Search found 55 matches

by adameros
Sun Oct 25, 2009 10:20 pm
Forum: Players
Topic: Dream Team
Replies: 9
Views: 3293

Dream Team

As players have different styles and every map has a different feel, what is your dream combination of players and map?

Pick a map and pick the people on your side.
by adameros
Fri Oct 09, 2009 10:16 pm
Forum: Enhancements
Topic: Flags to encourage team work...
Replies: 9
Views: 3037

Flags to encourage team work...

Last night I was trying to find people to buddy up with to try to cover each other and get some good crossfire action going, with little success. People just went out and started blasting with little regard for what their team mates were doing. I was wondering if people would be open to flags that r...
by adameros
Thu Oct 08, 2009 10:57 pm
Forum: General Discussion
Topic: In game advertising
Replies: 16
Views: 3928

Re: In game advertising

Some games already have advertising in them. Be it crosses (religious marketing) or the map maker putting their name as part of the map. I would say, as long as the advertising fit the feel of the game, like bill boards in maps that look like cities, it would probably be fine. But if the ads distrac...
by adameros
Wed Oct 07, 2009 4:43 pm
Forum: Enhancements
Topic: Area lights.
Replies: 9
Views: 2577

Area lights.

Right now, it appears there is an ambient light the permeates the world, when you play. I think it would be interesting to have spot lighting. Let's say you want a warehouse, like at the end of Indiana Jones and the Lost Ark, you would like well light main aisles, but the side aisles need to be bask...
by adameros
Wed Oct 07, 2009 4:27 pm
Forum: Enhancements
Topic: Steamroller Speed Factor
Replies: 5
Views: 1584

Re: Steamroller Speed Factor

I suck with SR, I seem more likely to accidentally run over a team mate than an opponent. I usually ditch it as fast as I can for that reason.
by adameros
Mon Oct 05, 2009 9:29 pm
Forum: Enhancements
Topic: Mortars...
Replies: 4
Views: 1392

Mortars...

This would, admittedly, be a hard weapon to use, but I think it would be an interesting experiment to have mortars, so you can lob shots over walls.
by adameros
Mon Oct 05, 2009 9:24 pm
Forum: Enhancements
Topic: Building a better chicken...
Replies: 3
Views: 1190

Building a better chicken...

I think it would be interesting to see a mod that let's a person build up their tank. When they get kills they get a benefit, like their tank goes fast or they get more shots, faster shots, more range, or jump higher. The trade off is, if they get shot, they go back to a basic tank. Which means the ...
by adameros
Fri Sep 18, 2009 6:48 pm
Forum: Enhancements
Topic: Bump mapping for ricochet.
Replies: 3
Views: 1543

Bump mapping for ricochet.

It would be nice to be able to load in a bump map for surfaces that would affect how shots bounce. Sometimes ricochet is a little too accurate... (Plus is would make it so lasers were not quite so over powering)
by adameros
Fri Sep 18, 2009 6:02 pm
Forum: Enhancements
Topic: Noise...
Replies: 5
Views: 1597

Re: Noise...

I lieu of noise, you can slowly turn, while repeatedly clicking the right mouse button. When someone roughly in front of you, their name will pop up (unless they have stealth). It's a nice trick to know, though some people will assume you are cheating because you can track them down so quickly.
by adameros
Thu Sep 17, 2009 10:24 pm
Forum: General Map Making Discussions
Topic: Camping should be endorsed
Replies: 11
Views: 3108

Re: Camping should be endorsed

When I'm playing defensively, like protecting the base, I camp all the time. I wish I could convince one or two other people to camp with me, so we could get some good crossing lines of fire.
by adameros
Thu Sep 17, 2009 10:22 pm
Forum: General Map Making Discussions
Topic: Maps I'd like to see hosted again
Replies: 23
Views: 6994

Re: Maps I'd like to see hosted again

I saw Fairground was up the other night. It was a blast.
by adameros
Thu Sep 17, 2009 10:18 pm
Forum: Map Editors
Topic: Can anyone recommend tutorials for map making?
Replies: 6
Views: 5871

Can anyone recommend tutorials for map making?

I DL'd blender and the BZF plugin and started trying to make a map, but after a couple hours I was pretty frustrated trying to figure out how to move things around, figure out scale, etc.

