Search found 128 matches
- Wed Oct 08, 2008 9:47 pm
- Forum: Help: Map Making
- Topic: I want ALL the faces of my mesh to be drawn
- Replies: 2
- Views: 1285
I want ALL the faces of my mesh to be drawn
So, I'm making a platform you can jump on from underneath; it works, but the bottom of it is not draw 8untill you jump on-top of it define os mesh vertex -1 -1 0 vertex 1 -1 0 vertex 1 1 0 vertex -1 1 0 vertex -1 -1 1 vertex 1 -1 1 vertex 1 1 1 vertex -1 1 1 face #south vertices 0 1 5 4 endface face...
- Sun Oct 05, 2008 7:39 pm
- Forum: Map releases
- Topic: The Castle
- Replies: 7
- Views: 2392
Re: Up for 12hrs
teppic.homelinux.net:5150 Doesn't seem to be running there. I'm hosting it on bz.eemta.org:5155 :) Looks like a cool map. Thanks; 'teppic.homelinux.net' is a site where you can upload a bzw and a *.conf file and it's hosted for about 12 hrs, after that time, I had to manually upload the files again...
- Thu Oct 02, 2008 7:14 pm
- Forum: Fansites
- Topic: A rough BZFlag review...
- Replies: 7
- Views: 4079
- Wed Oct 01, 2008 2:39 am
- Forum: Fansites
- Topic: A rough BZFlag review...
- Replies: 7
- Views: 4079
- Mon Sep 29, 2008 11:31 pm
- Forum: General Map Making Discussions
- Topic: If you find a good new map....
- Replies: 11
- Views: 3922
One thing I have noticed is that once your map gets on the front page (which is usually only 5-6 players) many more people join. This phenomenon happened a couple of days ago, actually. The map at first had 4 people, for about 30 minutes, then it had 6 for 15, then within 5 minutes, the server had ...
- Mon Sep 29, 2008 7:55 pm
- Forum: General Map Making Discussions
- Topic: If you find a good new map....
- Replies: 11
- Views: 3922
- Mon Sep 29, 2008 7:24 pm
- Forum: General Map Making Discussions
- Topic: If you find a good new map....
- Replies: 11
- Views: 3922
If you find a good new map....
When browsing the server list I sometime find new maps that I think are great; but all the players are on older "tried-and-true" maps. If you go to one of these popular maps and say something like, "Hey, I found this new map, it's up at IP:Port it looks pretty fun, anyone want to try ...
- Mon Sep 29, 2008 4:36 am
- Forum: Players
- Topic: What is your favorite team color?
- Replies: 44
- Views: 16591
- Mon Sep 29, 2008 1:48 am
- Forum: Map releases
- Topic: The Castle
- Replies: 7
- Views: 2392
Up for 12hrs
teppic.homelinux.net:5150MARINES wrote:WOW! good job! It looks really cool. Can't wait to play it
- Sun Sep 28, 2008 9:47 pm
- Forum: Map releases
- Topic: The Castle
- Replies: 7
- Views: 2392
- Sun Sep 28, 2008 9:35 pm
- Forum: Map releases
- Topic: The Castle
- Replies: 7
- Views: 2392
- Sun Sep 28, 2008 12:49 am
- Forum: Works In Progress
- Topic: What would YOU like to see in this map?
- Replies: 4
- Views: 1805
- Sun Sep 28, 2008 12:23 am
- Forum: Map releases
- Topic: The Castle
- Replies: 7
- Views: 2392
- Sun Sep 28, 2008 12:17 am
- Forum: Map releases
- Topic: The Castle
- Replies: 7
- Views: 2392
The Castle
Creation Method-- iBZEdit and TextEdit License-- Creative Commons Attribution-Noncommercial-Share Alike http://creativecommons.org/licenses/by-nc-sa/3.0/us/ Play-Style-- CTF Teams-- Blue vs. Red Superflags- lots bad flags--WA, ->, <-; shake in 1s antidote flags-- yes This map is perfectly symmetrica...
- Sat Sep 27, 2008 3:18 am
- Forum: Works In Progress
- Topic: What would YOU like to see in this map?
- Replies: 4
- Views: 1805
I almost forgot...
It's a Red vs Blue CTF
- Sat Sep 27, 2008 3:08 am
- Forum: Works In Progress
- Topic: What would YOU like to see in this map?
- Replies: 4
- Views: 1805
What would YOU like to see in this map?
I've put all the server variable in the bzw itself. The middle of the map is pretty empty, tell me what you think I should put in it. Be sure to tell me any other comments you have about it...
- Fri Sep 26, 2008 10:27 pm
- Forum: Help: Map Making
- Topic: Why wont these teleporters work?
- Replies: 6
- Views: 1443
- Thu Sep 25, 2008 7:29 pm
- Forum: Help: Map Making
- Topic: Why wont these teleporters work?
- Replies: 6
- Views: 1443
I just thought of something. The teleporters that start with '2' are on the ground, but the other teles are inside rooms that ar inside groups, could that be the problem? define castle arc name example_arc divisions 64 angle 360 position 200 300 40 rotation 0 size 20 20 1 smoothbounce matref castle_...
- Thu Sep 25, 2008 7:16 pm
- Forum: Help: Map Making
- Topic: Why wont these teleporters work?
- Replies: 6
- Views: 1443
Why wont these teleporters work?
I'm lost, none of these work-- teleporter PTower position 200.000000 300.000000 42.000000 size 0.560000 10.000000 5.000000 rotation 0.000000 border 1.120000 end link from PTower:f to 2PTower:f end link from PTower:b to 2PTower:b end teleporter 2PTower position 250.000000 276.000000 0.000000 size 0.5...
- Thu Sep 25, 2008 7:11 pm
- Forum: Help: Map Making
- Topic: how can I make this texture?
- Replies: 3
- Views: 1256
- Mon Sep 22, 2008 12:00 am
- Forum: Help: Map Making
- Topic: how can I make this texture?
- Replies: 3
- Views: 1256
how can I make this texture?
I thought this was going to be simple, it isn't. I Have 4 cones in my map, they have demintions of 20x 20y 10z-- I want to have a circle with the teams color at the point and then circles going around the cone evenly; to see what I want, I have attached my attempt... 2 of these will be blue and 2 wi...
- Sun Sep 14, 2008 6:53 pm
- Forum: General Discussion
- Topic: What view mode do you use?
- Replies: 8
- Views: 2117
- Sun Sep 14, 2008 6:45 pm
- Forum: Plug-in Releases
- Topic: AntiSpawnCamp
- Replies: 12
- Views: 8552
- Sun Sep 14, 2008 3:34 am
- Forum: Plug-in Releases
- Topic: AntiSpawnCamp
- Replies: 12
- Views: 8552
- Sat Sep 13, 2008 12:40 am
- Forum: Map releases
- Topic: Cloudy castle-- inspired by Missile War-- Updated map
- Replies: 15
- Views: 5091