Search found 986 matches
- Mon Mar 05, 2018 1:45 pm
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 357323
Re: Apocalypse In Action :: Planet MoFo
Some fun over the weekend. Since the introduction of the multiple-shot flags, we've had the problem of sometimes (fairly often) somebody else gets the points for your kill. This is caused by the extra shots (which are actually world weapons) over-writing the shot-ID-numbers of previous shots. The wa...
- Thu Mar 01, 2018 2:44 am
- Forum: Players
- Topic: Unexpected Disconnections by Servers and what to do if they happen.
- Replies: 3
- Views: 4262
Re: Unexpected Disconnections by Servers and what to do if they happen.
You may have to wait up to three minutes after a callsign goes NR (non-responsive) until the server automatically kills the connection. The reason you went NR will almost always be on your end, or somewhere in the middle, and only rarely will the server be at fault. If it's the server's problem, usu...
- Tue Feb 13, 2018 2:44 am
- Forum: Help: Map Making
- Topic: Stay Out Areas for a certain team
- Replies: 3
- Views: 4189
Re: Stay Out Areas for a certain team
The King of the Hill (KOTH) plugin also springs to mind. I am very skeptical that you will be able to get any world weapon to do team checks, but the only reason I say that is.... If it was possible someone would have already done it. But having said that... I can't remember anyone WANTING to do tha...
- Tue Feb 13, 2018 12:38 am
- Forum: General Discussion
- Topic: A pastebin for /savemsgs
- Replies: 6
- Views: 4704
Re: A pastebin for /savemsgs
I like this, Thank You Allejo.
- Sun Jan 21, 2018 3:49 pm
- Forum: Help: Map Making
- Topic: How Does a Server Allocate Flags Without "zoneflag"?
- Replies: 6
- Views: 5872
Re: How Does a Server Allocate Flags Without "zoneflag"?
It looks to me that the zone was a leftover that the mapper forgot to remove. It does not appear to do anything. It has no attribute. The Zone object Specifies a certain range in the world, and what attributes that range has. zone name example_zone position 0.0 0.0 0.0 size 1.0 1.0 1.0 rotation 0.0 ...
- Sun Jan 21, 2018 1:53 pm
- Forum: General Map Making Discussions
- Topic: Back at it
- Replies: 1
- Views: 3221
Re: Back at it
Think small, default size or smaller, a big map is never going to make it with low player counts. If it's fun 2on2, then those four players will stick around long enough to attract more players. Keep the action fast, compressed. One trick is to zone all spawns so that none happen at the outer edges....
- Wed Nov 15, 2017 11:49 pm
- Forum: General Map Making Discussions
- Topic: Map concept
- Replies: 5
- Views: 5575
Re: Map concept
What would work... They spawn in a zone with no options except to pass through an area where they cannot help but pick up a flag, then pass through a teleporter... And i'm pretty sure you can forbid the dropping of flags very effectively, but can't remember how that's done.
- Wed Nov 15, 2017 11:39 pm
- Forum: General Map Making Discussions
- Topic: Map concept
- Replies: 5
- Views: 5575
Re: Map concept
We've tried many times to "zap" flags to players, and it's always the same. It starts out looking pretty good, but very soon there are packets lost and a player does not receive the flag. Then as soon as there are players running around without their assigned flag, the whole concept falls ...
- Sat Jun 03, 2017 12:53 am
- Forum: Help: Map Making
- Topic: Box Vs Mesh
- Replies: 8
- Views: 6866
Re: Box Vs Mesh
In experiments I did in 2009.... I had seven variations of starship enterprise models with face counts from 1,000 to 100,000. My mac's BZFlag frames-per-second dropped pretty significantly as the total number of mesh faces neared 30,000. I ran public servers with these models and almost all of the p...
- Mon Jan 30, 2017 12:33 am
- Forum: Map releases
- Topic: Rain'n Frogs map for BZFlag 2.0
- Replies: 13
- Views: 6616
Re: Rain'n Frogs map for BZFlag 2.0
Bumping a very old old thread, because this map is made of awesome and needs to be seen again.
It will be seen soon.
It will be seen soon.
- Sun Jan 15, 2017 4:03 pm
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 357323
plugin prophet
Thanks to Allejo, plugin changes are now active. 1. Shot Limit Zones now display shot limit at flag pickup. (Still not perfect because i have shot limits on both zoned and unzoned AirStrike,AS flags.) 2. The much anticipated Anti-Bait is now baked into Apocalypse Team-Flag-Geno function!!! a. A high...
