Search found 1264 matches
- Tue Oct 20, 2009 1:11 am
- Forum: Plug-in Development
- Topic: Honors 1.0: I need YOUR help!
- Replies: 15
- Views: 4835
Re: Honors 1.0: I need YOUR help!
Personally, I think it's a genius idea, and one that should definitely be at least given a go, seeing as there's such a keen developer behind it. :) Size Matters - kill a tiny tank with the Obesity flag Ghostbusters - Kill x zoned tanks with shockwave or superbullet (because this rarely happens in r...
- Mon Oct 19, 2009 7:48 pm
- Forum: General Map Making Discussions
- Topic: Maps I'd like to see hosted again
- Replies: 23
- Views: 6990
Re: Maps I'd like to see hosted again
The majority of maps will transition to BZFlag 3.0 without requiring any changes. The only breaking change that I can think of right now is how dynamic colors are done. Which will actually break a whole load of maps - the link material generated when you /saveworld gives you one of the old dynamic ...
- Sat Oct 17, 2009 8:00 pm
- Forum: Screenshots & Artwork
- Topic: We want YOU to vandalize Planet MoFo.
- Replies: 114
- Views: 38092
- Sun Oct 11, 2009 2:27 pm
- Forum: Works In Progress
- Topic: It's not the fall that kills you - It's the sudden stop
- Replies: 56
- Views: 22794
Re: It's not the fall that kills you - It's the sudden stop
This is amazing. The one thing I'm worried about is that often circular maps or maps with lots of texturing aren't popular or just aren't fun to play. But this is truly beautiful. Now 3.0 needs to be released. How many have been made? I know I've made at least two of them - and yes, they weren't th...
- Thu Oct 08, 2009 6:55 am
- Forum: Servers: General Discussion
- Topic: BZBureau is currently offline
- Replies: 4
- Views: 2088
Re: BZBureau is currently offline
Aww... hope you get it back up as soon as possible! I just had a kernel failure on my Macintosh an hour ago, after a serious mess up in compiling BZFlag). I'm wiping my Hard Disk right now. Hope my backup has been working right. :shock: You normally would not need to wipe your hard drive because of...
- Thu Oct 08, 2009 2:44 am
- Forum: Enhancements
- Topic: Area lights.
- Replies: 9
- Views: 2575
Re: Area lights.
You can make a kind of 'fake' spot lighting effect by using a mesh with a gradient texture, but it looks a bit crap.
I agree that a lighting object would be very cool, with options as to the type of light (omni-directional, spot, etc.), and the colour.
I agree that a lighting object would be very cool, with options as to the type of light (omni-directional, spot, etc.), and the colour.
- Wed Oct 07, 2009 4:31 pm
- Forum: General Discussion
- Topic: In game advertising
- Replies: 16
- Views: 3920
Re: In game advertising
The game also does not have a big enough 'footfall' to be considered a reasonable advertising space. There are not enough players for it to be attractive to advertisers. I've looked into systems for putting adverts into maps during working on the Planet MoFo billboards - for a start, the way maps ar...
- Mon Oct 05, 2009 2:41 am
- Forum: Works In Progress
- Topic: It's not the fall that kills you - It's the sudden stop
- Replies: 56
- Views: 22794
Re: It's not the fall that kills you - It's the sudden stop
Spot on. The earth is a skybox that I made from some NASA images - and there is a moon: it's quite small though, as it's still quite far away from the earth. I tried to keep distances looking reasonably accurate.blast wrote:The Earth is just a texture in that map, as part of a sky box more than likely.
- Sat Oct 03, 2009 6:57 pm
- Forum: Works In Progress
- Topic: It's not the fall that kills you - It's the sudden stop
- Replies: 56
- Views: 22794
Re: It's not the fall that kills you - It's the sudden stop
Here's a video of what's going on.
http://www.youtube.com/watch?v=zPOWP3z-BNE
Due to various reasons, I haven't worked on the map for a few weeks. However, new development will be going ahead in the coming weeks.
http://www.youtube.com/watch?v=zPOWP3z-BNE
Due to various reasons, I haven't worked on the map for a few weeks. However, new development will be going ahead in the coming weeks.
- Sat Oct 03, 2009 12:31 pm
- Forum: Servers: General Discussion
- Topic: Hepcat Pillbox is back and here to stay
- Replies: 7
- Views: 2899
Re: Hepcat Pillbox is back and here to stay
Bring back the original hepcat rotation of overlord and babel too!
- Mon Sep 21, 2009 4:01 pm
- Forum: Map releases
- Topic: Passion
- Replies: 13
- Views: 2610
Re: Passion
Just a word on the name: the Planet MoFo map's name is "The Passion"... You're perfectly allowed to call your map that too, but it might cause a bit of confusion...
