Search found 269 matches

by clarahobbs
Sat May 16, 2009 10:06 pm
Forum: Enhancements
Topic: Map Thumbnail
Replies: 12
Views: 2654

Re: Map Thumbnail

Um...I did read it. The images would be on the image submission system, so they couldn't be inappropriate. There could even be a section in it for "map thumbnails" and then the maintainers of the sub. sys. would know not to just allow textures there. Therefore, as I said, the only problem ...
by clarahobbs
Sat May 16, 2009 2:49 pm
Forum: Enhancements
Topic: Map Thumbnail
Replies: 12
Views: 2654

Re: Map Thumbnail

Yeah, I guess you're right about it not fixing the "wrong map" problem. But then, why would a server owner purposely put in a picture of the wrong map?
by clarahobbs
Sat May 16, 2009 2:28 pm
Forum: Enhancements
Topic: Map Thumbnail
Replies: 12
Views: 2654

Re: Map Thumbnail

I was thinking that the thumbnail could be on the ISS (not the space station) and could be made by the map maker, an admin, or the server owner. It would be chosen with -thumbnail <uri of image>.
by clarahobbs
Sat May 16, 2009 12:40 am
Forum: Enhancements
Topic: Map Thumbnail
Replies: 12
Views: 2654

Map Thumbnail

I think that it would be a cool feature for BZFlag to have a map thumbnail image when you selected a map from the list server. It would work like this: Join Game > Find Server > [select server]. There would then be a small image (200x200 or 300x300) as a preview of the map or whatever the server own...
by clarahobbs
Tue May 12, 2009 10:38 pm
Forum: Map releases
Topic: Project Meniscus
Replies: 37
Views: 8313

Re: Project Meniscus

The only reason I fell for it is because you didn't post on april fools day, at least not for me.
by clarahobbs
Tue May 12, 2009 10:33 pm
Forum: Enhancements
Topic: Sound Object
Replies: 14
Views: 4604

Re: Sound Object

This could be fun in a map there you need to follow directions "There's a hidden hole in this wall. Find it to proceed", "Look for the platform shaped like a head and stand in the left eye" :-) This could be done with a plugin and normal text. That would also be better idea for ...
by clarahobbs
Tue May 12, 2009 2:35 am
Forum: Enhancements
Topic: Sound Object
Replies: 14
Views: 4604

Re: Sound Object

I think the sounds would be downloaded before gameplay starts on the server, like texture downloading. The image submission system could be modified to be more of a "Data Submission System" and still have the old URL point to the new one for backwards-compatability. Sound cache would go in...
by clarahobbs
Fri May 08, 2009 6:57 pm
Forum: Enhancements
Topic: force field aka FF flag
Replies: 4
Views: 1736

Re: force field aka FF flag

Um, so it prevents you from shooting, but it also prevents you from being killed? Sounds like nobody would want that on an FFA, and on a CTF it would be way too powerful. Seems like it would be impossible to kill someone with this flag, which is bad. Also, the no jumping thing just adds complication...
by clarahobbs
Fri May 08, 2009 1:32 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Tank hangs in the air and won't claim on short ramps
Replies: 3
Views: 1148

Re: Tank hangs in the air and won't claim on short ramps

Well, I see several possible issues. Your BZFlag version is old. The latest for Linux is 2.0.12. Your Ubuntu version is old. The latest is 9.04. Your kernel is old. The latest version is 2.6.29.2. Your KDE version is old. The latest version is 4.2.2. Maybe none of those is the problem, but the old k...
by clarahobbs
Fri May 08, 2009 2:36 am
Forum: Screenshots & Artwork
Topic: 101
Replies: 345
Views: 208406

Re: 101

Here's my first! I got it on MoFo Pro. I know someone has bots, but I couldn't really help that... I got up to 125 after he left.
by clarahobbs
Wed May 06, 2009 7:35 pm
Forum: Servers: General Discussion
Topic: Yet another BZ host...
Replies: 1
Views: 1228

Re: Yet another BZ host...

