Search found 125 matches
- Sat Mar 28, 2009 5:27 am
- Forum: Players
- Topic: Why you play BzFlag
- Replies: 137
- Views: 71005
Re: Why you play BzFlag
i was addicted, but now i just play coz of chatting to everyone, and of course the gu league always.
- Sat Mar 28, 2009 5:17 am
- Forum: Help: Tactics and Playstyles
- Topic: What are U best at?What's your skill that makes you special?
- Replies: 87
- Views: 67882
Re: What are U best at?What's your skill that makes you special?
i have to say, i am best at crumbling green manalishi's score, love it! and yes green you're the biggest camper EVER on badgers. sw and st camping at the teles. pfft.
- Sat Mar 28, 2009 5:13 am
- Forum: Help: Tactics and Playstyles
- Topic: Your definition of a good player.
- Replies: 65
- Views: 33661
Re: Your definition of a good player.
eww zac..you named green, he just talks a lot, but a terrible player (yeah that's right green, you know what i'm talking about ). model player, orbit! outside gu, Enigma! but i have to say i <3 Gracey the most.
- Mon Mar 23, 2009 12:00 pm
- Forum: Servers: General Discussion
- Topic: ahs3:series
- Replies: 5
- Views: 1725
Re: ahs3:series
yeah thanks to zaph and ahs3 from australia
- Mon Mar 23, 2009 11:54 am
- Forum: Servers: General Discussion
- Topic: who hosts the aussie maps
- Replies: 10
- Views: 2958
Re: who hosts the aussie maps
sniper15, shuist is sniperman...he hosts the bzflag.through-ip.com
- Mon Mar 23, 2009 11:48 am
- Forum: Players
- Topic: who is your favorite map creator?
- Replies: 91
- Views: 48126
Re: who is your favorite map creator?
most of the maps are awesome, but i have to say badgerking's is THE one. Anomaly makes the most complex maps though, always take me the longest time to download his maps.
- Mon Mar 23, 2009 11:36 am
- Forum: Help: Tactics and Playstyles
- Topic: Your definition of a good player.
- Replies: 65
- Views: 33661
Re: Your definition of a good player.
1. everyone who plays fair and don't cheat, i don't care about their skill, more important is having fun.
2. campers, genohoggers (esp on MW2), people whining all the time, e.g. thru!, that hit..., bs, etc, and people just keep writing stuff after they get killed, e.g. ..., ??, lucker, wtf etc.
2. campers, genohoggers (esp on MW2), people whining all the time, e.g. thru!, that hit..., bs, etc, and people just keep writing stuff after they get killed, e.g. ..., ??, lucker, wtf etc.
- Sat Feb 14, 2009 4:57 am
- Forum: Servers: General Discussion
- Topic: t-com and 100.zaphod.fr
- Replies: 2
- Views: 1250
Re: t-com and 100.zaphod.fr
zaph = best, always
- Sun Feb 08, 2009 2:17 am
- Forum: Help: Tactics and Playstyles
- Topic: Ratfink's BZFlag Tutorial - 1. The MoFo Jump
- Replies: 13
- Views: 4281
Re: Ratfink's BZFlag Tutorial - 1. The MoFo Jump
i think it's a great idea if a site could be put up for all the bzflag tricks, the Mofo Jump is quite a hard trick to get hold of. Maybe you practise a lot and get the right timing for the mofo roof jump, but you won't be able to do it on other maps where the height of the platform above you would b...
- Thu Jan 01, 2009 9:36 am
- Forum: Servers: General Discussion
- Topic: why genocide on ctf maps?
- Replies: 50
- Views: 11394
Re: why genocide on ctf maps?
Bullet Catcher: i'm not saying there aren't ways to stop opposing teams from getting geno, i know all those tactics you've suggested. that's not my main concern. My concern isn't about what ways one can get geno to rack up points or how one could stop the opposing teams from getting geno, but rather...
- Sat Dec 27, 2008 8:11 am
- Forum: Works In Progress
- Topic: No Guts, No Glory! 2 team CTB [Capture the Base]
- Replies: 3
- Views: 1834
the tk is really a problem though, there are too many times when players from behind don't care about teammates in front and just tk them, very frustrating at times. i think if it's a public map then tk should kill the tker, it has to be otherwise tkers could mess it up quite badly. gameplay is awes...
