Search found 260 matches
- Tue May 20, 2008 11:08 pm
- Forum: Enhancements
- Topic: Delock for GM
- Replies: 5
- Views: 2368
True, but often for me there are only teammates in front of me and I don't always have time to do a 180. Nice idea, but not especially needed... If there are only team mates in front of you, you would not fire the GM in the first place, so there is no reason to unlock. Just use common sense, and pa...
- Tue May 20, 2008 3:58 am
- Forum: Enhancements
- Topic: New flags...
- Replies: 7
- Views: 3196
CC - This is already fulfilled by the CB flag. This would just make the game more complicated and from how you've put it, still be completely predictable and not really detrimental. Something like this has already been suggested. JP - Well, 100 BZUnits is a tad high, but it should be changeable. I t...
- Sat May 17, 2008 11:49 pm
- Forum: Leagues: General Discussion
- Topic: One Quick Question
- Replies: 27
- Views: 13942
- Sat May 17, 2008 8:24 pm
- Forum: Leagues: General Discussion
- Topic: One Quick Question
- Replies: 27
- Views: 13942
textureMatrix name example_texmat scale 0.0 0.0 1.0 1.0 # u/v freqs, u/v scales spin 0.0 # rotation freq shift 0.0 0.0 # u/v freqs center 0.5 0.5 # dynamic u/v center (for spin and scale) fixedscale 0.0 0.0 # time invariant u/v scale fixedspin 0.0 # time invariant rotation fixedshift 0.0 0.0 # time...
- Sat May 17, 2008 2:40 am
- Forum: Leagues: General Discussion
- Topic: One Quick Question
- Replies: 27
- Views: 13942
You can use the shift or fixedshift function of a texture matrix to make the texture move. There is no way to automatically synchronize the rate at which the texture moves to a Timed CTF plugin. You would have to do it manually; by trial and error, unless you could somehow figure out the ratio of te...
- Sat May 17, 2008 1:15 am
- Forum: Leagues: General Discussion
- Topic: One Quick Question
- Replies: 27
- Views: 13942
the shot clock is not synchronized with the timed ctf plugin. but if you know how please tell me. right now the shot clock is only a picture. and thank you for your support A Distraction! :) oh yeah what is choppy the floor or the shot clock pic? I am just speculating as to how to handle the shot c...
- Fri May 16, 2008 11:15 pm
- Forum: Leagues: General Discussion
- Topic: One Quick Question
- Replies: 27
- Views: 13942
and sigonasr2's already made a basketball map So what? If Ha You Got Shot By Me wants to, he can make a newer, better basketball map. Normally I would say it's best to keep away from other mappers' ideas, but it's not like sigonasr2 owns basketball, or came up with the design of the basketball cour...
- Wed May 14, 2008 2:54 am
- Forum: Enhancements
- Topic: Bzflag playable on internet?
- Replies: 13
- Views: 4061
This was discussed earlier, and although you did not specifically mention HTML as a medium for the game, the thread here quite thoroughly covers the situation for an undertaking like this.
- Mon May 12, 2008 2:36 am
- Forum: Enhancements
- Topic: A Couple New Flags
- Replies: 6
- Views: 2908
- Sun May 11, 2008 4:10 am
- Forum: Enhancements
- Topic: A Couple New Flags
- Replies: 6
- Views: 2908
- Mon May 05, 2008 7:45 pm
- Forum: Players
- Topic: callsign :)
- Replies: 29
- Views: 12710
- Sat May 03, 2008 3:40 am
- Forum: Servers: General Discussion
- Topic: /report turned off
- Replies: 3
- Views: 2231
- Sat Apr 26, 2008 4:58 pm
- Forum: Works In Progress
- Topic: Team Battle
- Replies: 12
- Views: 5130
- Wed Apr 23, 2008 10:36 pm
- Forum: Works In Progress
- Topic: Team Battle
- Replies: 12
- Views: 5130
- Wed Apr 23, 2008 3:21 am
- Forum: Works In Progress
- Topic: Team Battle
- Replies: 12
- Views: 5130
- Sun Apr 06, 2008 12:32 am
- Forum: Prefabs and Map Objects
- Topic: Wormhole teleporters, space skybox.
- Replies: 4
- Views: 5572
- Sun Mar 30, 2008 11:48 pm
- Forum: Map Editors
- Topic: Thinking of making a map and...
- Replies: 6
- Views: 4013
Whether you like it or not, understanding the .bzw code and the process of hand coding in a text editor is an essential part of map making. Even with 3D modelers, you will usually have to hand code in any physics or textures you want afterwards. Also, hand coding is a good way to keep up to speed on...
- Thu Mar 27, 2008 9:14 pm
- Forum: Plug-in Releases
- Topic: Fun with Genocide
- Replies: 23
- Views: 14299
All these are quite interesting, and may be fun, but I'm not so sure about riskygeno. Now I don't have to find geno. I will just let my enemy do it, and then kill him. Giving me the benefit of the geno flag without having to go to the trouble of finding it. I would use riskygeno if I wanted to disco...
- Tue Mar 25, 2008 1:48 am
- Forum: Map releases
- Topic: A Distraction's "Guernica"
- Replies: 1
- Views: 1739
A Distraction's "Guernica"
Name: Guernica Native Style: CTF Time to Create: Approximately 1 Month Known Bugs/Issues: None that I know of. Please inform me here in this thread, through /report, or by PMing me if you find any. Author Comments: I started out with the intention of not making a map that promotes the players' deat...
- Thu Mar 13, 2008 11:55 pm
- Forum: Help: Map Making
- Topic: flags
- Replies: 4
- Views: 1862
I've heard about this, and I think this plugin is what you're looking for.
- Wed Mar 12, 2008 10:44 pm
- Forum: Servers: General Discussion
- Topic: Cannot Get Into Game After "Successful" Connection
- Replies: 2
- Views: 1932
You have too many flags, and if I understand correctly, a server run on windows has a maximum number of flags of around 255. You have +f good{15} which will create 15 of every good flag and put you way over the limit. And five of every bad flag will most likely get annoying, even if the total doesn'...
- Sun Mar 09, 2008 3:06 am
- Forum: Players
- Topic: What Brightness Setting Do You Use In The Game?
- Replies: 3
- Views: 2063
What Brightness Setting Do You Use In The Game?
Hello, it's my first ever thread in the Players forum section, so be nice. On the scale from 1-15, what brightness setting do you use? If you don't know how to check, you go to the Main Menu>Options>Display Settings and then go down to brightness. I use the highest setting (15) usually, but I want t...
- Sat Feb 23, 2008 4:08 am
- Forum: Map releases
- Topic: New CTF Map by mmmm and Ride
- Replies: 5
- Views: 2659
I'm impressed. It looks like a very interesting and fun map. I noticed and like how accessible everything is. The only qualm I have with it was how easy it is to cross the map. You might want to make it a bit harder, so CTF would be a bit more fair and challenging. Good job to you both, and good luc...
- Wed Feb 13, 2008 11:51 pm
- Forum: Players
- Topic: BZEthics: Observers
- Replies: 13
- Views: 6388
- Mon Feb 11, 2008 12:14 am
- Forum: Help: Map Making
- Topic: Getting Caught on Corners
- Replies: 5
- Views: 3022
Thanks Tedius, it works just fine now (but of course, you knew that). I actually do label my vertices. I used to do them all in the map file, but it got tiresome, so I label them in my drawings and don't bother in the map file. Edit: New Question: Let's say I have a mesh that only has one face (FYI:...