OK, both maps have been added to the rotation. Please log into hepcat.tybox.net:5157 to check that all settings are working the way you like (if not, please update the options block of your map)
Very cool maps, btw!
Search found 157 matches
- Mon Feb 28, 2005 8:46 pm
- Forum: General Map Making Discussions
- Topic: Hepcat Map Contest
- Replies: 111
- Views: 37088
- Fri Feb 25, 2005 5:06 pm
- Forum: Servers: General Discussion
- Topic: /poll set capabilities
- Replies: 27
- Views: 9125
the command
will restore everything to its defaults. I presume "/poll reset *" would work as well.
Code: Select all
/reset *
- Thu Feb 24, 2005 9:53 pm
- Forum: Servers: General Discussion
- Topic: ServerVariables volume F
- Replies: 0
- Views: 936
ServerVariables volume F
Any ideas on what these Server Variables do?: _flagEffectTime - _flagHeight - Heigth of the flag (not its pole) _flagPoleWidth - Diameter of the flag poles _flagPoleSize - _flagRadius - _friction - 0 is normal friction, the closer to 0 the harder it is to start and stop, and the higher the number th...
- Thu Feb 24, 2005 8:59 pm
- Forum: Servers: General Discussion
- Topic: bzdb setVars Volume C
- Replies: 5
- Views: 2079
- Wed Feb 23, 2005 6:01 am
- Forum: General Discussion
- Topic: bzflag performance is truly appalling
- Replies: 22
- Views: 8087
Nope. There are only a couple things that come to mind. On SOME servers (its a server setting) you can press TAB more than once when you have wings. For instance, on Hepcat Overlord you can jump twice when you have wings. You jump once, and in midair you can jump again to go even higher. If you time...
- Wed Feb 23, 2005 2:56 am
- Forum: General Discussion
- Topic: bzflag performance is truly appalling
- Replies: 22
- Views: 8087
Let me give my best lay explination (feel free to correct) of why you shoot right through people some time. If the server doesn't hear from a player for a moment, you will see that tank continue on with the same velocity and turning angle until the server hears from the player again. When the server...
- Tue Feb 22, 2005 4:33 pm
- Forum: General Map Making Discussions
- Topic: Hepcat Map Contest
- Replies: 111
- Views: 37088
- Tue Feb 22, 2005 6:16 am
- Forum: General Map Making Discussions
- Topic: Hepcat Map Contest
- Replies: 111
- Views: 37088
OK, I've got TowerZ and Bei-Zei-Fak into the rotation at hepcat.tybox.net:5157 Also updated Biya's map (actually each of them are set up to download the map from the links above before launching the map) You'll note that a couple of them only have a single shot. This is because you need to set how m...
- Sun Feb 20, 2005 2:23 am
- Forum: Servers: General Discussion
- Topic: bzdb setVars Volume C
- Replies: 5
- Views: 2079
For those that are ignorant as I: culling: Ignoring hidden image data to reduce the amount of time required to render a model. octree: A space-occupancy representation used for representing 3D volumetric objects. It is a hierarchical representation, designed to use less memory than representing ever...
- Sat Feb 19, 2005 8:07 pm
- Forum: Servers: General Discussion
- Topic: bzdb setVars Volume C
- Replies: 5
- Views: 2079
bzdb setVars Volume C
I'm trying to put together documentation of the setvars here , and could use some help. Let's start with set vars beginning with the letter C. If you know what any of the variables below do, please reply and let me know! _coldetDepth _coldetElements _cullDepth _cullElements _cullOccluders Thanks,
- Thu Feb 17, 2005 5:14 am
- Forum: General Discussion
- Topic: bzflag performance is truly appalling
- Replies: 22
- Views: 8087
- Thu Feb 17, 2005 4:56 am
- Forum: Help: Map Making
- Topic: Chunk of moving water.
- Replies: 11
- Views: 5232
- Thu Feb 17, 2005 4:54 am
- Forum: General Discussion
- Topic: BZFlag 2.x isn't worth it...
