Search found 258 matches
- Fri Jul 23, 2010 7:47 pm
- Forum: GU League Discussion
- Topic: "Demystifying Lag" not accurate
- Replies: 55
- Views: 18118
Re: "Demystifying Lag" not accurate
So you switch from talking about an 8-core CPU to a crappy netbook CPU with 2 cores to suit your argument? Nice. The atom is only one example of mult-core CPUs, so definitely not "most". The extrem switch from a workstation to a netbook was the most obvious example I was able to think of,...
- Fri Jul 23, 2010 6:16 pm
- Forum: GU League Discussion
- Topic: "Demystifying Lag" not accurate
- Replies: 55
- Views: 18118
Re: "Demystifying Lag" not accurate
Well, would you say a 1 year old workstation is worse than a brand new netbook? Or from laptop with a "real graphics card" to netbook? Or from a laptop with "real graphics card" to a laptop with a chipset graphic (most likely Intel)? There is definitely a switch in progress. Rega...
- Fri Jul 23, 2010 5:23 pm
- Forum: GU League Discussion
- Topic: "Demystifying Lag" not accurate
- Replies: 55
- Views: 18118
Re: "Demystifying Lag" not accurate
blast you forget that newer hardware is not equal to better. More cores are often counter-productive.
- Fri Jul 23, 2010 10:29 am
- Forum: GU League Discussion
- Topic: "Demystifying Lag" not accurate
- Replies: 55
- Views: 18118
Re: "Demystifying Lag" not accurate
No you are correct they are essentially measuring the same thing -- but the point is your jitter can be steady or even IT can fluctuate. It's possible to have a steady jitter which is bad, and then its also possible to have a fluctuating jitter, which is an essentially fluctuating lag latency. No, ...
- Mon Jul 05, 2010 12:27 pm
- Forum: General Discussion
- Topic: Help Please - Connection Issue
- Replies: 4
- Views: 1063
Re: Help Please - Connection Issue
You should then switch the used DNS to a different one that works, too ASAP.
- Thu Jul 01, 2010 8:49 am
- Forum: Help: Map Making
- Topic: How to make huge map small?
- Replies: 3
- Views: 1414
Re: How to make huge map small?
There are different optimisation ways and some things good for one optimisation task are bad for the other one. If you want more performance and a nicer look: • merge some bigger objects but make sure the structures you produce are not "too big" in the world, meaning you'd like to see almo...
- Tue Jun 01, 2010 3:25 pm
- Forum: Game Releases and Versions
- Topic: don't let BZFlag die
- Replies: 51
- Views: 21007
Re: don't let BZFlag die
<-a 0 0> can probably be achieved by setting the _inertiaAngular and _inertiaLinear variables to 0. Ah yes that works but I noticed in windowed mode my fonts show up really big (not set to auto) and the text I typed is overlapped by the radar and chat box. Font size auto renders the font totally un...
- Mon May 31, 2010 10:03 am
- Forum: Game Releases and Versions
- Topic: don't let BZFlag die
- Replies: 51
- Views: 21007
Re: don't let BZFlag die
I'd really love to see the new version comming out soon. Text finally look like standard text on my system and the lua scripts look very promising in particular. Global chat and unicode support also come in very handy. There are many changes…too much to name them all. Being on all the software updat...
- Sun May 09, 2010 2:27 pm
- Forum: General Discussion
- Topic: Clans and use of the List Server
- Replies: 6
- Views: 2591
Re: Clans and use of the List Server
I love this game, am a linuxer and everything way back during the dawn of 2.4 w/ debian. Man I'm so mad; just let them do their thing but not be rude. Enough of my rantings; I've been here longer than the top 2% and demand respect :roll: Nah, just a little respect and a free venue without free of c...
- Tue Mar 23, 2010 12:51 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Observer going [nr] after several minutes
- Replies: 3
- Views: 1270
Re: Observer going [nr] after several minutes
From my understanding a stateful packet inspection (SPI) is very like to let the router drop the incoming packets. There is not much you can do because most routers don't have many settings to tune that behaviour. Turning off SPI would solve it, I bet but that is nothing I'd recommend (SPI is an imp...
- Sun Mar 14, 2010 2:50 pm
- Forum: GU League Discussion
- Topic: Match Reports during Site downtime
- Replies: 1
- Views: 1000
Re: Match Reports during Site downtime
Seems like someone already entered it without replying here.
- Sun Feb 21, 2010 12:45 pm
- Forum: Servers: General Discussion
- Topic: Spirals 3.0 by BZDoug
- Replies: 1
- Views: 1493
Re: Spirals 3.0 by BZDoug
Greetings, you should look there.
