Search found 238 matches
- Mon Jan 17, 2005 4:45 pm
- Forum: General Discussion
- Topic: Thank you to Developers
- Replies: 13
- Views: 4993
thanks
I saw that list, and fainted when I thought I had to add 50 people to the animation. So instead I put in the devs that post on the forum :). We appreciate all of them though. That's okay, the sentiment was still well placed and appreciated for all of the Devs, even any that may be missing. There's ...
- Mon Jan 17, 2005 8:31 am
- Forum: General Discussion
- Topic: Thank you to Developers
- Replies: 13
- Views: 4993
Thank YOU
OMG! Hehe, that's pretty cool, RPG -- I loved it! Thank YOU. I'll make sure the others see it too. It's players and appreciation like yours that often make it all worth while. Very cool.
Cheers!
Cheers!
- Sat Jan 08, 2005 1:59 am
- Forum: Fansites
- Topic: Shell Shock upgrade
- Replies: 29
- Views: 11753
Re: Shell Shock upgrade
Shell Shock will be undergoing an upgrade tonight, meaning it might be down for 30 minutes or so. Not many of the changes will be visible, it's more a 'behind the scenes' thingy. ...snip... Yay.. hopefully you'll be upgrading the hard drive and memory too! Maybe even upgrade the bandwidth so we can...
- Sat Jan 08, 2005 1:30 am
- Forum: Game Releases and Versions
- Topic: BZFlag Beta for Mac (I'm making a new one)
- Replies: 24
- Views: 14387
Chandler: A) It is compiled or so it says. It just doesn't work. I didn't get any particular errors though. May be because I haven't cleaned the old builds outta the work dir. yet. B) There ARE no people that usually build BZFlag Betas for Mac. C) anyone willing to team up to do this? Sure there ar...
- Sat Jan 08, 2005 1:17 am
- Forum: General Discussion
- Topic: The Ranks
- Replies: 7
- Views: 2885
admins are here to understand you
Scorch, you are now unprobationed. I don't think any of the admins is trying to harass you. There are base rules to the boards though to keep them interesting and to keep them from degenerating into unintelligent conversation. There's a lot of personalities to cater to and accommodate, but the admin...
- Wed Jan 05, 2005 2:41 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: MacCrash
- Replies: 23
- Views: 7015
lighting
i downloaded 10.3.7 and it still crashes! ill try the ap+s thing but not for a while You did disable lighting, yes? You need to disable lighting as that is most likely what is causing the crashes. (the fact that it's driver/card dependant is why the 10.3.7 update helped some people -- the problem i...
- Mon Jan 03, 2005 9:17 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: MacCrash
- Replies: 23
- Views: 7015
turn off lighting
nevermind I got windowed mode to run! but it isn't any different from fullscreen! there is no WINDOW in WINDOWED MODE! This is normal for 1.10.* as windowed mode was never implemented for that version. Try turning off Lighting on the options menu. That should stop the crashes. The problem should be...
- Mon Jan 03, 2005 9:07 pm
- Forum: General Discussion
- Topic: Parental Supervision Gone Wrong...I Think
- Replies: 26
- Views: 9739
list server chatter
I just tried "netstat -a" and got this: TCP <Mycomputername>:<port> bzflag.secretplace.us:80 TIME_WAIT. Why would this be there when I'm not playing the game? Port 80 is an http port, not a game port. Not sure what caused that. All communications with the list server are via HTTP on port ...
- Sun Dec 12, 2004 7:47 am
- Forum: Fansites
- Topic: The Shell Shock website will be back
- Replies: 15
- Views: 9067
He Lives!
Heya Dutchrai! Glad to hear you are reviving Shell Shock. Probably the best BZ user website that has yet to exist. Look forward to seeing what you come up with. The main Bz website has also been undergoing an overhaul as well. The pace is very slow, though. If you could ever be inticed to migrate so...
- Thu Dec 02, 2004 12:40 am
- Forum: Help: Source Code / Compiling / Development
- Topic: CVS Version: Problem connecting to servers
- Replies: 2
- Views: 2433
There are separate issues/bugs coming into play there. First, the reason no servers show up is due to a bug in the registration system. You can try using a longer callsign that does not include spaces or quotes to see if that helps. Also make sure you really are running the latest by doing a cvs upd...
- Thu Oct 28, 2004 7:28 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Problems compiling on macintosh.
- Replies: 11
- Views: 4638
After make, the bzflag binary sits in src/bzflag/bzflag. You can run that directly from there on the command line. After make install, the bzflag binary is (by default) installed as /usr/local/bin/bzflag. You can likewise run that on the command line. Converting the build from a unix tool to a doubl...
