Search found 1200 matches
- Wed Mar 09, 2022 12:56 pm
- Forum: General Map Making Discussions
- Topic: List of most popular/classic 1.x maps
- Replies: 9
- Views: 5024
Re: List of most popular/classic 1.x maps
LaserMania does not only use primitive shapes, due to tilted boxes; or our understanding of primitive shapes differs. Thank you. I realize the map objects in LaserMania are not as primitive as many 1.x maps. Basically, I want to include maps containing meshes where the objects can generally be repr...
- Tue Mar 08, 2022 3:46 am
- Forum: General Map Making Discussions
- Topic: List of most popular/classic 1.x maps
- Replies: 9
- Views: 5024
List of most popular/classic 1.x maps
I'm trying to compile a list of the most-played maps of all time and their authors. While many kinds of maps could be listed, I especially want to capture maps that primarily use 1.x objects (basic boxes/pyramids/bases/teleporters), including maps that have a few limited mesh objects (like one-way d...
- Mon Dec 13, 2021 8:44 pm
- Forum: General Discussion
- Topic: How can I make BXFlag more Violent?
- Replies: 8
- Views: 3544
Re: How can I make BXFlag more Violent?
I wonder if Macsforme was so kind as to include the source files for my new version, as well as the exe. Yes, I sent you the link to my GitHub branch for your project in a PM some time ago. If you're just replacing textures and/or sounds, you shouldn't need to rebuild for that (just replace the res...
- Mon Nov 29, 2021 4:20 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Objects go transparent at times (MacOS, 2.4.22)
- Replies: 16
- Views: 7677
Re: Objects go transparent at times (MacOS, 2.4.22)
This is a known issue with Apple Silicon computers at the moment. Right now, our developers have limited access to this hardware, so diagnosing the issue is difficult, but that will hopefully change in the future. If you could post a video or screen capture of the issue, that would give us a good pl...
- Thu Oct 28, 2021 2:55 am
- Forum: General Discussion
- Topic: BZ - What's the future for it?
- Replies: 5
- Views: 3475
Re: BZ - What's the future for it?
I worked on a mobile port of BZFlag about five years ago, and probably had it at least halfway done (graphics were completely done, and touch controls were partially done). Someone else also tried to do it before me, and then a third person was working on it after me. In my case, I waited a year for...
- Sun Jul 25, 2021 6:12 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZ on new Apple Silicone M1 chip
- Replies: 8
- Views: 6184
Re: BZ on new Apple Silicone M1 chip
Sometimes when there is a new generation of GPU in an Apple product, there are driver shortcomings that take some time to resolve. Additionally, Apple has basically declared that OpenGL is end-of-life on macOS, so we should probably not expect them to dedicate much attention to these bugs. Also, I d...
- Sat Jul 03, 2021 12:32 am
- Forum: General Discussion
- Topic: HDPI Monitor with scaling
- Replies: 4
- Views: 2030
Re: HDPI Monitor with scaling
Can you describe your issue more specifically, preferably with screenshots? If you are saying that BZFlag ignored the scaling setting and runs at the full native resolution, that is the expected behavior for now. You can manually change the size of text elements and such in the GUI settings, or you ...
- Fri Mar 26, 2021 11:46 pm
- Forum: General Discussion
- Topic: The Evolution of Tank Games (1974-2020)
- Replies: 4
- Views: 2872
Re: The Evolution of Tank Games (1974-2020)
No mention of Bolo, either. That was the tank game I played before BZFlag.
- Sat Jan 09, 2021 4:05 am
- Forum: Help: Map Making
- Topic: noradar
- Replies: 19
- Views: 11793
Re: noradar
I know if you just use a plain “matref” (without the top/sides designator) to cover all sides of the object, the noradar function does work. You may need to specify a noradar material for all angles of the object to get it to work.
- Sun Jan 03, 2021 3:49 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZFlag for an experiment
- Replies: 26
- Views: 11681
- Mon Dec 28, 2020 5:31 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZFlag for an experiment
- Replies: 26
- Views: 11681
Re: BZFlag for an experiment
If you are offering money, I’m sure you can find someone here who can create a custom fork for your experiment. As stated previously, it would not be allowed to be compatible with current clients, but if you are running a controlled experiment where you are distributing the custom client to each par...
- Fri Sep 18, 2020 11:05 pm
- Forum: Plug-in Releases
- Topic: ArenaCTF
- Replies: 11
- Views: 9438
Re: ArenaCTF
I think he means that your own flag must be on your base in order for you to capture another team’s flag.
- Thu Sep 17, 2020 2:34 pm
- Forum: Plug-in Releases
- Topic: givePoint and Retroreflector plugins
- Replies: 17
- Views: 9411
Re: givePoint and Retroreflector plugins
Wow... rarely have I seen a post that so confuses an issue with irrelevant comparisons and unhelpful points... A plugin that gives a player more points on command is not similar to a plugin that gives bonus points for getting kills or performing other game objectives. Players who geno bait or intent...
