Search found 244 matches

by Workaphobia
Wed Aug 03, 2005 5:55 am
Forum: Enhancements
Topic: Joystick sensitivity toggle
Replies: 1
Views: 1104

This is awesome! I just started playing with the source code recently, and tonight I managed to implement part two of my last post. I found that bzflag already uses a quadradic function for the joystick, which may be better than linear, but still proved kind of jerky in the lower range. I managed to...
by Workaphobia
Tue Aug 02, 2005 6:48 am
Forum: General Discussion
Topic: A Call for More Configurability
Replies: 6
Views: 3810

Question: If a client was modified to deliver the information scishop suggested, but was not in wide circulation, would it be considered an unfair advantage? In addition to his excellent list of interface improvements, I would like to see a graphical depiction of an enemy's flag when I identify them...
by Workaphobia
Mon Aug 01, 2005 2:16 am
Forum: Enhancements
Topic: Two best things that could be added to BZFlag
Replies: 7
Views: 2700

Now that I think about it, there was a map called the River that was active when 2.0 was released. It had a ramp that used physics drivers to push the player up in small increments, and took a while to take you to the top. If you tried to jump to speed things up, you often overshot the wall that the...
by Workaphobia
Mon Aug 01, 2005 12:00 am
Forum: Enhancements
Topic: Two best things that could be added to BZFlag
Replies: 7
Views: 2700

I think both ideas have been vetoed by Tim Riker, so it'll be a long time before anything related to either one will be considered. But I would like to see the ability to maneuver around gentle slopes and pyramids without having to jump.
by Workaphobia
Sun Jul 31, 2005 6:34 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Gamepad: joystick's button press doesn't register
Replies: 3
Views: 2948

Wow. I just did something I've never done before: I took a serious look at the insides of bzflag. While searching for an unrelated part of bz code, I stumbled upon ./src/common/KeyManager.cxx, where I saw that the array const char* KeyManager::buttonNames[] = { ... does not contain definitions beyon...
by Workaphobia
Sun Jul 31, 2005 2:54 am
Forum: Enhancements
Topic: Joystick sensitivity toggle
Replies: 1
Views: 1104

Joystick sensitivity toggle

I've found problems with each of the three input devices I've tried so far in my bzflag career. The keyboard gave me speedy reactions at the steep price of accuracy and dexterity. However it does have the slowdown key (A) to make climbing platforms slightly easier, and automatically reduces your tur...
by Workaphobia
Sun Jul 31, 2005 2:26 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Gamepad: joystick's button press doesn't register
Replies: 3
Views: 2948

Gamepad: joystick's button press doesn't register

I have a logitech dual action gamepad, and I'm wondering why every normal button can be assigned to a command via the input menu or the configuration file, but not the signal generated when I press either of the joysticks in (I'm not talking about the axes, but the "click"). Kcontrol recog...
by Workaphobia
Fri Jul 29, 2005 6:36 am
Forum: Servers: General Discussion
Topic: Hepcat Closed Permanently
Replies: 48
Views: 16119

If you're still reading this cosmos, I'd like to thank you for keeping the server up as long as you did. I remember the hepcat pillbox server as one of the first maps I played on, along with grassroots... And now they're both gone.
by Workaphobia
Sun Jul 24, 2005 2:24 am
Forum: Help: Source Code / Compiling / Development
Topic: Can't login to CVS, connection refused
Replies: 3
Views: 2877

Can't login to CVS, connection refused

Beta bzflags don't seem to like me. This time around, my problem is connecting to CVS, something that has never given me trouble before. $ cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/bzflag login Logging in to :pserver:anonymous@cvs.sourceforge.net:2401/cvsroot/bzflag CVS password: cvs [lo...
by Workaphobia
Fri Jul 15, 2005 2:05 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Is there alsa sound support in beta?
Replies: 2
Views: 1440

Thanks, DTR, that solved it. I don't know a lot about the linux sound architecture, but I've found that every program that supports alsa refers to pcm devices ("default", "surround51", etc) rather than filenames located in /dev. I have a very trivial issue which someone might wan...
by Workaphobia
Thu Jul 14, 2005 9:19 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Is there alsa sound support in beta?
Replies: 2
Views: 1440

Is there alsa sound support in beta?

