Search found 1264 matches

by Spazzy McGee
Tue Oct 20, 2009 1:11 am
Forum: Plug-in Development
Topic: Honors 1.0: I need YOUR help!
Replies: 15
Views: 4835

Re: Honors 1.0: I need YOUR help!

Personally, I think it's a genius idea, and one that should definitely be at least given a go, seeing as there's such a keen developer behind it. :) Size Matters - kill a tiny tank with the Obesity flag Ghostbusters - Kill x zoned tanks with shockwave or superbullet (because this rarely happens in r...
by Spazzy McGee
Mon Oct 19, 2009 7:48 pm
Forum: General Map Making Discussions
Topic: Maps I'd like to see hosted again
Replies: 23
Views: 6990

Re: Maps I'd like to see hosted again

The majority of maps will transition to BZFlag 3.0 without requiring any changes. The only breaking change that I can think of right now is how dynamic colors are done. Which will actually break a whole load of maps - the link material generated when you /saveworld gives you one of the old dynamic ...
by Spazzy McGee
Sun Oct 11, 2009 2:27 pm
Forum: Works In Progress
Topic: It's not the fall that kills you - It's the sudden stop
Replies: 56
Views: 22794

Re: It's not the fall that kills you - It's the sudden stop

This is amazing. The one thing I'm worried about is that often circular maps or maps with lots of texturing aren't popular or just aren't fun to play. But this is truly beautiful. Now 3.0 needs to be released. How many have been made? I know I've made at least two of them - and yes, they weren't th...
by Spazzy McGee
Thu Oct 08, 2009 6:55 am
Forum: Servers: General Discussion
Topic: BZBureau is currently offline
Replies: 4
Views: 2088

Re: BZBureau is currently offline

Aww... hope you get it back up as soon as possible! I just had a kernel failure on my Macintosh an hour ago, after a serious mess up in compiling BZFlag). I'm wiping my Hard Disk right now. Hope my backup has been working right. :shock: You normally would not need to wipe your hard drive because of...
by Spazzy McGee
Thu Oct 08, 2009 2:44 am
Forum: Enhancements
Topic: Area lights.
Replies: 9
Views: 2575

Re: Area lights.

You can make a kind of 'fake' spot lighting effect by using a mesh with a gradient texture, but it looks a bit crap.

I agree that a lighting object would be very cool, with options as to the type of light (omni-directional, spot, etc.), and the colour.
by Spazzy McGee
Wed Oct 07, 2009 4:31 pm
Forum: General Discussion
Topic: In game advertising
Replies: 16
Views: 3920

Re: In game advertising

The game also does not have a big enough 'footfall' to be considered a reasonable advertising space. There are not enough players for it to be attractive to advertisers. I've looked into systems for putting adverts into maps during working on the Planet MoFo billboards - for a start, the way maps ar...
by Spazzy McGee
Mon Oct 05, 2009 2:41 am
Forum: Works In Progress
Topic: It's not the fall that kills you - It's the sudden stop
Replies: 56
Views: 22794

Re: It's not the fall that kills you - It's the sudden stop

blast wrote:The Earth is just a texture in that map, as part of a sky box more than likely.
Spot on. The earth is a skybox that I made from some NASA images - and there is a moon: it's quite small though, as it's still quite far away from the earth. I tried to keep distances looking reasonably accurate.
by Spazzy McGee
Sat Oct 03, 2009 6:57 pm
Forum: Works In Progress
Topic: It's not the fall that kills you - It's the sudden stop
Replies: 56
Views: 22794

Re: It's not the fall that kills you - It's the sudden stop

Here's a video of what's going on.

http://www.youtube.com/watch?v=zPOWP3z-BNE

Due to various reasons, I haven't worked on the map for a few weeks. However, new development will be going ahead in the coming weeks.
by Spazzy McGee
Sat Oct 03, 2009 12:31 pm
Forum: Servers: General Discussion
Topic: Hepcat Pillbox is back and here to stay
Replies: 7
Views: 2899

Re: Hepcat Pillbox is back and here to stay

Bring back the original hepcat rotation of overlord and babel too!
by Spazzy McGee
Mon Sep 21, 2009 4:01 pm
Forum: Map releases
Topic: Passion
Replies: 13
Views: 2610

Re: Passion

Just a word on the name: the Planet MoFo map's name is "The Passion"... You're perfectly allowed to call your map that too, but it might cause a bit of confusion...
by Spazzy McGee
Fri Sep 18, 2009 11:33 am
Forum: Help: Map Making
Topic: Server Variables (Measurements)
Replies: 10
Views: 2166

Re: Server Variables (Measurements)

Strakowski wrote: forgot to cut the gravitational constant in half
Acceleration due to gravity is not constant ;)
by Spazzy McGee
Thu Sep 17, 2009 8:39 am
Forum: Help: Map Making
Topic: Server Variables (Measurements)
Replies: 10
Views: 2166

