Search found 432 matches

by eagle
Sat Sep 30, 2006 5:31 pm
Forum: Map releases
Topic: Churchyard R2
Replies: 20
Views: 9118

GMMan
there are wings flags, and i can climb the church wall without wings :wink:
by eagle
Fri Sep 29, 2006 7:59 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: bzbb broke?
Replies: 5
Views: 4683

yea, it works just fine for my, you might want to check for anything like donny said
by eagle
Fri Sep 29, 2006 7:55 pm
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

ducktape

:) i probably need to put some bots on it so it goes up in the list so people see it... (and fill out the poll plz
:slick: )
by eagle
Fri Sep 29, 2006 12:17 am
Forum: Enhancements
Topic: A realy weird flag idea
Replies: 19
Views: 7382

i think thats a neat idea, it could trick people. most people just drop the usless flag.
by eagle
Fri Sep 29, 2006 12:14 am
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

TD-Linux and ducktape test map... im sending this out for gameplay testing, i will realease the map with all of the textures, models, and changes once i get a lot of information on how the gameplay is (like from the poll) again, once i get information on how to make it better. Tanner your not suppo...
by eagle
Thu Sep 28, 2006 11:17 am
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

Destroyer1313
that looks nice!
:)
by eagle
Thu Sep 28, 2006 10:51 am
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

ok! ive realeased my map! it is only a skeleton of the real map, but it is for gameplay testing! it is kindly hosted on bzflag.norang.ca:5187 after you guys play on it i want you guys to take this poll (awnser in your post) 1. would you play there a lot? why or why not? 2. How is the gameplay? 3. Do...
by eagle
Wed Sep 27, 2006 8:00 pm
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

Goodbye2U

I used your pipe
:o
by eagle
Wed Sep 27, 2006 11:26 am
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

TD-Linux
the pipe wouldnt work really unless I made it go from one end to the other, but i can't have the pipe go to the other persons base that would be to easy (the map is a ctf map)
by eagle
Tue Sep 26, 2006 8:55 pm
Forum: Fansites
Topic: BZFlag in french
Replies: 11
Views: 8754

je ne parle pas français, mais je peux employer un translater
(aka google translater) :D

sweet, son bon pour avoir un forum français pour ceux qui le parlent :D
by eagle
Tue Sep 26, 2006 8:35 pm
Forum: Help: Map Making
Topic: zones
Replies: 11
Views: 2927

Tanner, where is that? i can't find it.
by eagle
Mon Sep 25, 2006 8:20 pm
Forum: Help: Map Making
Topic: zones
Replies: 11
Views: 2927

alright i got a new problem:

i have a box and i want to make it so u can jump throung the bottom. can someone tell me how to do that?

here's the box:

Code: Select all

box
#name SWledge 
 size 5 5 2
 position 320 320 60
end  
by eagle
Mon Sep 25, 2006 8:18 pm
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

Goodbye2U
yep, i could use that too, but not 2 sided.
by eagle
Mon Sep 25, 2006 8:01 pm
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

L4m3r nice, i need a pipe model but i dont think a working one will fit the map. update: im working on the layout but i need a few problems fixed. I am planning a large "research" like thing for the map. I will realease the map in simple form without models and have people play on it, to ...
by eagle
Mon Sep 25, 2006 10:55 am
Forum: News & Announcements
Topic: Lasermania Event!!!
Replies: 16
Views: 12977

yea :) im not so good at it anymore :P but sneaking around with stealth is fun....until u come face to face with another ST :turtle:
by eagle
Mon Sep 25, 2006 10:52 am
Forum: Map releases
Topic: X-CTF-X
Replies: 9
Views: 3691

cool :D looks fun!
by eagle
Sun Sep 24, 2006 9:20 pm
Forum: Help: Map Making
Topic: Groups
Replies: 3
Views: 1400

Code: Select all

define <group name>
box 
name box 
size 5 5 5 
position 150 150 0 
end 
enddef

group <group name>
 position x x x
end
that should do it...
by eagle
Sun Sep 24, 2006 7:56 pm
Forum: Help: Map Making
Topic: zones
Replies: 11
Views: 2927

wow thx Legolas_ that helped
by eagle
Sun Sep 24, 2006 12:56 pm
Forum: Help: Map Making
Topic: zones
Replies: 11
Views: 2927

my zone is clearly under the building.
and where do i find jpa-'s 2.0 help pages?
by eagle
Sun Sep 24, 2006 11:54 am
Forum: Help: Map Making
Topic: zones
Replies: 11
Views: 2927

I also need help on how to make a box that bounces you up 60"units"
if someone could help that would be nice.
by eagle
Sun Sep 24, 2006 11:36 am
Forum: Help: Map Making
Topic: zones
Replies: 11
Views: 2927

zones

what do i need to do to get a tank to spawn inside a building i made?
I have this:

Code: Select all

zone
 size 20 20 10
 position 350 0 5
 team 2
end 
but i still spawn on top of the building.
by eagle
Fri Sep 22, 2006 8:15 pm
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

ducktape

i am making little castles to go over the bases.

wow...a good idea poped into my mind, i can make a mario map series, like one out in a field and one in a castle ect.
by eagle
Fri Sep 22, 2006 10:59 am
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

Spazzy Mcgee
go ahead and make any textures or models you want. i might use them:P
plus we all want to see what you can do!
by eagle
Thu Sep 21, 2006 9:49 pm
Forum: Help: Server Setup and Administration
Topic: Strange Behavior/Cheating
Replies: 10
Views: 4303

robster
good point. another thing is like u said maybe is it usually looks like this:

5 in favour, 0 oppose, 16 abstain


its the people who dont vote who ruin it.
by eagle
Thu Sep 21, 2006 9:45 pm
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

Goodbye2U
do this:

Code: Select all

 <group name>
....
....
....
enddef


group <group name>
size x x x
end

dartman

alright! good luck with that! can't wait to see it