Search found 260 matches
- Wed Aug 15, 2007 12:18 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: No colored bases
- Replies: 7
- Views: 3115
- Mon Aug 13, 2007 10:43 pm
- Forum: Map releases
- Topic: A Distraction's "Fuel Stack"
- Replies: 7
- Views: 4047
A Distraction's "Fuel Stack"
Name: Fuel Stack Native Style: FFA Time to Create: Approximately 6 Days. Known Bugs/Issues: I couldn't get flags to work, although someone is welcome to try (The zones I tried using are still there, although the flags have been deactivated). Apparently, arcs texture funny. Author Comments: If by so...
- Mon Aug 13, 2007 5:12 am
- Forum: Map releases
- Topic: Trix - Red vs. Purple CTF
- Replies: 2
- Views: 1740
Is this your HIX variation (I asked because of the name. Other than that, I see little resemblence to HIX. Then Again I don't play there nearly enough, so what do I know)? If so it looks nice, and well thought out in terms of gameplay. But I guess we don't need to worry about that from you, R3laX. I...
- Sun Aug 12, 2007 8:42 pm
- Forum: Works In Progress
- Topic: A Distraction's "Fuel Stack": First Look
- Replies: 4
- Views: 2263
A question about flag zones in this map: I want to use a flag zone to keep the flags for this map on the inside of the main cylenders. As you can see, there are many levels in this map. When I put a flag zone in the map that spans the entire height of the main area inside, most of the flags exist on...
- Sun Aug 12, 2007 8:28 pm
- Forum: Map releases
- Topic: Quadrant Wars
- Replies: 1
- Views: 1177
- Sun Aug 12, 2007 4:36 am
- Forum: Map releases
- Topic: Something Wicked This Way Comes....
- Replies: 11
- Views: 5978
- Sat Aug 11, 2007 5:59 pm
- Forum: Help: Map Making
- Topic: Cant "play" my map
- Replies: 8
- Views: 2654
- Sat Aug 11, 2007 8:48 am
- Forum: Help: Server Setup and Administration
- Topic: cheaters
- Replies: 10
- Views: 4789
- Fri Aug 10, 2007 3:27 pm
- Forum: Works In Progress
- Topic: A Distraction's "Fuel Stack": First Look
- Replies: 4
- Views: 2263
- Fri Aug 10, 2007 5:05 am
- Forum: Works In Progress
- Topic: A Distraction's "Fuel Stack": First Look
- Replies: 4
- Views: 2263
A Distraction's "Fuel Stack": First Look
This idea just came to me out of the blue. I hope to finish it soon, but I'm having some problems with the meshboxes for the tunnels [at the bottom level]. I hope to put teleporters in the tunnels connecting the different levels so you could even get rid of jumping if you wanted to. I also intend to...
- Tue Aug 07, 2007 5:57 pm
- Forum: Help: Server Setup and Administration
- Topic: problem
- Replies: 14
- Views: 5080
- Wed Aug 01, 2007 10:55 pm
- Forum: General Map Making Discussions
- Topic: For mapmakers everywhere:
- Replies: 6
- Views: 3470
Ninety percent of the time, if an error is so blatantly obtrusive that it disrupts gameplay, BZFS will skip over it or not run the map file in the first place. If you're talking about testing a playable map for major errors or essential gameplay changes, you might as well ask for a certain amount of...
- Tue Jul 31, 2007 9:17 pm
- Forum: General Map Making Discussions
- Topic: For mapmakers everywhere:
- Replies: 6
- Views: 3470
- Tue Jul 31, 2007 7:07 pm
- Forum: Help: Server Setup and Administration
- Topic: can usernames be spoofed?
- Replies: 4
- Views: 2991
- Tue Jul 31, 2007 5:21 pm
- Forum: Map releases
- Topic: 8 Floors
- Replies: 17
- Views: 5453
I really like this map. Something tells me, though, that the first and eighth levels are going to be used the most. Perhaps you could put a shoot through wall on the outside of floors 2-8 to keep people from jumping down. This would force people to use the teleporters (having the walls be shoot thro...
- Fri Jul 27, 2007 2:53 pm
- Forum: General Discussion
- Topic: help
- Replies: 6
- Views: 4657
It would be nice if you could give us a specific error message you recieve when you try to join certain games. Make sure you have both your callsign and password that you use on the forums entered in correctly in the join game menu. If you do that and it still doesn't work, try looking here: http://...
- Fri Jul 27, 2007 4:15 am
- Forum: Help: Map Making
- Topic: Error when trying to use saved world map with Windows
- Replies: 2
- Views: 1298
I found a topic about a problem that might be similar to yours. http://my.bzflag.org/bb/viewtopic.php?t=11045 Although *Boinkage!* had a problem with the maps not even showing up. You however, say that you are able to scroll through the saved worlds but not load them. If you have checked your map fi...
- Fri Jul 20, 2007 10:37 pm
- Forum: Servers: General Discussion
- Topic: server problem
- Replies: 20
- Views: 7478
- Fri Jul 20, 2007 3:57 am
- Forum: Enhancements
- Topic: Flag or server setting - Sticky Bullets.
- Replies: 30
- Views: 11627
- Fri Jul 20, 2007 3:30 am
- Forum: Map releases
- Topic: tunnels of wonder
- Replies: 1
- Views: 1274
I could have sworn you released this map already. I took two screenshots of the main area for those who are interested, but I was unable to get a picture of the tunnels (again, the file was too big and I don't feel like doing anything about it right now). Again, I would suggest setting the _jumpVelo...
- Wed Jul 04, 2007 5:34 pm
- Forum: Map releases
- Topic: 3-Team? CTF
- Replies: 10
- Views: 4113
- Fri Jun 22, 2007 4:55 am
- Forum: Enhancements
- Topic: Spawnkill Prevention
- Replies: 17
- Views: 7572
When you think about it, safe spawn areas are a better choice than invincible spawning because once you stop being invincible you will just be shot. You would only prolong your imminent death. Being invincible after spawning would be pointless because the problem really being addressed here is campi...
- Fri Jun 22, 2007 4:14 am
- Forum: Help: Map Making
- Topic: Help me with my map please.
- Replies: 9
- Views: 3567
Hello, dmonkey. I downloaded your map and I was able to test it on a private server without error. If you are running the map file through bzfs, you need to rename the file without any spaces in the new name. For example: first_map.bzw. Your map file has no errors in it. I do not know who told you t...
- Sun Jun 17, 2007 3:59 pm
- Forum: General Discussion
- Topic: ***How to stop people multi-flagging??**
- Replies: 11
- Views: 5740
- Sun Jun 17, 2007 4:55 am
- Forum: Help: Map Making
- Topic: how do you make a world weapon?
- Replies: 17
- Views: 6056
To do that you need to use a physics driver. Physics drivers are applied to an object like a material is applied to an object. Here is the wiki page for making physics drivers.how do u make a object a world weapon. like when you touch it, it kills you?