- Sat Dec 27, 2008 8:06 am
- Forum: Servers: General Discussion
- Topic: why genocide on ctf maps?
- Replies: 50
- Views: 11394
- Sat Dec 20, 2008 3:51 am
- Forum: Players
- Topic: New idea. need some imput.
- Replies: 11
- Views: 3364
i don't think it'll be easy to cap, as each team spawns around the others' base, i suggest a few flags to be added too, but only those which give you a slight advantage, i.e. tiny, narrow, ib, sb is great, se and cl definitely. limited shots on these flags would be fun i think, although maybe not ti...
- Fri Dec 19, 2008 2:37 am
- Forum: Players
- Topic: what players do you enjoy playing with??
- Replies: 18
- Views: 5240
- Thu Dec 18, 2008 12:39 pm
- Forum: Players
- Topic: what players do you enjoy playing with??
- Replies: 18
- Views: 5240
- Thu Dec 18, 2008 12:36 pm
- Forum: Servers: General Discussion
- Topic: Missile Wars 2
- Replies: 27
- Views: 7996
- Tue Dec 16, 2008 3:33 am
- Forum: Servers: General Discussion
- Topic: why genocide on ctf maps?
- Replies: 50
- Views: 11394
looks like people are treating geno as it should be not just a score pumper, a good start i guess, though i have to say although this thread is for some reason directing more at missile wars it would be much appreciated if everyone on every ctf server can consider how they treat geno rather than wha...
- Mon Dec 15, 2008 5:21 am
- Forum: Servers: General Discussion
- Topic: why genocide on ctf maps?
- Replies: 50
- Views: 11394
ok, this might go on a bit, but how do you learn ways to keep the opposing team from acquiring and using geno? I've tried to get geno and just sit in my base so that there would be no team geno kills and everyone can get a game going, but then there are people saying how that is lame etc.. What i'm ...
- Fri Dec 12, 2008 1:10 pm
- Forum: Servers: General Discussion
- Topic: why genocide on ctf maps?
- Replies: 50
- Views: 11394
- Thu Dec 11, 2008 5:13 am
- Forum: Help: Tactics and Playstyles
- Topic: Good tips for newbies to bzflag
- Replies: 55
- Views: 24831
Cl is very good mainly because you wouldn't know where they are facing. The Cl player could choose to rico off a wall, or to hit them straight, or to back up and pretend they're moving away and then hit you. In general it isn't that useless, unless you jump. and only a bad jump will get you killed e...
- Mon Dec 08, 2008 5:46 am
- Forum: Servers: General Discussion
- Topic: why genocide on ctf maps?
- Replies: 50
- Views: 11394
ahh i also forgot to mention: i am suggesting a modification of genocide, e.g. time limit etc, or removal of genocide on ctf maps, but it is not so that the map can be more popular. Popularity is not as important as gameplay. By removing geno a few people might not go to that map anymore because all...
- Mon Dec 08, 2008 5:27 am
- Forum: Servers: General Discussion
- Topic: why genocide on ctf maps?
- Replies: 50
- Views: 11394
ok let me give an example: dilidili on missile wars, his score was 700-400, during all that time there was not a single ctf. he almost just dominated the game for most of the day. as i said genocide is supposed to be a tactic, and that if people don't want to use it for tactic that is there choice i...
- Thu Dec 04, 2008 3:49 pm
- Forum: Players
- Topic: LAG LAG and more Lag
- Replies: 26
- Views: 7374
- Thu Dec 04, 2008 3:45 pm
- Forum: Servers: General Discussion
- Topic: why genocide on ctf maps?
- Replies: 50
- Views: 11394
this really isn't directed at missile wars 2...rather ctf overall. it's just missile wars is such a good example as there are clear bases and genocide is in the middle. Take Overlord for example, geno there would be much more valuable tactical wise and it could really give your team an edge, but it ...
- Wed Dec 03, 2008 6:11 am
- Forum: Servers: General Discussion
- Topic: why genocide on ctf maps?
- Replies: 50
- Views: 11394
why genocide on ctf maps?
i've always wondered...why have geno flags on ctf maps?? if it's ctf, then it is not about the score, and the only thing geno does is make the user get lots of points at once. more and more people now go for geno flags rather than the opposition's team flags, so they could get lots of points, but do...