- Sat Jan 07, 2017 9:03 pm
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 357323
ExEx - VeeEyeEye
For year twenty seventeen I'm switching to roman numerals, but still spelling it out. ExEx - VeeEyeEye. I know, MMXVII is correct, but i don't care about correct. Map geometry changes will be large, but located in the relatively inconsequential "corner villages" that are the last remnant o...
- Tue Nov 01, 2016 1:06 am
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 357323
Re: Apocalypse In Action :: Planet MoFo
Team switching (without rejoin) was never taken into consideration when BZFlag was originally developed. At first I was quite amazed that it works at all. TeamSwitch had a rare but dangerous bug and we weren't sure what caused it. The plugin was removed around the time Airstrike and Grenade was adde...
- Sat Oct 22, 2016 8:10 pm
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 357323
Re: Apocalypse In Action :: Planet MoFo
I wanted to call RG "FIVE SECONDS TO DIE" or "52", but did not get my wish. What is not immediately apparent with RG is that it's zoned so it's NEVER in the center 30% of the map. If you picked it up in the center it would be too easy to geno the other team, especially with lots ...
- Sat Oct 22, 2016 9:41 am
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 357323
Re: Apocalypse In Action :: Planet MoFo
MG has three variables, and they all interact. Server max shots also plays a role. Change one and the way the others behave change as well. Also, lag.
You gotta experiment to find the perfect recipe. It's harder than it seems.
You gotta experiment to find the perfect recipe. It's harder than it seems.
- Fri Sep 30, 2016 12:23 pm
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 357323
Re: Apocalypse In Action :: Planet MoFo
Inappropriate callsigns will be banned.
- Wed May 25, 2016 12:10 pm
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 357323
Re: Apocalypse In Action :: Planet MoFo
Thanks to The Most Awesome Allejo, we have a new spawn algorithm plugin. All spawns are directly facing the enemy's team flag. If you fire immediately on spawn, it will be aimed at the enemy flag, It now becomes much harder for you to carry genocide. If you do get a geno kill, everybody respawns wit...
- Mon May 16, 2016 10:08 pm
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 357323
Re: Apocalypse In Action :: Planet MoFo
Soon after adding the Killer Rabbit of Caerbannog flag, I realized why it was removed the first time. It can and will kill teammates. It was nice for a day.
- Fri May 13, 2016 10:13 pm
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 357323
Re: Apocalypse In Action :: Planet MoFo
The method to test this is.... 1. Grab a team flag. 2. pull yourself into that wall, like you did before. 3. drop the team flag. 5. if the team flag stays inside the wall, in a place where it will be impossible to pick it up again, that's what i need to know. To be sure there are no possible hiding ...
- Fri May 13, 2016 4:25 am
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 357323
Re: Apocalypse In Action :: Planet MoFo
in reply to lkjhg
I am aware that there are more than a couple spots where if you do the correct actions, you can pull yourself into and through a wall.
I am interested in any spots where the team flag may be hidden inside a wall,
I am aware that there are more than a couple spots where if you do the correct actions, you can pull yourself into and through a wall.
I am interested in any spots where the team flag may be hidden inside a wall,
- Thu May 12, 2016 12:17 am
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 357323
4209
I don't usually do this, but I'm announcing a test server. This server will not be public or on the list server, and no authentication. May or may not be running at any time between now and Sunday. The address is Mofo.Allejo.io : 4209 The reason is that it is my third attempt at eliminating every ti...
- Sat Feb 27, 2016 10:13 pm
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 357323
Re: Apocalypse In Action :: Planet MoFo
Please don't do that.
- Thu Feb 25, 2016 1:07 am
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 357323
Re: Apocalypse In Action :: Planet MoFo
Chunks, check your private messages.
- Sun Jan 24, 2016 3:42 pm
- Forum: Plug-in Releases
- Topic: Shot Limit Zone
- Replies: 5
- Views: 3026
Re: Shot Limit Zone
just realized that... zoneflag will generate the number of flags i want, and shotLimitZone preserves shot limits... If i make a zone including all flags, that is as big as the world size... I can move flag generation completely out of the conf file, and into the bzw. Also gives me the ability to sim...
- Sun Jan 24, 2016 2:50 am
- Forum: General Discussion
- Topic: Expanding "@" but no idea on what servers
- Replies: 4
- Views: 2529
Re: Expanding "@" but no idea on what servers
Also, there are different levels of @, defined by the server owner. Some server owners give the admins wide leeway to do just about everything, other server owners give their admins the bare necessities to get the job done. These are the possible permissions, https://wiki.bzflag.org/Server_Permissio...