A text tutorial would be good, a video (youtube?) one would be great.
by adameros
Thu Sep 17, 2009 10:16 pm
Forum: Enhancements
Topic: Noise...
Replies: 5
Views: 1597

Noise...

A night or two ago I was playing Mystic Valley and it occurred to me, it would be great if tanks made noise while moving, and moving through some things like brush would also make noise.
by adameros
Thu Sep 17, 2009 10:12 pm
Forum: Enhancements
Topic: Line of sight radar.
Replies: 1
Views: 915

Line of sight radar.

A mod that I think would be fun would be to have radar be line of sight (still 36o degree view, though). This would make it easier to do ambushes.

Or, as an alternative, a wall type that blocks radar.
by adameros
Tue Sep 15, 2009 11:25 pm
Forum: Enhancements
Topic: Bubble Shield
Replies: 5
Views: 2113

Re: Bubble Shield

I like the idea, but I would add that the shield flag should take multiple hits before failing. Or even better, make it last a certain amount of time, it is impervious, but you can't fire you gun while the shield is nor can you drop the flag. Essentially, you become a moving wall to protect your tea...
by adameros
Tue Sep 15, 2009 11:20 pm
Forum: Enhancements
Topic: Crazy idea: A distributed map.
Replies: 11
Views: 2234

Crazy idea: A distributed map.

Have teleports that take you to a teleport on a different map. Imagine a meta-world tankers could wander and battle, and there would be warps that would take them to other maps, so you could emulate scale. And while it would make for interesting opportunities for interlocking maps, the biggest advan...
by adameros
Mon Aug 17, 2009 8:10 pm
Forum: Help: Tactics and Playstyles
Topic: Mouse Vs. Keyboard
Replies: 274
Views: 241902

Re: Mouse Vs. Keyboard

I use KB, because I usually play on my laptop (on my lap, with no room for a mouse).
by adameros
Wed Aug 12, 2009 2:10 am
Forum: Enhancements
Topic: Team controled auto guns.
Replies: 13
Views: 3558

Re: Team controled auto guns.

"requires out of the box thought"

This is a bad thing? O_o
by adameros
Fri Aug 07, 2009 8:14 pm
Forum: Servers: General Discussion
Topic: Hosting question
Replies: 3
Views: 1914

Re: Hosting question

Is there a good ration for the amount of bandwidth needed per player when hosting?

I just got my FiOS connection 25Mb out and 15Mb in. How many players would that be good for?
by adameros
Fri Aug 07, 2009 7:48 pm
Forum: Map releases
Topic: Hold The Flag tower version two by ratatosk
Replies: 9
Views: 2390

Re: Hold The Flag tower version two by ratatosk

I like this one. I kind of wish it had more stuff to figure out, though.
by adameros
Fri Aug 07, 2009 7:29 pm
Forum: Bugs and Problems
Topic: Am I missing a DLL or something?
Replies: 8
Views: 3583

Re: Am I missing a DLL or something?

That seems to work. In windows mode it looks the view if suffering from a moire effect, but there is a picture now.

Thanks!
by adameros
Fri Aug 07, 2009 6:04 pm
Forum: Enhancements
Topic: Territorial control...
Replies: 7
Views: 1828

Re: Territorial control...

Maybe not in the initial version, but if someone wanted to up the difficulty, you could have a world variable that would specify how many seconds someone had to hold the base to change it's color.
by adameros
Fri Aug 07, 2009 5:18 pm
Forum: Enhancements
Topic: Multiple Flag Holding
Replies: 5
Views: 1516

Re: Multiple Flag Holding

I like the idea as well, but I think you would need to divide the flags between offensive and defense, and you could only hold a maximum of one of each.
by adameros
Fri Aug 07, 2009 4:51 pm
Forum: Fansites
Topic: BZFlag Map Review Blog
Replies: 10
Views: 5195

Re: BZFlag Map Review Blog

Can't wait to see the review for the Turret Defense map.
by adameros
Fri Aug 07, 2009 4:21 pm
Forum: Bugs and Problems
Topic: Am I missing a DLL or something?
Replies: 8
Views: 3583

Re: Am I missing a DLL or something?

It's version 2.0.10, and I downloaded it from SourceForge.net. The file was bzflag-2.0.10.exe