Search found 269 matches
- Sat May 16, 2009 10:06 pm
- Forum: Enhancements
- Topic: Map Thumbnail
- Replies: 12
- Views: 2654
Re: Map Thumbnail
Um...I did read it. The images would be on the image submission system, so they couldn't be inappropriate. There could even be a section in it for "map thumbnails" and then the maintainers of the sub. sys. would know not to just allow textures there. Therefore, as I said, the only problem ...
- Sat May 16, 2009 2:49 pm
- Forum: Enhancements
- Topic: Map Thumbnail
- Replies: 12
- Views: 2654
Re: Map Thumbnail
Yeah, I guess you're right about it not fixing the "wrong map" problem. But then, why would a server owner purposely put in a picture of the wrong map?
- Sat May 16, 2009 2:28 pm
- Forum: Enhancements
- Topic: Map Thumbnail
- Replies: 12
- Views: 2654
Re: Map Thumbnail
I was thinking that the thumbnail could be on the ISS (not the space station) and could be made by the map maker, an admin, or the server owner. It would be chosen with -thumbnail <uri of image>.
- Sat May 16, 2009 12:40 am
- Forum: Enhancements
- Topic: Map Thumbnail
- Replies: 12
- Views: 2654
Map Thumbnail
I think that it would be a cool feature for BZFlag to have a map thumbnail image when you selected a map from the list server. It would work like this: Join Game > Find Server > [select server]. There would then be a small image (200x200 or 300x300) as a preview of the map or whatever the server own...
- Tue May 12, 2009 10:38 pm
- Forum: Map releases
- Topic: Project Meniscus
- Replies: 37
- Views: 8313
Re: Project Meniscus
The only reason I fell for it is because you didn't post on april fools day, at least not for me.
- Tue May 12, 2009 10:33 pm
- Forum: Enhancements
- Topic: Sound Object
- Replies: 14
- Views: 4604
Re: Sound Object
This could be fun in a map there you need to follow directions "There's a hidden hole in this wall. Find it to proceed", "Look for the platform shaped like a head and stand in the left eye" :-) This could be done with a plugin and normal text. That would also be better idea for ...
- Tue May 12, 2009 2:35 am
- Forum: Enhancements
- Topic: Sound Object
- Replies: 14
- Views: 4604
Re: Sound Object
I think the sounds would be downloaded before gameplay starts on the server, like texture downloading. The image submission system could be modified to be more of a "Data Submission System" and still have the old URL point to the new one for backwards-compatability. Sound cache would go in...
- Fri May 08, 2009 6:57 pm
- Forum: Enhancements
- Topic: force field aka FF flag
- Replies: 4
- Views: 1736
Re: force field aka FF flag
Um, so it prevents you from shooting, but it also prevents you from being killed? Sounds like nobody would want that on an FFA, and on a CTF it would be way too powerful. Seems like it would be impossible to kill someone with this flag, which is bad. Also, the no jumping thing just adds complication...
- Fri May 08, 2009 1:32 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Tank hangs in the air and won't claim on short ramps
- Replies: 3
- Views: 1148
Re: Tank hangs in the air and won't claim on short ramps
Well, I see several possible issues. Your BZFlag version is old. The latest for Linux is 2.0.12. Your Ubuntu version is old. The latest is 9.04. Your kernel is old. The latest version is 2.6.29.2. Your KDE version is old. The latest version is 4.2.2. Maybe none of those is the problem, but the old k...
- Fri May 08, 2009 2:36 am
- Forum: Screenshots & Artwork
- Topic: 101
- Replies: 345
- Views: 208406
Re: 101
Here's my first! I got it on MoFo Pro. I know someone has bots, but I couldn't really help that... I got up to 125 after he left.
- Wed May 06, 2009 7:35 pm
- Forum: Servers: General Discussion
- Topic: Yet another BZ host...
- Replies: 1
- Views: 1228
Re: Yet another BZ host...
Oh cool! I was looking for a host for some of my maps, maybe I'll send them to you. And I can have my admin team looking after the server, too.
- Wed May 06, 2009 1:58 pm
- Forum: Screenshots & Artwork
- Topic: Bzflag Wallpaper
- Replies: 8
- Views: 3458
Re: Bzflag Wallpaper
Yes, I agree to remove the version number. After all, some of us use 2.0.12, some use 2.0.10, and I've even seen some that use 2.0.2 (this is no coincidence, that's so they can have fullscreen radar and no HUD)!
