Search found 260 matches

by Triumph of the Soul
Fri Nov 23, 2007 7:47 pm
Forum: Map releases
Topic: Elevators & Escalators
Replies: 9
Views: 5061

This looks really interesting, flying_popcorn. Is it hosted anywhere? Edit: I noticed that the only way to successfully move on the escalators is to remain perfectly still. Driving forwards causes you to stop, and backwards makes you fall back down backwards. This is not a huge problem, but will con...
by Triumph of the Soul
Fri Nov 16, 2007 10:17 pm
Forum: Servers: General Discussion
Topic: Ultimate Server and Map.
Replies: 17
Views: 9187

Well I disagree with A Distraction, I don't really like Mofo, there's too much, uh, immaturity, to put it bluntly. Not that its not great. Personally I like Bloodbath, because of its major strategical and teamwork element (unlike most other ctf servers). No, I don't think it is a noob sponge (at le...
by Triumph of the Soul
Fri Nov 16, 2007 3:21 am
Forum: Servers: General Discussion
Topic: Ultimate Server and Map.
Replies: 17
Views: 9187

Remember to differentiate between servers and maps. Many people like the map "Bloodbath", but many times they forget that it is being hosted on BZFX. "Industrial Battle" is also a map, not a server (I believe it is being hosted on Fairserve nowadays). My favorite server/group of ...
by Triumph of the Soul
Fri Nov 02, 2007 10:05 pm
Forum: Map releases
Topic: Adventure in the hills rabbit hunt
Replies: 31
Views: 12170

No, remember there is _noClimb 0 on it. When me and ahs3 were playing it it was actually quite fun, and because there are no flat faces, the battles between players as they fight are more intense. It is surprisingly easy to maneuver on the hills. Well, good. I hope it turns out well for you. For th...
by Triumph of the Soul
Fri Nov 02, 2007 8:05 pm
Forum: Map releases
Topic: Adventure in the hills rabbit hunt
Replies: 31
Views: 12170

Great, no horizontal surfaces. This means no flags, and the gameplay is severely limited (or different to an extent beyond my comprehension?). As of yet, it is more a work of art than a playable map. It may be more suited for a version of BZFlag that allows flags to be placed on slopes, and tanks ar...
by Triumph of the Soul
Fri Oct 26, 2007 12:54 am
Forum: General Map Making Discussions
Topic: Mountian Fighting
Replies: 2
Views: 2499

Well, there are plenty of maps out there that have mountains in them. I think you'd be hard pressed to find one that doesn't have a few wings flags in it, though. For example, Louman's "Camelot", "Alpine Assault", "Bridges" and probably other maps by him which are up on...
by Triumph of the Soul
Sun Oct 21, 2007 6:24 pm
Forum: Help: Server Setup and Administration
Topic: Can't Spawn
Replies: 6
Views: 2938

Could you tell us your OS, BZFLag version, type of internet connection? You know, the usual rundown of specs. Any errors in BZFS? It might just be lag. Maybe you could attach the map and/or config files in your post. It might be that you have 1000 flags in your map or something. And make sure your g...
by Triumph of the Soul
Thu Oct 11, 2007 3:40 am
Forum: Help: Map Making
Topic: Help with Map
Replies: 2
Views: 1919

Your map cannot be run because your map file has things in it unknown to BZFS. I simply deleted most of the options section so I could run it, and here is a screenshot [included at the bottom]. I suggest you take another look at the man pages or the wiki to familiarize yourself with the different se...
by Triumph of the Soul
Mon Oct 01, 2007 1:08 am
Forum: Works In Progress
Topic: Claustrophobia - beta complete
Replies: 18
Views: 8552

You can use other peoples' textures on your map, but you need to get permission to use those textures as needed. And why would you need to submit images in the first place if you could just use somebody else's? Unless yours aren't very original or specific to your map. And could you tell us what is ...
by Triumph of the Soul
Sat Sep 29, 2007 12:36 am
Forum: Prefabs and Map Objects
Topic: 3 legged box
Replies: 12
Views: 8206

It looks nice. Was that slight angle intentionally put there, or is it some sort of bug that has been plaguing you ever since you created it?
by Triumph of the Soul
Mon Sep 24, 2007 2:46 am
Forum: Help: Map Making
Topic: Trouble with spawnzones
Replies: 5
Views: 2292

*I get an error message in the bzfs window that says "SpawnPolicy ran out of time, just dropping the sucker in" This just means that BZFS has stopped trying to find you a safe place to spawn. Try putting '-sb' in your map file or server config if you don't already have it. This will allow...
by Triumph of the Soul
Sat Sep 22, 2007 11:08 pm
Forum: Fansites
Topic: BZPod
Replies: 19
Views: 12920

I listened to it, and overall, I thought it was good. Your content was focused and concise, however, I think it was almost a little too concise. You even skipped the tactics section (not that I would need it, though). I understand that this kind of an undertaking costs money and time, but if you get...
by Triumph of the Soul
Fri Sep 21, 2007 2:26 am
Forum: General Map Making Discussions
Topic: Suggestions for XLR8N's maps
Replies: 4
Views: 3136