I noticed in the more recent versions that there is a menu for setting a sound driver and sound device. In an attempt to get bz sound effects to play over more than just two speakers, I tried setting driver to "alsa" and device to "ch51dup". (I should note that this setup already...
by Workaphobia
Fri Jul 08, 2005 6:49 pm
Forum: Map releases
Topic: Map Pack
Replies: 5
Views: 1822

I never paid that much attention to many of the great maps out there, but I know I liked what little of your work I saw. I'm sorry to see you retire.
by Workaphobia
Fri Jul 08, 2005 5:01 pm
Forum: Bugs and Problems
Topic: Hunt problem in 2.0.3 - only allows hunting of one tank?
Replies: 6
Views: 4794

I never used it, but didn't it require making the scoreboard dissappear when you're selecting the secondary target? How about replacing it with a real selection method instead of just reimplementing a hack.
by Workaphobia
Thu Jun 23, 2005 12:23 am
Forum: Help: Source Code / Compiling / Development
Topic: Linux: ./configure fails, libcurl issues
Replies: 1
Views: 2574

Linux: ./configure fails, libcurl issues

I get the following error when I try to run the configure script: checking for curl >= 7.10.0... ./configure: line 4039: curl-config: command notfound FAILED configure: WARNING: curl-config was not found configure: error: libcurl is required. You must install it. See http://curl.haxx.se/ A quick rpm...
by Workaphobia
Wed Jun 08, 2005 9:01 pm
Forum: General Discussion
Topic: voice actors wanted
Replies: 79
Views: 27769

As cool as it sounds, the problem with this feature is that I do not want to hear an amateur’s narrating voice when I'm playing bzflag. I'd want it to sound polished and enhanced (and for some reason my mind keeps wandering back to the announcer from Super Smash Brothers). If I choose to have the so...
by Workaphobia
Fri Jun 03, 2005 7:30 pm
Forum: Enhancements
Topic: New commands...
Replies: 15
Views: 5094

If it is not a server command, shouldn't it be given a prefix other than the slash, just for the sake of consistency?

I like the other two suggestions, and yes, there should be accompanying admin permissions to control what cops can use them.
by Workaphobia
Fri Jun 03, 2005 7:26 pm
Forum: General Discussion
Topic: BZFlag Club
Replies: 14
Views: 5378

I would not suggest encouraging these kids to use online servers. All popular public servers have occasional language problems (although gamesunited seemed comparatively sheltered the last time I was on there), and the administrators probably don't need a classroom full of ten year olds to watch ove...
by Workaphobia
Tue May 31, 2005 2:01 am
Forum: General Discussion
Topic: Tank Drifting
Replies: 4
Views: 1920

I like to take a map, set the mirror to white, snow on, sky grey, and friction to the 1-8 range. Low player count BZ games are so much more fun in this ice skating mode, especially if you're the only one with shockwave. Hit-and-run all the way. :twisted:
by Workaphobia
Thu May 26, 2005 1:29 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Keybindings clarification
Replies: 0
Views: 807

Keybindings clarification

This isn't the most brilliant question, but it's been bugging me for a while - what is the difference between a keybinding marked as "down" and one marked as "up"? I've experimented with them but the only thing I've noticed is that keydown entries are for toggle settings and keyu...
by Workaphobia
Wed May 25, 2005 3:07 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: screenshots
Replies: 8
Views: 2628

I was unaware that this only worked for windows. I was slightly annoyed at wHo for asking such a simple question and now I find myself doing the same thing - how do you take a screenshot under Linux then?
by Workaphobia
Tue May 24, 2005 11:30 pm
Forum: Enhancements
Topic: flag idea -> random/drunk/bad/defective... aim
Replies: 11
Views: 3572

I think there are a few problems with the way BZFlag handles bad flags in general, but this flag sounds as worthy as any of the currently existing ones.
by Workaphobia
Mon May 23, 2005 9:16 pm
Forum: General Map Making Discussions
Topic: Map making ethics
Replies: 9
Views: 4182

Well to sue, you need to register the copyright first. Registering it can be retroactive however; you can wait until after the infringement occurs. But even if the map maker doesn't register it, it's still considered copyrighted by virtue of the fact that he made it. The only thing that allows other...
by Workaphobia
Mon May 23, 2005 3:14 am
Forum: General Map Making Discussions
Topic: Map making ethics
Replies: 9
Views: 4182

IANAL, but as far as I know, the license of bzflag itself has absolutely nothing to do with the license for someone's maps. I can see nothing wrong with editting a map locally for experimentation and learning (it'd be pretty difficult to prevent that, after all), but if you were to totally rip off a...
by Workaphobia
Sat May 21, 2005 6:47 pm
Forum: Enhancements
Topic: Flag Idea: Lightning Gun
Replies: 8
Views: 3190

I think this is an excellent idea. The short range would work well to balance its awesome power, which could be further tweaked with longer reload times. I suggest the option of reducing linear/angular velocity, to make targeting more difficult - it'd be like evading a GM sort of. As for tking, ther...
by Workaphobia
Sat May 21, 2005 6:40 pm
Forum: Enhancements
Topic: Got Shot By...
Replies: 17
Views: 5308

Yesterday I had the misfortune of playing BZFlag 1.7 because the machine I was on didn't have anything higher. It annoyed me to no end to see "Got hit by shot" with no details easily visible. This is a similar situation - it would be comparatively trivial to add in the flag of the killer, ...