- Thu Sep 17, 2020 1:32 am
- Forum: Plug-in Releases
- Topic: givePoint and Retroreflector plugins
- Replies: 17
- Views: 9411
Re: givePoint and Retroreflector plugins
I hate to open a likely can of worms, but what on earth is the point of allowing players to assign their points to others via a slash command? Say what you will about our scoring/points system and its shortcomings, but how is it helped by allowing scores to be manipulated in such a fashion? I might ...
- Thu Sep 10, 2020 3:02 pm
- Forum: General Discussion
- Topic: CTF as a sole focus
- Replies: 21
- Views: 9183
Re: CTF as a sole focus
Driving, jumping, shooting, etc. are core mechanics of this game. The various modes/styles such as CTF exist to provide variety on those core game mechanics, not the other way around. The aspect of shooting at other players is not a distraction from the objective of CTF as you are suggesting; rather...
- Mon Aug 31, 2020 1:47 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Getting frame buffer data
- Replies: 7
- Views: 14859
Re: Getting frame buffer data
Look for where the game renders to an MSAA-enabled render buffer for anti-aliasing. You could convert that to render to a texture pretty easily (although the OpenGL requirements would be higher). I think only the 3D view, not the HUD, get passed through there, though.
- Wed Aug 26, 2020 7:24 pm
- Forum: Plug-in Development
- Topic: 2.6.x genocide enhancement
- Replies: 1
- Views: 2254
Re: 2.6.x genocide enhancement
Sure. Feel free to patch the new genocide plugin and submit a pull request for it. However, I would do the rogue genocide options as a plugin config, or less optimally, as a direct plugin argument, rather than making a BZDB variable for it.
- Mon Aug 17, 2020 6:01 am
- Forum: Plug-in Development
- Topic: Plugins That Adjust Tank Physics
- Replies: 17
- Views: 5823
Re: Plugins That Adjust Tank Physics
As blast said, you would probably implement this new flag in the game directly, not via the API. One of the criteria for new flag designs accepted into the game is that they should be distinct from and not too similar to flags that we already have. The idea you shared sounds generally similar to Win...
- Mon Jun 22, 2020 12:05 am
- Forum: Development
- Topic: Joystick Improvements
- Replies: 0
- Views: 10075
Joystick Improvements
For those of you who are or may become interested in playing BZFlag with a joystick or gaming controller, here is a video showing some proposed improvements to joystick handling. These changes are currently under review as a pull request on GitHub.
https://youtu.be/5pwImEa5vf8
https://youtu.be/5pwImEa5vf8
- Tue Jun 09, 2020 8:26 am
- Forum: General Discussion
- Topic: BZ Client, force registration before being allowed to play
- Replies: 10
- Views: 4744
Re: BZ Client, force registration before being allowed to play
The main barrier to mandatory registration as I see it is that the process for registering an account is not intuitive. Once that is remedied, the opposite problem may occur, where people can easily register throwaway accounts (although that is already true to an extent) and hop from account to acco...
- Mon Sep 30, 2019 3:51 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Need help with Internet connection
- Replies: 6
- Views: 3316
Re: Need help with Internet connection
Your ping looks very consistent, so perhaps your issue is not network related (unless it's an issue that only affects some kinds of traffic and not others). Can you share what framerate you get in the game, whether the framerate you get is consistent or varied, and what settings you have for energy ...
- Sun Aug 11, 2019 4:04 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Screen goes darker at random times
- Replies: 14
- Views: 7065
Re: Screen goes darker at random times
I still have to change Energy Saver options to take effect before playing. For example, I keep it on Vertical Sync, but if I play without changing it to Off or FPS Limit and back, FPS will go to something like 200+ and drop to ~30 when there is intensive activity on screen. It I change it to either...
- Mon Aug 05, 2019 2:00 am
- Forum: Plug-in Development
- Topic: Flag: Disguise
- Replies: 5
- Views: 3766
Re: Flag: Disguise
We need to get away from flags like this in general, which involve blindly trusting other users' clients to show (fake) information or to hide information from the user. Flags like Stealth, Cloaking, Masquerade, Jamming, Colorblindness, etc. all depend on this blind trust. Going forward, flags like ...
- Wed Jul 31, 2019 7:31 am
- Forum: Map Editors
- Topic: Web based map editors
- Replies: 10
- Views: 7379
Re: Web based map editors
“The details and the goals” are entirely missing from any of your posts in this topic so far.
- Mon Jul 29, 2019 8:28 am
- Forum: Map Editors
- Topic: Web based map editors
- Replies: 10
- Views: 7379
Re: Web based map editors
If the concept is viable and enough interest, it would make sense to begin to plan to [possibly?] dedicate some resources towards the development of either web applications or a web site or both options. IMHO we are long past the point where we can simply "dedicate some resources," or in ...