Search found 241 matches
- Sat May 20, 2006 11:12 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: linux from the source
- Replies: 27
- Views: 12178
ok, we're getting somewhere. i've got cvs and i got the libraries. but when i tried cvs -d:pserver:anonymous@bzflag.cvs.sourceforge.net:/cvsroot/bzflag login i dont know the password. trop?? is there some password built into it that i dont know? or did i screw it up? Just hit enter, the password is...
- Thu May 18, 2006 9:20 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: linux from the source
- Replies: 27
- Views: 12178
- Thu May 18, 2006 1:55 am
- Forum: Help: Source Code / Compiling / Development
- Topic: linux from the source
- Replies: 27
- Views: 12178
trop...look at the title says: linux from the source :D OS is linux Well in order to walk you through getting curl, sdl and the bunch I need to know what distro you are on. Assuming curl, sdl, curses, and the compiler on your system are 100% though, you can try to do the following: (type into a ter...
- Wed May 17, 2006 9:43 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: linux from the source
- Replies: 27
- Views: 12178
Re: linux from the source
not sure where to put this, so i put it here, move it as you will, jeff. ok, so i want to build my version of the latest bzflag from the source. unfortunately, i have almost no computer knowledge. i've heard its possible to build it from the source, so thats how i know that in the 1st place. i was ...
- Mon May 08, 2006 6:18 pm
- Forum: Plug-in Development
- Topic: New Zombie GameType Pre-Alpha
- Replies: 10
- Views: 7523
New Zombie GameType Pre-Alpha
Description Based on one of my bizarre ideas on IRC, L4m3r has designed an entirely new gamemode. Known as Zombie (Virus in sub-pre-alpha tests), the goal of this game is very simple. One player in the game is a "Zombie", he will appear as a zoned tank, but I assure you he can shoot you. ...
- Sun Apr 23, 2006 2:46 pm
- Forum: General Discussion
- Topic: (New?) Spawn server variables
- Replies: 5
- Views: 2947
Re: (New?) Spawn server variables
/set _spawnSafeSRMod 3.000000 3 /set _spawnSafeSWMod 1.500000 1.5 I think those two are the number of seconds you are safe from SR/SW when you spawn. -Tanner I can say for (well not completely) certain they are. If you set the SW really big, people start spawning at like 500ft after getting hit by ...
- Sat Apr 22, 2006 3:24 pm
- Forum: Servers: General Discussion
- Topic: New serverlist in conf?
- Replies: 8
- Views: 3467
Ok I had this explained to me a little while ago. I might still be wrong. I have been told either bzfs or the client (I don't remember which) sends stats to the listserver at a frequency determined by how many players are there. This means if the listserver goes down and then back up, a 20-player se...
- Fri Apr 21, 2006 10:54 pm
- Forum: Servers: General Discussion
- Topic: New serverlist in conf?
- Replies: 8
- Views: 3467
- Sun Apr 02, 2006 3:44 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Bzedit+LAN (Howto)
- Replies: 15
- Views: 7295
- Sun Mar 26, 2006 12:25 am
- Forum: Game Releases and Versions
- Topic: BZFlag beta build 2.0.5b6
- Replies: 24
- Views: 20171
Also, if you want to minimize download time, you can always use CVS and update and recompile whenever you like. ;) I dont know how to compile bzflag and i cant seem to find a free compiler :| Really Nightmare? Are GCC and its varients not to your liking? What about MinGW on Windows? They are all fr...
- Sun Mar 12, 2006 9:22 pm
- Forum: General Discussion
- Topic: (UNKNOWN)
- Replies: 38
- Views: 13063
- Sat Mar 11, 2006 6:47 pm
- Forum: Screenshots & Artwork
- Topic: BZ 2.0.4: PSOne version
- Replies: 8
- Views: 4427
- Sat Feb 25, 2006 12:47 am
- Forum: Plug-in Releases
- Topic: skyColorCTF and mirrorCTF
- Replies: 14
- Views: 10160
- Thu Feb 23, 2006 9:29 pm
- Forum: Development
- Topic: P3 CVS nightlys. Interested?
- Replies: 7
- Views: 11533
Re: P3 CVS nightlys. Interested?
I would be depending on what compiler you use. If its ICL I would be very interested.huwnet wrote:Anyone interested?
- Thu Feb 23, 2006 9:20 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Installing on Linux
- Replies: 10
- Views: 3720
- Wed Feb 22, 2006 12:46 am
- Forum: Plug-in Releases
- Topic: skyColorCTF and mirrorCTF
- Replies: 14
- Views: 10160
This idea was actually stolen from Tropican8, who achieved the same effect with using the Janitor plugin. Meacan had the original idea to use Janitor that way. Its even in his Janitor documentation as an example of how to write Janitor scripts. I just used it on my server (and was the 1st to to the...
- Wed Feb 22, 2006 12:42 am
- Forum: Plug-in Releases
- Topic: skyColorCTF and mirrorCTF
- Replies: 14
- Views: 10160
- Wed Feb 22, 2006 12:35 am
- Forum: Plug-in Releases
- Topic: skyColorCTF and mirrorCTF
- Replies: 14
- Views: 10160
- Tue Feb 21, 2006 10:04 pm
- Forum: News & Announcements
- Topic: BZAnywhere
- Replies: 130
- Views: 133765
- Tue Feb 21, 2006 10:00 pm
- Forum: Plug-in Releases
- Topic: skyColorCTF and mirrorCTF
- Replies: 14
- Views: 10160
- Tue Feb 21, 2006 9:43 pm
- Forum: Game Releases and Versions
- Topic: windows server's
- Replies: 20
- Views: 12104
hard to say with out debuging the exact problem. I'm just saying it's NOT something that is in the code ( like a limit ). It could have been problems on your windows system, or your nic driver, or some other system process screwing it up. if you realy want to find out why, then it it needs to be de...
- Sun Feb 19, 2006 3:00 pm
- Forum: Servers: General Discussion
- Topic: Server Won't Keep up
- Replies: 38
- Views: 11476
- Sun Feb 19, 2006 2:56 pm
- Forum: News & Announcements
- Topic: BZAnywhere
- Replies: 130
- Views: 133765
- Sat Feb 18, 2006 7:39 pm
- Forum: Plug-in Development
- Topic: i don't get a .so
- Replies: 8
- Views: 4534
- Sat Feb 18, 2006 2:20 pm
- Forum: Servers: General Discussion
- Topic: Planet MoFo
- Replies: 6
- Views: 2857
1badplayer.no-ip.org:4200
GENERAL DESCRIPTION :: Finally, last but not least, there is my server. It is almost an exact snapshot of what Planet MoFo FFA was like this summer. Everything is strictly set up to reflect Darth's MoFo at what I believe was its best stage in its short history. Unlike some of my counterparts there ...