Re: Server Variables (Measurements)

I reckon I can disprove you. Hope you can read it, I proved all the information on the shellshock site: that the height of the jump is about 19 (actually, it's closer to 18), that the length of a jump is about 100 (it's actually about 95), and that the time for the jump is 4 seconds (actually 3.8). ...
by Spazzy McGee
Thu Sep 17, 2009 7:19 am
Forum: Fansites
Topic: Catch Crayons
Replies: 21
Views: 6719

Re: Catch Crayons

We've played together on and of for maybe 6 or 7 years. But we didn't start anything serious until about a year ago - basically, now we're all 18 we can play gigs in pubs and clubs, unlike before.
by Spazzy McGee
Wed Sep 16, 2009 7:29 am
Forum: Enhancements
Topic: Crazy idea: A distributed map.
Replies: 11
Views: 2234

Re: Crazy idea: A distributed map.

Very old idea.. and not possible currently. Don't jump to conclusions, joevano, I made a map like this a couple of years ago, called Something Wicked This Way Comes. It's completely self-contained; the different 'worlds' are screened off from each other, and connected by teleporters. http://my.bzfl...
by Spazzy McGee
Tue Sep 08, 2009 10:11 am
Forum: Players
Topic: New player shooting
Replies: 13
Views: 4434

Re: New player shooting

There is already a subtle handicap feature available in BZFS - but not many popular servers use it.
by Spazzy McGee
Sun Sep 06, 2009 4:50 am
Forum: GU League Discussion
Topic: GU League team. Cold fusion
Replies: 6
Views: 1737

Re: GU League team. Cold fusion

ducatiwannabe wrote:There still is lol...
It's still going?! Cool, It's a shame I couldn't play much when we started it. My timezone made it a bit difficult...
by Spazzy McGee
Sat Sep 05, 2009 8:48 am
Forum: GU League Discussion
Topic: GU League team. Cold fusion
Replies: 6
Views: 1737

Re: GU League team. Cold fusion

There used to be another team called 'Fusion'... Good times.
by Spazzy McGee
Tue Sep 01, 2009 8:55 am
Forum: General Discussion
Topic: Clear the GUI?
Replies: 5
Views: 2032

Re: Clear the GUI?

Worked fine for me, I added this line to my config file. Pressing 'E' will toggle the gui on and off perfectly. Whatever key you choose, you should probably make sure it's not already being used for something else.

Code: Select all

bind E down "toggle noGUI"
by Spazzy McGee
Sun Aug 30, 2009 10:22 pm
Forum: Enhancements
Topic: lag/jitter gauge
Replies: 11
Views: 3203

Re: lag/jitter gauge

Some people probably dont even know what lag and jitter are :wink: Equally so with the over toggable things like FPS. Is some useful form of this realistic? We'd only want it, and more importantly someone will only make it, if its useful and not damaging for everyone to be running it. The FPS data ...
by Spazzy McGee
Sun Aug 30, 2009 11:30 am
Forum: Screenshots & Artwork
Topic: We want YOU to vandalize Planet MoFo.
Replies: 114
Views: 38092

Re: We want YOU to vandalize Planet MoFo.

Optic Delusion wrote:bottomgraf3 is specified in more places than it should be
Er... sorry, my bad.
by Spazzy McGee
Sun Aug 30, 2009 6:15 am
Forum: GU League Discussion
Topic: Name/Callsign Changing
Replies: 30
Views: 6719

Re: Name/Callsign Changing

Bambino wrote:You kinda have to live with it.
Funnily enough, I know what you mean...
by Spazzy McGee
Sat Aug 22, 2009 8:49 pm
Forum: Screenshots & Artwork
Topic: Dreams DO come true
Replies: 14
Views: 5129

Re: Dreams DO come true

When I was at school we once ran a charity gaming event. We had BZFlag and Halo running on the 30ft screen in the Lecture Theatre. It was a bit too big though... easier to play on a small screen.
by Spazzy McGee
Tue Aug 18, 2009 1:56 am
Forum: Works In Progress
Topic: It's not the fall that kills you - It's the sudden stop
Replies: 56
Views: 22794

Re: It's not the fall that kills you - It's the sudden stop

Very, very, awesomely, cool. I like the plasma ball, its a cool concept. You said something about spinning... are there spinning, non drive-through DI objects in 3.0? That would be nice. Very good map, hope you are able to complete sooner than anticipated :D . I use passable drawinfo to make things...
by Spazzy McGee
Sun Aug 16, 2009 9:03 am
Forum: Works In Progress
Topic: It's not the fall that kills you - It's the sudden stop
Replies: 56
Views: 22794

Re: It's not the fall that kills you - It's the sudden stop

Like the plazma balls when you touch it and all the strings move towards where your hand is? If so, very, very cool work. Is it possible to make that with 2.0.X bzw objects? or something new in 3.0.0? It's done with objects available in 2.0.x - although it does use some 3.0-specific dynamic colors....