Oh cool! I was looking for a host for some of my maps, maybe I'll send them to you. And I can have my admin team looking after the server, too.
by clarahobbs
Wed May 06, 2009 1:58 pm
Forum: Screenshots & Artwork
Topic: Bzflag Wallpaper
Replies: 8
Views: 3458

Re: Bzflag Wallpaper

Yes, I agree to remove the version number. After all, some of us use 2.0.12, some use 2.0.10, and I've even seen some that use 2.0.2 (this is no coincidence, that's so they can have fullscreen radar and no HUD)!
by clarahobbs
Tue May 05, 2009 11:12 pm
Forum: Enhancements
Topic: Team Scrambling
Replies: 6
Views: 1610

Re: Team Scrambling

YAY! I wanted something like that for a hide-and-seek plugin. That sounds so cool...
by clarahobbs
Tue May 05, 2009 2:27 pm
Forum: Enhancements
Topic: Team Scrambling
Replies: 6
Views: 1610

Re: Team Scrambling

The ratio at which a poll is accepted by the server is set in the configuration file. The default setting is .5, but it can be set to more or less by the server owner. It changes for all poll types, not just one. It would require several changes to BZFS to make each poll type have separate lengths.
by clarahobbs
Mon May 04, 2009 8:13 pm
Forum: Enhancements
Topic: Team Scrambling
Replies: 6
Views: 1610

Re: Team Scrambling

Sounds okay to me, but might be pretty hard to implement.
by clarahobbs
Fri May 01, 2009 3:48 pm
Forum: Development
Topic: Special Mesh Faces
Replies: 16
Views: 8653

Re: Special Mesh Faces

It stops shots from going through the teleporter, and instead they just ricochet off? Amazing! This can be sorta half-done now with drivethrough and shootthrough boxes in front of the teleporters, though.
by clarahobbs
Thu Apr 30, 2009 7:26 pm
Forum: Screenshots & Artwork
Topic: We want YOU to vandalize Planet MoFo.
Replies: 114
Views: 38118

Re: We want YOU to vandalize Planet MoFo.

Okay, I'll say what the phone number is now. It's 555-U-DIE.
by clarahobbs
Thu Apr 30, 2009 3:28 pm
Forum: Development
Topic: Special Mesh Faces
Replies: 16
Views: 8653

Re: Special Mesh Faces

trepan wrote:I've since added tank flag and shot flag discrimination. As well,
you can now block tank and shot passage by using BZDB variables.
I'm not sure I understand... do you mean that one could change server variables to make mesh faces passable by tanks or shots? That would be pretty cool.
by clarahobbs
Wed Apr 29, 2009 4:27 pm
Forum: Screenshots & Artwork
Topic: BZFlag 2.0.12 header image
Replies: 1
Views: 1737

BZFlag 2.0.12 header image

I noticed that BZFlag 2.0.12 still has the menu header image that says "2.0.10". I modified it in the gimp to say the correct version number. If you have 2.0.12, please enjoy this more correct image!
by clarahobbs
Wed Apr 29, 2009 4:23 pm
Forum: Fansites
Topic: BZFlag Map Review Blog
Replies: 10
Views: 5195

BZFlag Map Review Blog

I have just created the BZFlag map review blog. Please come check it out!
by clarahobbs
Tue Apr 28, 2009 2:32 pm
Forum: Enhancements
Topic: Bz Spell Check?
Replies: 6
Views: 1554

Re: Bz Spell Check?

It seems to me that 90% of the time someone chats, it is not in complete, well-formed sentences with all words spelled correctly. Of that 90%, 99% is done that way on purpose. There is no reason for spell checking IMO.
by clarahobbs
Sun Apr 26, 2009 11:48 pm
Forum: Players
Topic: Who Have The Best Avatar ?
Replies: 85
Views: 38920

Re: Who Have The Best Avatar ?

Mine! It's a tesseract! Four-dimensional space rules!
by clarahobbs
Sun Apr 26, 2009 6:12 pm
Forum: Development
Topic: Special Mesh Faces
Replies: 16
Views: 8653

Re: Special Mesh Faces

WOW! This sounds amazing! Horizontal teleporters! Bases with drivethrough bottom! I can't wait for BZFlag 3 now!
by clarahobbs
Sun Apr 26, 2009 6:08 pm
Forum: Players
Topic: what flag do you pwn with?
Replies: 103
Views: 52402

Re: what flag do you pwn with?

Definitely ST.
by clarahobbs
Sat Apr 25, 2009 4:02 pm
Forum: Help: Tactics and Playstyles
Topic: Flag grab through wall
Replies: 11
Views: 3214

Flag grab through wall

I was just playing on Missile War 2.3, and I discovered that flags can be grabbed through thin walls. Some players think it's a cheat, but others don't. Please tell me what you think of this (tactic/cheat).