- Fri Feb 12, 2010 8:51 pm
- Forum: Players
- Topic: my bzf-wish
- Replies: 28
- Views: 9227
Re: my bzf-wish
ironically, if i'm not mistaken, it was louman (the best of the best) who had started this trend with his lasermania map. boxy war, two tanks, missile wars etc all came afterwards right? * LouMan's maps are mostly not playable. They are sittable and look great but that doesn't equal to great maps. ...
- Tue Jan 12, 2010 12:11 pm
- Forum: GU League Discussion
- Topic: Barons can't log onto any of mana's servers
- Replies: 7
- Views: 1907
Re: Barons can't log onto any of mana's servers
It might depend on the protocol "Tracert" uses. IIRC it uses ICMP (the *NIX ones use UDP by default). Neo:~ ts$ traceroute -P ICMP bzf.bzflag.net traceroute to bzf.bzflag.net (84.16.249.226), 64 hops max, 72 byte packets 1 vigor.router (192.168.1.1) 0.535 ms 0.298 ms 0.263 ms 2 no-need-for...
- Tue Dec 22, 2009 6:36 pm
- Forum: Leagues: General Discussion
- Topic: suspended page
- Replies: 10
- Views: 5234
Re: suspended page
Me, myself and I.
- Tue Dec 01, 2009 6:10 pm
- Forum: Game Releases and Versions
- Topic: Pre-Alpha OSX 10.6 Build
- Replies: 16
- Views: 6733
Re: Pre-Alpha OSX 10.6 Build
From reading http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html I got the impression the issue is perhaps gone to some degree. When I tested quite some time ago I remember it did not work - quite possible some of the issues are fixed now. Most of the first x86 generation Macs...
- Wed Nov 25, 2009 10:56 am
- Forum: Game Releases and Versions
- Topic: Pre-Alpha OSX 10.6 Build
- Replies: 16
- Views: 6733
Re: Pre-Alpha OSX 10.6 Build
As far as I know the 64-bit SDL 1.3 development version is full of bugs. For instance shooting with mouse buttons only works in windowed Mode but not in fullscreen.
Better avoid the 64-Bit SDL Mac OS X version. Apple has done a bad Job with the APIs.
Better avoid the 64-Bit SDL Mac OS X version. Apple has done a bad Job with the APIs.
- Sat Nov 07, 2009 8:08 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: reported / computed hits
- Replies: 2
- Views: 1075
Re: reported / computed hits
It hardly means anything. Lag affects it a lot, making the ratio of reported to computed hits meaningless.
- Wed Oct 07, 2009 9:24 am
- Forum: General Discussion
- Topic: Fullscreen on mac... how do you get out?
- Replies: 10
- Views: 2935
Re: Fullscreen on mac... how do you get out?
You may not get out of fullscreen mode. It depends on what you use.
If you're tired of fn to use the f-keys as standard function keys you can check "Use all F1, F2, etc. keys as standard function keys" in keyboard preferences.
If you're tired of fn to use the f-keys as standard function keys you can check "Use all F1, F2, etc. keys as standard function keys" in keyboard preferences.
- Tue Sep 29, 2009 9:41 pm
- Forum: News & Announcements
- Topic: List server downtime
- Replies: 3
- Views: 4414
Re: List server downtime
In the client you can cache the list of servers and play with an unregistered callsign during the downtime except you have it locally registered of course. I write unregistered callsign because global authentication won't work until connection to the list server will work again.
- Wed Sep 09, 2009 8:49 am
- Forum: GU League Discussion
- Topic: name removed from talk spawn?
- Replies: 16
- Views: 3819
Re: name removed from talk spawn?
I believe players in the league also have a right to know who they match.
- Tue Sep 01, 2009 7:35 pm
- Forum: GU League Discussion
- Topic: Frequent name changes
- Replies: 36
- Views: 8859
Re: Frequent name changes
I argued that way years ago.
- Sun Aug 16, 2009 9:07 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Network issue and suggestion
- Replies: 5
- Views: 1287
Re: Network issue and suggestion
BZFlag does not need much network fine-tuning, unlike the quake based games for instance. Most of the lag is caused by geographic distance and peering between providers. There is a shell script in the bzflag repository (path is /trunk/bzflag/misc/pingtimes.sh) that she could run to find out. You can...
- Wed Aug 12, 2009 8:24 am
- Forum: GU League Discussion
- Topic: Bad behavior in official matches
- Replies: 26
- Views: 6594
Re: Bad behavior in official matches
Heh I remember I once complained to one team captain but basically got the reply that he thinks it's good. I do not think the captains should be made responsible though. In the end if someone else in their team swears then all they could do is to kick that one from their team. Not all players are eq...
- Sun Aug 02, 2009 1:15 pm
- Forum: GU League Discussion
- Topic: tele pass hax
- Replies: 46
- Views: 10940
Re: tele pass hax
Well, auto pass is easy to implement thus for some people there may be no difference…Foo wrote:Though that could make passing to simple.
I am for not modding the map.