- Tue May 05, 2009 11:12 pm
- Forum: Enhancements
- Topic: Team Scrambling
- Replies: 6
- Views: 1610
Re: Team Scrambling
YAY! I wanted something like that for a hide-and-seek plugin. That sounds so cool...
- Tue May 05, 2009 2:27 pm
- Forum: Enhancements
- Topic: Team Scrambling
- Replies: 6
- Views: 1610
Re: Team Scrambling
The ratio at which a poll is accepted by the server is set in the configuration file. The default setting is .5, but it can be set to more or less by the server owner. It changes for all poll types, not just one. It would require several changes to BZFS to make each poll type have separate lengths.
- Mon May 04, 2009 8:13 pm
- Forum: Enhancements
- Topic: Team Scrambling
- Replies: 6
- Views: 1610
Re: Team Scrambling
Sounds okay to me, but might be pretty hard to implement.
- Fri May 01, 2009 3:48 pm
- Forum: Development
- Topic: Special Mesh Faces
- Replies: 16
- Views: 8653
Re: Special Mesh Faces
It stops shots from going through the teleporter, and instead they just ricochet off? Amazing! This can be sorta half-done now with drivethrough and shootthrough boxes in front of the teleporters, though.
- Thu Apr 30, 2009 7:26 pm
- Forum: Screenshots & Artwork
- Topic: We want YOU to vandalize Planet MoFo.
- Replies: 114
- Views: 38118
Re: We want YOU to vandalize Planet MoFo.
Okay, I'll say what the phone number is now. It's 555-U-DIE.
- Thu Apr 30, 2009 3:28 pm
- Forum: Development
- Topic: Special Mesh Faces
- Replies: 16
- Views: 8653
Re: Special Mesh Faces
I'm not sure I understand... do you mean that one could change server variables to make mesh faces passable by tanks or shots? That would be pretty cool.trepan wrote:I've since added tank flag and shot flag discrimination. As well,
you can now block tank and shot passage by using BZDB variables.
- Wed Apr 29, 2009 4:27 pm
- Forum: Screenshots & Artwork
- Topic: BZFlag 2.0.12 header image
- Replies: 1
- Views: 1737
BZFlag 2.0.12 header image
I noticed that BZFlag 2.0.12 still has the menu header image that says "2.0.10". I modified it in the gimp to say the correct version number. If you have 2.0.12, please enjoy this more correct image!
- Wed Apr 29, 2009 4:23 pm
- Forum: Fansites
- Topic: BZFlag Map Review Blog
- Replies: 10
- Views: 5195
BZFlag Map Review Blog
I have just created the BZFlag map review blog. Please come check it out!
- Tue Apr 28, 2009 2:32 pm
- Forum: Enhancements
- Topic: Bz Spell Check?
- Replies: 6
- Views: 1554
Re: Bz Spell Check?
It seems to me that 90% of the time someone chats, it is not in complete, well-formed sentences with all words spelled correctly. Of that 90%, 99% is done that way on purpose. There is no reason for spell checking IMO.
- Sun Apr 26, 2009 11:48 pm
- Forum: Players
- Topic: Who Have The Best Avatar ?
- Replies: 85
- Views: 38920
Re: Who Have The Best Avatar ?
Mine! It's a tesseract! Four-dimensional space rules!
- Sun Apr 26, 2009 6:12 pm
- Forum: Development
- Topic: Special Mesh Faces
- Replies: 16
- Views: 8653
Re: Special Mesh Faces
WOW! This sounds amazing! Horizontal teleporters! Bases with drivethrough bottom! I can't wait for BZFlag 3 now!
- Sun Apr 26, 2009 6:08 pm
- Forum: Players
- Topic: what flag do you pwn with?
- Replies: 103
- Views: 52402
Re: what flag do you pwn with?
Definitely ST.
- Sat Apr 25, 2009 4:02 pm
- Forum: Help: Tactics and Playstyles
- Topic: Flag grab through wall
- Replies: 11
- Views: 3214
Flag grab through wall
I was just playing on Missile War 2.3, and I discovered that flags can be grabbed through thin walls. Some players think it's a cheat, but others don't. Please tell me what you think of this (tactic/cheat).