Search found 157 matches

by SilverFox
Mon Feb 28, 2005 8:46 pm
Forum: General Map Making Discussions
Topic: Hepcat Map Contest
Replies: 111
Views: 37088

OK, both maps have been added to the rotation. Please log into hepcat.tybox.net:5157 to check that all settings are working the way you like (if not, please update the options block of your map)

Very cool maps, btw!
by SilverFox
Fri Feb 25, 2005 5:06 pm
Forum: Servers: General Discussion
Topic: /poll set capabilities
Replies: 27
Views: 9125

the command

Code: Select all

/reset *
will restore everything to its defaults. I presume "/poll reset *" would work as well.
by SilverFox
Thu Feb 24, 2005 9:53 pm
Forum: Servers: General Discussion
Topic: ServerVariables volume F
Replies: 0
Views: 936

ServerVariables volume F

Any ideas on what these Server Variables do?: _flagEffectTime - _flagHeight - Heigth of the flag (not its pole) _flagPoleWidth - Diameter of the flag poles _flagPoleSize - _flagRadius - _friction - 0 is normal friction, the closer to 0 the harder it is to start and stop, and the higher the number th...
by SilverFox
Thu Feb 24, 2005 8:59 pm
Forum: Servers: General Discussion
Topic: bzdb setVars Volume C
Replies: 5
Views: 2079

More importantly, what do I put for a short descriptiong for each of these in the man page?
by SilverFox
Wed Feb 23, 2005 6:01 am
Forum: General Discussion
Topic: bzflag performance is truly appalling
Replies: 22
Views: 8087

Nope. There are only a couple things that come to mind. On SOME servers (its a server setting) you can press TAB more than once when you have wings. For instance, on Hepcat Overlord you can jump twice when you have wings. You jump once, and in midair you can jump again to go even higher. If you time...
by SilverFox
Wed Feb 23, 2005 2:56 am
Forum: General Discussion
Topic: bzflag performance is truly appalling
Replies: 22
Views: 8087

Let me give my best lay explination (feel free to correct) of why you shoot right through people some time. If the server doesn't hear from a player for a moment, you will see that tank continue on with the same velocity and turning angle until the server hears from the player again. When the server...
by SilverFox
Tue Feb 22, 2005 4:33 pm
Forum: General Map Making Discussions
Topic: Hepcat Map Contest
Replies: 111
Views: 37088

Anyone interested in changing there map or settings in it can do so by simply editing it at the current location (the URL you posted above), if you have to change its location, just let me know and I'll update the URL in the script.

I'm not going to do any manual editing.
by SilverFox
Tue Feb 22, 2005 6:16 am
Forum: General Map Making Discussions
Topic: Hepcat Map Contest
Replies: 111
Views: 37088

OK, I've got TowerZ and Bei-Zei-Fak into the rotation at hepcat.tybox.net:5157 Also updated Biya's map (actually each of them are set up to download the map from the links above before launching the map) You'll note that a couple of them only have a single shot. This is because you need to set how m...
by SilverFox
Sun Feb 20, 2005 2:23 am
Forum: Servers: General Discussion
Topic: bzdb setVars Volume C
Replies: 5
Views: 2079

For those that are ignorant as I: culling: Ignoring hidden image data to reduce the amount of time required to render a model. octree: A space-occupancy representation used for representing 3D volumetric objects. It is a hierarchical representation, designed to use less memory than representing ever...
by SilverFox
Sat Feb 19, 2005 8:07 pm
Forum: Servers: General Discussion
Topic: bzdb setVars Volume C
Replies: 5
Views: 2079

bzdb setVars Volume C

I'm trying to put together documentation of the setvars here , and could use some help. Let's start with set vars beginning with the letter C. If you know what any of the variables below do, please reply and let me know! _coldetDepth _coldetElements _cullDepth _cullElements _cullOccluders Thanks,
by SilverFox
Thu Feb 17, 2005 5:14 am
Forum: General Discussion
Topic: bzflag performance is truly appalling
Replies: 22
Views: 8087

Great tips all. Unfortunately, this guy probably registered to post this, and will never be seen or heard from again. :x

For the record, I have older/slower hardware than him/her and do just fine.
by SilverFox
Thu Feb 17, 2005 4:56 am
Forum: Help: Map Making
Topic: Chunk of moving water.
Replies: 11
Views: 5232

Can you just color that face blue and make it drivethrough (then make walls to go around the drivethrough object (which contains the water)?
by SilverFox
Thu Feb 17, 2005 4:54 am
Forum: General Discussion
Topic: BZFlag 2.x isn't worth it...
Replies: 22
Views: 8359

