Search found 154 matches
- Sun Apr 27, 2003 1:50 pm
- Forum: Leagues: General Discussion
- Topic: Championship
- Replies: 8
- Views: 5064
- Thu Apr 24, 2003 10:22 am
- Forum: Servers: General Discussion
- Topic: Server: ducati ctf
- Replies: 12
- Views: 6136
- Wed Apr 23, 2003 11:19 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: cant join my own server :(
- Replies: 8
- Views: 4560
- Wed Apr 23, 2003 11:16 am
- Forum: Servers: General Discussion
- Topic: Server: ducati ctf
- Replies: 12
- Views: 6136
ducati servers down
All ducati servers are down due to another file server crash. I cannot say when they will be back. So far the file server machine resisted all attempts of resurrection.
- Tue Apr 22, 2003 10:26 am
- Forum: General Discussion
- Topic: Fair Play ctf/ducati-style
- Replies: 7
- Views: 4133
There seems to be some controversy about the suicide issue. It never really occured to me to use that tactic until I saw the opponent team use it in a match (hello HoW :D ). In my opinion it's ok to use it, it's a bit strange, but it cannot be ruled out anyway as it's hard to distinguish an accident...
- Tue Apr 22, 2003 10:19 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: 1.7g1 - any "advantage" over older clients?
- Replies: 3
- Views: 2742
1.7g1 got some bug fixes and new features, most of it is small stuff. New features include ability to edit text fields and more GUI options (radar size, mouse sensitivity). The latter might help you to dodge shost better when you prefer a big radar, but then peopel runnin ghigher resolutons always h...
- Tue Apr 22, 2003 10:11 am
- Forum: Enhancements
- Topic: honor and skill system
- Replies: 1
- Views: 2181
This sounds somewhat similar to the karma system that we want to implement. The main difference seems to be that your way most data would be collected automatically and is also multi-dimensional (not only karma/honor, but also skill). For the karma system the idea was to allow players to rate other ...
- Mon Apr 21, 2003 10:34 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: lost packets using 1.7g1
- Replies: 8
- Views: 3983
/lagstats shows something like:
Which means that the current exponentially smoothed lag average is at 150ms round-trip time, that there have been 327 lag pings since the player joined of which 10 haven't been answered by the player.
Code: Select all
Chestal : 150ms (327) 10 lost
- Sun Apr 20, 2003 7:04 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: lost packets using 1.7g1
- Replies: 8
- Views: 3983
- Sun Apr 20, 2003 3:45 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: lost packets using 1.7g1
- Replies: 8
- Views: 3983
Without further proof I'd just say it is coincidence at is not related to the bzflag version at all. What makes Iron Foot think so anyway? The number of lost packets displayed in /lagstats? This is the number of lag ping packets for which the server did not receive a reply from this particular playe...
- Sat Apr 19, 2003 10:23 am
- Forum: General Discussion
- Topic: Fair Play ctf/ducati-style
- Replies: 7
- Views: 4133
In general I agree with what you wrote. When it's 2vs3, however, capturing is almost always unfair - unless the 2 players are very good. When teams have the same number of players, but skill levels are extremely different, it gets frustrating for the weaker team fast. I'd suggest to try to even out ...
- Mon Apr 14, 2003 4:31 pm
- Forum: Leagues: General Discussion
- Topic: The Big League Cleanup
- Replies: 5
- Views: 3384
The Big League Cleanup
The long awaited cleanup which will eliminate dead player logins and teams will finally take place. You can take a look at http://www.bzflag.org/league/cleanup.php for a preliminary list of teams and players which will get removed. I used a simple rule to find dead teams: Any team is dead, when none...
- Fri Apr 04, 2003 3:49 pm
- Forum: Enhancements
- Topic: demos
- Replies: 5
- Views: 3731
- Thu Apr 03, 2003 9:41 am
- Forum: Enhancements
- Topic: AI: could it be improved?
- Replies: 6
- Views: 3659
I don't think there have ever been other robots in bzflag (cannot say for sure, but it would really surprise me). The need for smarter robots is there - no doubt about it. This problem has been discussed before elsewhere. Consensus is that robots should be modules that are not part of the bzflag exe...
- Mon Mar 03, 2003 5:41 pm
- Forum: Servers: General Discussion
- Topic: Looging
- Replies: 2
- Views: 2943
- Fri Feb 28, 2003 4:51 pm
- Forum: Servers: General Discussion
- Topic: Server: ducati ffa
- Replies: 10
- Views: 5924
- Thu Feb 27, 2003 11:16 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Can't compile
- Replies: 3
- Views: 3314
Which is just warnings, but still Me no likey.. Me, neither. The problem is the difference between pre-3.0 g++ and current g++. As bzflag doesn't use something like autoconf, we'd have to create new make targets, maybe linux-newgcc or something. We'll probably think of something after the 1.7g2 rel...
- Sun Feb 23, 2003 10:26 pm
- Forum: Leagues: General Discussion
- Topic: Challenge
- Replies: 19
- Views: 9379
Any news about a FFA league? , maybe a site ore maybe is there a plan is future? No. If it is goign to be integrated into the current league site, there are two things which must be done first: a) Valoche must finish his rewrite, b) people who'd liek to play FFA should think of details how to do it...
- Wed Feb 19, 2003 3:45 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZflag freezes my system at random times
- Replies: 76
- Views: 36264
- Mon Feb 17, 2003 1:56 pm
- Forum: News & Announcements
- Topic: upcoming 1.7g2 release
- Replies: 45
- Views: 22703
- Sat Feb 15, 2003 4:17 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: "Cheater" kick
- Replies: 5
- Views: 3374
Are these two servers running up-to-date CVS code? After the checks have been introduced they have been relaxed several times. I'm regularly checkign ducati log files to see whether there are kicks for speeding. During the last 2 or 3 weeks there might have been one wrong kick as far as I can tell (...
- Sat Feb 15, 2003 4:13 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Lag issues
- Replies: 10
- Views: 5153
the G0 client sent a lot of extra data. CVS and G2 should lower the number of updates that are sent but still be playable, this should help out the modem users. Uhm, maybe I forgot about a small change, but the one big change that has been made was from e4 to e6 where throttling of the client send ...
- Wed Feb 12, 2003 9:29 pm
- Forum: Servers: General Discussion
- Topic: Server: ducati ffa
- Replies: 10
- Views: 5924
- Tue Feb 04, 2003 12:18 pm
- Forum: News & Announcements
- Topic: upcoming 1.7g2 release
- Replies: 45
- Views: 22703
Re: upcoming 1.7g2 release
[ beside that i would suggest unattached cofigurable mouse and message areas so that different heights/sizes for both areas become possible. bezee I don't quite get this. The real size (in pixels) of the mouse boxes now depends on the dimensions of the main view and the mouse box size settings. Thu...
- Mon Feb 03, 2003 1:15 pm
- Forum: Leagues: General Discussion
- Topic: Substitutions
- Replies: 5
- Views: 4458
Substitutions
It has been the policy, to allow teams to change players during a match. This allows teams which show up with more than 3 (or 2) players to give everyone a chance to play or replace a player which has some unexpected problems. There has always been some discussion whether subbing is fair or not, how...