Search found 260 matches
- Fri Nov 23, 2007 7:47 pm
- Forum: Map releases
- Topic: Elevators & Escalators
- Replies: 9
- Views: 5061
This looks really interesting, flying_popcorn. Is it hosted anywhere? Edit: I noticed that the only way to successfully move on the escalators is to remain perfectly still. Driving forwards causes you to stop, and backwards makes you fall back down backwards. This is not a huge problem, but will con...
- Fri Nov 16, 2007 10:17 pm
- Forum: Servers: General Discussion
- Topic: Ultimate Server and Map.
- Replies: 17
- Views: 9187
Well I disagree with A Distraction, I don't really like Mofo, there's too much, uh, immaturity, to put it bluntly. Not that its not great. Personally I like Bloodbath, because of its major strategical and teamwork element (unlike most other ctf servers). No, I don't think it is a noob sponge (at le...
- Fri Nov 16, 2007 3:21 am
- Forum: Servers: General Discussion
- Topic: Ultimate Server and Map.
- Replies: 17
- Views: 9187
- Fri Nov 02, 2007 10:05 pm
- Forum: Map releases
- Topic: Adventure in the hills rabbit hunt
- Replies: 31
- Views: 12170
No, remember there is _noClimb 0 on it. When me and ahs3 were playing it it was actually quite fun, and because there are no flat faces, the battles between players as they fight are more intense. It is surprisingly easy to maneuver on the hills. Well, good. I hope it turns out well for you. For th...
- Fri Nov 02, 2007 8:05 pm
- Forum: Map releases
- Topic: Adventure in the hills rabbit hunt
- Replies: 31
- Views: 12170
Great, no horizontal surfaces. This means no flags, and the gameplay is severely limited (or different to an extent beyond my comprehension?). As of yet, it is more a work of art than a playable map. It may be more suited for a version of BZFlag that allows flags to be placed on slopes, and tanks ar...
- Fri Oct 26, 2007 12:54 am
- Forum: General Map Making Discussions
- Topic: Mountian Fighting
- Replies: 2
- Views: 2499
- Sun Oct 21, 2007 6:24 pm
- Forum: Help: Server Setup and Administration
- Topic: Can't Spawn
- Replies: 6
- Views: 2938
Could you tell us your OS, BZFLag version, type of internet connection? You know, the usual rundown of specs. Any errors in BZFS? It might just be lag. Maybe you could attach the map and/or config files in your post. It might be that you have 1000 flags in your map or something. And make sure your g...
- Thu Oct 11, 2007 3:40 am
- Forum: Help: Map Making
- Topic: Help with Map
- Replies: 2
- Views: 1919
Your map cannot be run because your map file has things in it unknown to BZFS. I simply deleted most of the options section so I could run it, and here is a screenshot [included at the bottom]. I suggest you take another look at the man pages or the wiki to familiarize yourself with the different se...
- Mon Oct 01, 2007 1:08 am
- Forum: Works In Progress
- Topic: Claustrophobia - beta complete
- Replies: 18
- Views: 8552
You can use other peoples' textures on your map, but you need to get permission to use those textures as needed. And why would you need to submit images in the first place if you could just use somebody else's? Unless yours aren't very original or specific to your map. And could you tell us what is ...
- Sat Sep 29, 2007 12:36 am
- Forum: Prefabs and Map Objects
- Topic: 3 legged box
- Replies: 12
- Views: 8206
- Mon Sep 24, 2007 2:46 am
- Forum: Help: Map Making
- Topic: Trouble with spawnzones
- Replies: 5
- Views: 2292
I listened to it, and overall, I thought it was good. Your content was focused and concise, however, I think it was almost a little too concise. You even skipped the tactics section (not that I would need it, though). I understand that this kind of an undertaking costs money and time, but if you get...
- Fri Sep 21, 2007 2:26 am
- Forum: General Map Making Discussions
- Topic: Suggestions for XLR8N's maps
- Replies: 4
- Views: 3136
- Fri Aug 31, 2007 12:15 am
- Forum: Game Releases and Versions
- Topic: [OUTDATED] 2.1.14 Pre-Alpha Test version
- Replies: 30
- Views: 22358
I'm not sure how much I like being able to move around using the keyboard and navigate the menus at the same time. I think alot of people might get annoyed if they are trying to stay in one place and change some settings only to find themselves in the middle of a firefight, in the water, or in some ...
- Wed Aug 29, 2007 3:20 am
- Forum: Servers: General Discussion
- Topic: Your Thoughts on Planet MoFo's Week of the Rabbit Hunt
- Replies: 8
- Views: 5507
I was looking foward to the Week of the Rabbit hunt for a good part of the summer. To tell you the truth, I was a little dissapointed with how things turned out. Sure it was fun at the beginning stages, and even in the testing stages. These were times when the vibe and the publicity hadn't really ca...
- Thu Aug 23, 2007 9:49 pm
- Forum: Servers: General Discussion
- Topic: BZFlagr.net :: Map Hosting
- Replies: 4
- Views: 3073
- Thu Aug 23, 2007 7:13 pm
- Forum: Plug-in Development
- Topic: 2 way Htf
- Replies: 25
- Views: 15539
You could just make the red team spawn around blue base and the blue team spawn around red base. They still have to cap a flag and it's like HTF. I've seen it on a map recently but I can't remember which one. It was like that for a while (I don't know if it still is) on Louman's Alpine Assault. It ...
- Sun Aug 19, 2007 5:03 pm
- Forum: Map releases
- Topic: Missile Wars Remixed! (release version)
- Replies: 11
- Views: 4696
- Sun Aug 19, 2007 2:28 am
- Forum: Map releases
- Topic: Army of One's latest map--Thw Wilderness-return of
- Replies: 10
- Views: 4805
I'm not sure exactly why this topic was resurfaced, as it has been dead for over a year. As far as I know, The Wilderness has also been down for quite a while. If I remember correctly, it was because it wasn't very popular. It was a shame too, because I thought it was a cool map. Also interesting th...
- Sat Aug 18, 2007 10:12 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: will it run on high settings well with..
- Replies: 9
- Views: 4006
- Sat Aug 18, 2007 2:30 pm
- Forum: Help: Map Making
- Topic: Can't stop lagging thru walls
- Replies: 12
- Views: 4383
- Sat Aug 18, 2007 1:14 am
- Forum: General Map Making Discussions
- Topic: MDG's Freeform Map Challenge '07!
- Replies: 10
- Views: 7817
- Thu Aug 16, 2007 7:29 pm
- Forum: Map releases
- Topic: Its High :)
- Replies: 6
- Views: 2444
Looks good and playable, one suggestion I'd like to make is to add some teleporters, which would make getting around a lot easier. Also, when I tested it with iBZEdit, the bases weren't in there, make sure you actually added them. As for options, tell me what map editor you have and I might be able...
- Thu Aug 16, 2007 4:55 am
- Forum: Help: Map Making
- Topic: cant spawn my team flags right....
- Replies: 5
- Views: 1823
- Wed Aug 15, 2007 9:15 pm
- Forum: Map releases
- Topic: Castles in the Sky
- Replies: 13
- Views: 5325
I like the general arrangement of objects for the castle. My only reserve in that regard is that the interior base section of the castles are a little cramped and it's a little hard to move around in there. Also, the map itself seems a little open. I don't think too many people are going to accident...