- Replies: 22
- Views: 8359
My Avg. FPS in FC2 is about 40, that is A OK with me, considering how much better the graphics got! My Avg. FPS in FC3 is depressing. It stands around 15-20, it doesn't make any sence, they have the same configuration, the same driver, the same version of X11, and the same version of the X11 video ...
- Mon Feb 14, 2005 6:24 pm
- Forum: General Discussion
- Topic: BZFlag 2.x isn't worth it...
- Replies: 22
- Views: 8359
- Sun Feb 13, 2005 7:16 pm
- Forum: General Discussion
- Topic: BZFlag 2.x isn't worth it...
- Replies: 22
- Views: 8359
- Sun Feb 13, 2005 7:41 am
- Forum: General Map Making Discussions
- Topic: Hepcat Map Contest
- Replies: 111
- Views: 37088
No standards!
Great. I'll get it up for viewing in a couple weeks (out of town right now) Keep in mind that this is an overall map contest (playability, creativity, overall etc) and you don't really have to follow any "standards" other than the rules posted above. (Doesn't have to be similar to other He...
- Sat Feb 12, 2005 8:54 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Wiki problem
- Replies: 1
- Views: 2683
Wiki problem
I am having trouble on the Wiki. I used to be able to log in (http://bzflag.org/wiki/UserPreferences) but seem to be unable to now. The "Mail me account data" doesn't seem to work. I created an account: http://bzflag.org/wiki/SilverFox, but am unable to access it now. I imagine its just me...
- Thu Feb 10, 2005 7:12 am
- Forum: General Map Making Discussions
- Topic: Hepcat Map Contest
- Replies: 111
- Views: 37088
We've had another submission, so I've added Legoguys map up at hepcat.tybox.net:5157
I've posted screenshots here: http://hepcat.bzflag.org/forums/viewtop ... =1195#1195
I've posted screenshots here: http://hepcat.bzflag.org/forums/viewtop ... =1195#1195
- Wed Feb 09, 2005 1:00 am
- Forum: General Map Making Discussions
- Topic: Hepcat Map Contest
- Replies: 111
- Views: 37088
Hepcat also hosts the Overlord server which is three shots jumping, superflags. Generally speaking, hepcat servers seem to have niched in low shot two team CTF (which looks like what this map is for) However, the map contest is not constrained to a certain map type. BIYA, I'll copy your post to: htt...
- Tue Feb 08, 2005 7:36 am
- Forum: General Map Making Discussions
- Topic: Hepcat Map Contest
- Replies: 111
- Views: 37088
Hepcat Map Contest
2.0 brings all kinds of potentional when it comes to map making. Here's your chance to show off creativity, boldness, genius or whatever it is you add to your maps. Hepcat will be holding a map contest of the next several months, and you're encouraged to submit your best work. Take a look here: http...
- Sat Feb 05, 2005 1:45 am
- Forum: General Discussion
- Topic: Flag Ideas
- Replies: 48
- Views: 13592
- Fri Feb 04, 2005 5:48 pm
- Forum: General Map Making Discussions
- Topic: ModelTool for OBJ to BZW conversion
- Replies: 95
- Views: 214996
- Fri Feb 04, 2005 6:36 am
- Forum: General Discussion
- Topic: Flag Ideas
- Replies: 48
- Views: 13592
Landmines
Regarding Landmines: These are some pretty interesting ideas (especially the secondary weapon thing) I'd like to suggest a simple implentation (mostly because its more likely to come to fruition even though it isn't as cool as some of the more elegant suggestions here) So, if you picked up the LM (L...
- Sun Jan 30, 2005 2:52 am
- Forum: Enhancements
- Topic: Need to integrate headset "radio" functionality
- Replies: 18
- Views: 6542
It will certainly cause bandwidth issues for players already experiencing problems, and cause slow computers to be slower. Only if those users with slow connections/PC's are dumb enough to use it. That's kind of like connecting to a huge map with dialup, 2meg card, and setting your client to the hi...
- Sat Jan 29, 2005 7:39 am
- Forum: General Map Making Discussions
- Topic: adding water
- Replies: 12
- Views: 3504