My Avg. FPS in FC2 is about 40, that is A OK with me, considering how much better the graphics got! My Avg. FPS in FC3 is depressing. It stands around 15-20, it doesn't make any sence, they have the same configuration, the same driver, the same version of X11, and the same version of the X11 video ...
by SilverFox
Mon Feb 14, 2005 6:24 pm
Forum: General Discussion
Topic: BZFlag 2.x isn't worth it...
Replies: 22
Views: 8359

and guys. 2.0 is not the end of bzflag or the world... Yes it has some issues, some major revisions, change is hard I find it interesting that the majority of the "issues" and "bugs" are out of ignorance. The default settings in most games are rarely ideal for each player by def...
by SilverFox
Sun Feb 13, 2005 7:16 pm
Forum: General Discussion
Topic: BZFlag 2.x isn't worth it...
Replies: 22
Views: 8359

rr wrote:So long squares.
Wow. Do you collect some sort of wellfare and b*tch about it and you're right to it too?

Contribute (constructively) or shut up.
by SilverFox
Sun Feb 13, 2005 7:41 am
Forum: General Map Making Discussions
Topic: Hepcat Map Contest
Replies: 111
Views: 37088

No standards!

Great. I'll get it up for viewing in a couple weeks (out of town right now) Keep in mind that this is an overall map contest (playability, creativity, overall etc) and you don't really have to follow any "standards" other than the rules posted above. (Doesn't have to be similar to other He...
by SilverFox
Sat Feb 12, 2005 8:54 pm
Forum: Help: Source Code / Compiling / Development
Topic: Wiki problem
Replies: 1
Views: 2683

Wiki problem

I am having trouble on the Wiki. I used to be able to log in (http://bzflag.org/wiki/UserPreferences) but seem to be unable to now. The "Mail me account data" doesn't seem to work. I created an account: http://bzflag.org/wiki/SilverFox, but am unable to access it now. I imagine its just me...
by SilverFox
Thu Feb 10, 2005 7:12 am
Forum: General Map Making Discussions
Topic: Hepcat Map Contest
Replies: 111
Views: 37088

We've had another submission, so I've added Legoguys map up at hepcat.tybox.net:5157

I've posted screenshots here: http://hepcat.bzflag.org/forums/viewtop ... =1195#1195
by SilverFox
Wed Feb 09, 2005 1:00 am
Forum: General Map Making Discussions
Topic: Hepcat Map Contest
Replies: 111
Views: 37088

Hepcat also hosts the Overlord server which is three shots jumping, superflags. Generally speaking, hepcat servers seem to have niched in low shot two team CTF (which looks like what this map is for) However, the map contest is not constrained to a certain map type. BIYA, I'll copy your post to: htt...
by SilverFox
Tue Feb 08, 2005 7:36 am
Forum: General Map Making Discussions
Topic: Hepcat Map Contest
Replies: 111
Views: 37088

Hepcat Map Contest

2.0 brings all kinds of potentional when it comes to map making. Here's your chance to show off creativity, boldness, genius or whatever it is you add to your maps. Hepcat will be holding a map contest of the next several months, and you're encouraged to submit your best work. Take a look here: http...
by SilverFox
Sat Feb 05, 2005 1:45 am
Forum: General Discussion
Topic: Flag Ideas
Replies: 48
Views: 13592

Oh, I almost forgot the whole reason I posted last night. Anyone ever play Crash Bandicoot Racing? One of the "bad" things you can hit when racing is a TNT (or similar name) box that sits on top of your car. If you can't "shake" it by jumping a certain number of times w/in X minu...
by SilverFox
Fri Feb 04, 2005 5:48 pm
Forum: General Map Making Discussions
Topic: ModelTool for OBJ to BZW conversion
Replies: 95
Views: 214996

Have you tried compiling it under linux?
by SilverFox
Fri Feb 04, 2005 6:36 am
Forum: General Discussion
Topic: Flag Ideas
Replies: 48
Views: 13592

Landmines

Regarding Landmines: These are some pretty interesting ideas (especially the secondary weapon thing) I'd like to suggest a simple implentation (mostly because its more likely to come to fruition even though it isn't as cool as some of the more elegant suggestions here) So, if you picked up the LM (L...
by SilverFox
Sun Jan 30, 2005 2:52 am
Forum: Enhancements
Topic: Need to integrate headset "radio" functionality
Replies: 18
Views: 6542

It will certainly cause bandwidth issues for players already experiencing problems, and cause slow computers to be slower. Only if those users with slow connections/PC's are dumb enough to use it. That's kind of like connecting to a huge map with dialup, 2meg card, and setting your client to the hi...
by SilverFox
Sat Jan 29, 2005 7:39 am
Forum: General Map Making Discussions
Topic: adding water
Replies: 12
Views: 3504

Interesting. I like the idea. Anyone that plays pillbox has noticed the "H"'s that if you drop the flag underneath them, the flag returns to the base. I'd like to play with that concept a little further with the safety zones.

Anyone have some "safety zone" map snippets handy?