I was just on "XLR8N's Castles" and "XLR8N'sFortress Fury". I like Castles, and I like Fortress Fury even more. You've got some really good ideas and some interesting maps that one could spend a long time figuring out all the best techniques, positions and playing styles of. Howe...
by Triumph of the Soul
Fri Aug 31, 2007 12:15 am
Forum: Game Releases and Versions
Topic: [OUTDATED] 2.1.14 Pre-Alpha Test version
Replies: 30
Views: 22358

I'm not sure how much I like being able to move around using the keyboard and navigate the menus at the same time. I think alot of people might get annoyed if they are trying to stay in one place and change some settings only to find themselves in the middle of a firefight, in the water, or in some ...
by Triumph of the Soul
Wed Aug 29, 2007 3:20 am
Forum: Servers: General Discussion
Topic: Your Thoughts on Planet MoFo's Week of the Rabbit Hunt
Replies: 8
Views: 5507

I was looking foward to the Week of the Rabbit hunt for a good part of the summer. To tell you the truth, I was a little dissapointed with how things turned out. Sure it was fun at the beginning stages, and even in the testing stages. These were times when the vibe and the publicity hadn't really ca...
by Triumph of the Soul
Thu Aug 23, 2007 9:49 pm
Forum: Servers: General Discussion
Topic: BZFlagr.net :: Map Hosting
Replies: 4
Views: 3073

I wonder if you could post the upload and download speeds of your connection before you start the server, just so anyone who comes here can have a better idea of what your server can handle. Excuse me if this information is already stored somewhere else also.
by Triumph of the Soul
Thu Aug 23, 2007 7:13 pm
Forum: Plug-in Development
Topic: 2 way Htf
Replies: 25
Views: 15539

You could just make the red team spawn around blue base and the blue team spawn around red base. They still have to cap a flag and it's like HTF. I've seen it on a map recently but I can't remember which one. It was like that for a while (I don't know if it still is) on Louman's Alpine Assault. It ...
by Triumph of the Soul
Sun Aug 19, 2007 5:03 pm
Forum: Map releases
Topic: Missile Wars Remixed! (release version)
Replies: 11
Views: 4696

I think it's an amazingly cool map. I had a little time to play on it privately. I can't wait until (if) it's hosted publically.
A soft wind picks up and whispers "It's cooler than the real Missile War."
by Triumph of the Soul
Sun Aug 19, 2007 2:28 am
Forum: Map releases
Topic: Army of One's latest map--Thw Wilderness-return of
Replies: 10
Views: 4805

I'm not sure exactly why this topic was resurfaced, as it has been dead for over a year. As far as I know, The Wilderness has also been down for quite a while. If I remember correctly, it was because it wasn't very popular. It was a shame too, because I thought it was a cool map. Also interesting th...
by Triumph of the Soul
Sat Aug 18, 2007 10:12 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: will it run on high settings well with..
Replies: 9
Views: 4006

Dell phased out the Dimension line of PC's and know all it's non-gaming computers carry the name Inspiron AFAIK.
by Triumph of the Soul
Sat Aug 18, 2007 2:30 pm
Forum: Help: Map Making
Topic: Can't stop lagging thru walls
Replies: 12
Views: 4383

Put a deadly mesh/meshbox on the floor outside the playing area.
by Triumph of the Soul
Sat Aug 18, 2007 1:14 am
Forum: General Map Making Discussions
Topic: MDG's Freeform Map Challenge '07!
Replies: 10
Views: 7817

Can one submit more than one map?

Edit: Nevermind. How stupid of me not to notice that.
by Triumph of the Soul
Thu Aug 16, 2007 7:29 pm
Forum: Map releases
Topic: Its High :)
Replies: 6
Views: 2444

Looks good and playable, one suggestion I'd like to make is to add some teleporters, which would make getting around a lot easier. Also, when I tested it with iBZEdit, the bases weren't in there, make sure you actually added them. As for options, tell me what map editor you have and I might be able...
by Triumph of the Soul
Thu Aug 16, 2007 4:55 am
Forum: Help: Map Making
Topic: cant spawn my team flags right....
Replies: 5
Views: 1823

Just a note, but zoneflag works like "zoneflag WG 1 G 3" versus "zoneflag WG,1 G,3". It uses spaces instead of commas. I'm not quite clear what the problem is. You said the safety zones are working, so what exactly is the problem? What A Looney Kumquat is trying to do is make it...
by Triumph of the Soul
Wed Aug 15, 2007 9:15 pm
Forum: Map releases
Topic: Castles in the Sky
Replies: 13
Views: 5325

I like the general arrangement of objects for the castle. My only reserve in that regard is that the interior base section of the castles are a little cramped and it's a little hard to move around in there. Also, the map itself seems a little open. I don't think too many people are going to accident...