platforms. If you stay on one too long, you die.

I have posted some screenshots. Unfortunately, I cannot host the map right now.

Tell me what you think
by F687/s
Tue Sep 11, 2007 10:49 pm
Forum: Map releases
Topic: Bowling Alley
Replies: 14
Views: 5872

I actually got around to trying it, and had a few disappointments... 1) The invisible walls add confusion, and it takes a while to actually know how the map works. I think you're supposed to curve like a real bowling ball? 2) The wall on the sides of the map are partially exposed, which can let you ...
by F687/s
Tue Sep 11, 2007 8:16 pm
Forum: Players
Topic: What mouse do you use? (to play bzflag)
Replies: 83
Views: 45864

I use a mighty mouse, because I'm stuck with a Mac.

I'm looking into buying a nice one with the money I wish I had.

But the Mighty Mouse looks so cool, and I don't want to buy a dedicated BZ mouse...
by F687/s
Sun Sep 09, 2007 7:04 pm
Forum: Enhancements
Topic: New flag (cos its time for a change)
Replies: 14
Views: 6681

Yeah, the Flag Ideas map hasn't been weeded through in a LONG time, showing by the number of flags submitted that repeat the errors in yellow... Shotgun sounds neat, although I'm not sure how it would relate, being somewhat between a MG and a manual shot spread. GG's ability all depends on how you i...
by F687/s
Fri Sep 07, 2007 8:37 pm
Forum: Map releases
Topic: Pac-Man
Replies: 4
Views: 3729

Pac-Man

Aw, crap, I'm right behind Spazzy.... Anyway, here is Pac-Man, in BZW form. It's kind of dis-proportionate, but I happen to think it's better than the Atari port, so that's what matters. Tanks spawn in the Ghost Box, and flags are placed where the super-pellets used to be (SW, and SR for an authenti...
by F687/s
Mon Aug 27, 2007 10:06 pm
Forum: Enhancements
Topic: BZLookup, because I can...
Replies: 1
Views: 1944

BZLookup, because I can...

Just for fun, I decided to hack up a Perl script that can look up any person's data on my.bzflag.org. I have attached the script below. Usage is ./bzlookup.pl [callsign] [-v|-rv] The callsign is the person you want to look up. -v (verbatim) is the munged HTML data that was used in the last step befo...
by F687/s
Sun Aug 26, 2007 9:20 pm
Forum: Help: Source Code / Compiling / Development
Topic: A question about BZFS packaging.
Replies: 2
Views: 2954

Thank you for your help.
by F687/s
Sat Aug 25, 2007 5:08 pm
Forum: Help: Source Code / Compiling / Development
Topic: A question about BZFS packaging.
Replies: 2
Views: 2954

A question about BZFS packaging.

Kind of a n00b-ish question...

Is there any way I could get just BZFS without downloading/compiling the whole overhead of BZFlag?

Any help would be appreciated.
by F687/s
Fri Jul 27, 2007 3:59 pm
Forum: Map releases
Topic: Platforms, a tactical map...
Replies: 1
Views: 1181

Platforms, a tactical map...

Because of my incompetence in creating polygon meshes and lifelike image textures, and considering the many maps within pages 3-27 that are overcomplicated masses of box and pyramid (mostly by map newbs that have to use everything BZEdit has to offer), I decided to move to the opposite of the spectr...
by F687/s
Sat Jul 07, 2007 1:35 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: What is UDP?
Replies: 3
Views: 1887

In a nutshell, there are two types of internet protocols, TCP and UDP. In TCP, a connection must be established between two computers, much like a telephone call. UDP, however, does not establish a connection, it just sends a message, much like a mail letter. Because UDP is connectionless, it makes ...
by F687/s
Wed Jul 04, 2007 9:13 pm
Forum: Help: Tactics and Playstyles
Topic: Compiling A List of BZSkills.
Replies: 17
Views: 9730

GM's lock on only works for one shot I mean that if you lock on to one person, and shoot two GMs, only the first one will track the player. You need to lock on again. -Combination Play against vets. One of the best ways to learn how to play is to learn from people who have been playing for a long t...
by F687/s
Wed Jul 04, 2007 3:56 pm
Forum: Help: Tactics and Playstyles
Topic: What is your key mapping / what is the best key mapping
Replies: 73
Views: 59247

Mostly default settings, except for. J - Jump Whatever was at J before (flag hiding?) - Tab This works really well for me, since I can have my index finger on Enter to fire, my pinky on J to jump, and my ring finger on I to respawn (but I'm getting better). I can cross my thumb over to space to drop...
by F687/s
Wed Jul 04, 2007 3:46 pm
Forum: Help: Tactics and Playstyles
Topic: Compiling A List of BZSkills.
Replies: 17
Views: 9730

Category: Essential Keys Should cover remapping keys to create the perfect key combinations. Also providing hints to keys that provide effects that people might not know exist (such as removing flags on radar to easily find people with BU). -Teamwork Assisting someone with a team flag in CTF. Whenev...
by F687/s
Tue Jul 03, 2007 3:34 pm
Forum: Plug-in Development
Topic: Do Perl and BZFlag mix?
Replies: 2
Views: 3827

If you have a knowledge of C++, go for it! However, you'd need to... 1. Read "perlembed", and embed perl into the plugin. 2. Create an interface for perl plugins to conform to. 3. Write a good amount of XS code to expose the BZFS API. If you want it to be GOOD, however, you'd need to do a ...