- Thu Oct 28, 2004 12:54 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Problems compiling on macintosh.
- Replies: 11
- Views: 4638
The XCode project is only updated prior to a release right now. So, no. If there's someone else who is willing to maintain the XCode project and keep it up to date, I'd be more than happy to get those changes in so that building with the XCode project actually works too. I've been looking for someon...
- Thu Oct 28, 2004 12:37 am
- Forum: Help: Source Code / Compiling / Development
- Topic: 1.11 for Mac OSX?
- Replies: 8
- Views: 4505
- Thu Oct 28, 2004 12:34 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Problems compiling on macintosh.
- Replies: 11
- Views: 4638
That atomacity.h error is a ppc gcc compiler bug. Until I get access to a box that exhibits that same problem, I can't really make a work-around for the compiler bug. It works for myself and other folks compiling on Mac OS X, so builds will still be made. And if one of us gets enough energy to put t...
- Mon Oct 04, 2004 8:03 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BAD WORD FILTER
- Replies: 11
- Views: 3850
badwords file format
The sample multilingual swear lists in the bzflag source distribution's misc/ directory include details on the format of the swear file: # They are sorted in alphabetical order with one word/phrase per line. Words # are case insensitive; punctuation and white-space are irrelevant (it's okay # if pun...
- Mon Oct 04, 2004 7:54 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Flags
- Replies: 9
- Views: 3511
*sigh* No offense intended, but if you can't make sense out of one of the four venues of already existing information that I just listed, it would be my strong opinion that you probably should really reconsider trying to run a server. There's quite a bit of existing information all over the place --...
- Mon Oct 04, 2004 5:06 pm
- Forum: General Discussion
- Topic: Are you willing to test new features of bzflag?
- Replies: 92
- Views: 33523
- Mon Oct 04, 2004 4:17 pm
- Forum: General Discussion
- Topic: Are you willing to test new features of bzflag?
- Replies: 92
- Views: 33523
Everything is fine with the PL build on a WinXP Pro, SP1 system. Except that no servers are found ... That's an issue that's being worked out still. If you can't find any servers, move your existing BZFlag config files out of the way temporarily and you should find the servers. If you don't know wh...
- Mon Oct 04, 2004 4:12 pm
- Forum: General Discussion
- Topic: bzadmin tool problem
- Replies: 3
- Views: 2267
Re: bzadmin tool problem
There's not really a way to do that in 1.10 without modifying the client yourself. The next release includes a new /msg command (similar to use like /lagstats) that will let you do exactly that, though. It's just like an IRC /msg: /msg gsl The new /msg and /me commands are neat.. And yes, there is a...
- Mon Oct 04, 2004 4:01 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Flags
- Replies: 9
- Views: 3511
Re: Flags
There is a sample bzfs.conf file in the misc/ directory of the source distribution of the game. There's also an web page in there that visually shows you all of the options and lets you specify what you want named bzfs_conf.html in that same directory. You can get the source distribution from the fi...
- Mon Oct 04, 2004 3:39 am
- Forum: General Discussion
- Topic: From bzflag.org - Hmm, Interesting
- Replies: 21
- Views: 6778
Re: global list
yes i know we dont have to use it.... but i would be somewhat leary of this for public use... The global ban list makes very little sense for private servers. Aside from the big fact that rampant nuisance cheating is not exactly a problem on private servers, nobody generally knows about the server ...
- Mon Oct 04, 2004 2:05 am
- Forum: General Discussion
- Topic: How to locate a tank on the map
- Replies: 3
- Views: 2362
but i do that already
But SGI, I do that to you already, heck since hunting was added, and it doesn't do me any good avoiding your shots.SGI wrote:NOOOOOOO he going to hunting me all day!!!!!!!!!!!!!!!!!!
- Mon Oct 04, 2004 2:03 am
- Forum: General Discussion
- Topic: Conference
- Replies: 7
- Views: 2817
Re: Conference
*snip* It would probably be good to start with one conference at some place close to the center of mass of all of the players, or perhaps nearly coincident with another conference that might also be interesting (SIGGRAPH, perhaps). If successful, in future years it might be good to rotate to other ...
- Mon Oct 04, 2004 12:41 am
- Forum: General Discussion
- Topic: From bzflag.org - Hmm, Interesting
- Replies: 21
- Views: 6778
developer access and master ban lists
And I have no problem trusting the developers at this point. I would question the "mostly" part though if it included some of the often over enthusiastic non developer members of this board. Those folk don't have commit access. Everyone who has access to make commits to BZFlag has a fairl...
- Fri Sep 03, 2004 2:02 am
- Forum: Leagues: General Discussion
- Topic: Who are Fortrix?
- Replies: 4
- Views: 3867