- Fri Sep 18, 2009 11:33 am
- Forum: Help: Map Making
- Topic: Server Variables (Measurements)
- Replies: 10
- Views: 2166
Re: Server Variables (Measurements)
Acceleration due to gravity is not constantStrakowski wrote: forgot to cut the gravitational constant in half
- Thu Sep 17, 2009 8:39 am
- Forum: Help: Map Making
- Topic: Server Variables (Measurements)
- Replies: 10
- Views: 2166
Re: Server Variables (Measurements)
I reckon I can disprove you. Hope you can read it, I proved all the information on the shellshock site: that the height of the jump is about 19 (actually, it's closer to 18), that the length of a jump is about 100 (it's actually about 95), and that the time for the jump is 4 seconds (actually 3.8). ...
- Thu Sep 17, 2009 7:19 am
- Forum: Fansites
- Topic: Catch Crayons
- Replies: 21
- Views: 6719
Re: Catch Crayons
We've played together on and of for maybe 6 or 7 years. But we didn't start anything serious until about a year ago - basically, now we're all 18 we can play gigs in pubs and clubs, unlike before.
- Wed Sep 16, 2009 7:29 am
- Forum: Enhancements
- Topic: Crazy idea: A distributed map.
- Replies: 11
- Views: 2234
Re: Crazy idea: A distributed map.
Very old idea.. and not possible currently. Don't jump to conclusions, joevano, I made a map like this a couple of years ago, called Something Wicked This Way Comes. It's completely self-contained; the different 'worlds' are screened off from each other, and connected by teleporters. http://my.bzfl...
- Tue Sep 08, 2009 10:11 am
- Forum: Players
- Topic: New player shooting
- Replies: 13
- Views: 4434
Re: New player shooting
There is already a subtle handicap feature available in BZFS - but not many popular servers use it.
- Sun Sep 06, 2009 4:50 am
- Forum: GU League Discussion
- Topic: GU League team. Cold fusion
- Replies: 6
- Views: 1737
Re: GU League team. Cold fusion
It's still going?! Cool, It's a shame I couldn't play much when we started it. My timezone made it a bit difficult...ducatiwannabe wrote:There still is lol...
- Sat Sep 05, 2009 8:48 am
- Forum: GU League Discussion
- Topic: GU League team. Cold fusion
- Replies: 6
- Views: 1737
Re: GU League team. Cold fusion
There used to be another team called 'Fusion'... Good times.
- Tue Sep 01, 2009 8:55 am
- Forum: General Discussion
- Topic: Clear the GUI?
- Replies: 5
- Views: 2032
Re: Clear the GUI?
Worked fine for me, I added this line to my config file. Pressing 'E' will toggle the gui on and off perfectly. Whatever key you choose, you should probably make sure it's not already being used for something else.
Code: Select all
bind E down "toggle noGUI"
- Sun Aug 30, 2009 10:22 pm
- Forum: Enhancements
- Topic: lag/jitter gauge
- Replies: 11
- Views: 3203
Re: lag/jitter gauge
Some people probably dont even know what lag and jitter are :wink: Equally so with the over toggable things like FPS. Is some useful form of this realistic? We'd only want it, and more importantly someone will only make it, if its useful and not damaging for everyone to be running it. The FPS data ...
- Sun Aug 30, 2009 11:30 am
- Forum: Screenshots & Artwork
- Topic: We want YOU to vandalize Planet MoFo.
- Replies: 114
- Views: 38092
Re: We want YOU to vandalize Planet MoFo.
Er... sorry, my bad.Optic Delusion wrote:bottomgraf3 is specified in more places than it should be
- Sun Aug 30, 2009 6:15 am
- Forum: GU League Discussion
- Topic: Name/Callsign Changing
- Replies: 30
- Views: 6719
Re: Name/Callsign Changing
Funnily enough, I know what you mean...Bambino wrote:You kinda have to live with it.
- Sat Aug 22, 2009 8:49 pm
- Forum: Screenshots & Artwork
- Topic: Dreams DO come true
- Replies: 14
- Views: 5129
Re: Dreams DO come true
When I was at school we once ran a charity gaming event. We had BZFlag and Halo running on the 30ft screen in the Lecture Theatre. It was a bit too big though... easier to play on a small screen.
- Tue Aug 18, 2009 1:56 am
- Forum: Works In Progress
- Topic: It's not the fall that kills you - It's the sudden stop
- Replies: 56
- Views: 22794
Re: It's not the fall that kills you - It's the sudden stop
Very, very, awesomely, cool. I like the plasma ball, its a cool concept. You said something about spinning... are there spinning, non drive-through DI objects in 3.0? That would be nice. Very good map, hope you are able to complete sooner than anticipated :D . I use passable drawinfo to make things...
- Sun Aug 16, 2009 9:03 am
- Forum: Works In Progress
- Topic: It's not the fall that kills you - It's the sudden stop
- Replies: 56
- Views: 22794
Re: It's not the fall that kills you - It's the sudden stop
Like the plazma balls when you touch it and all the strings move towards where your hand is? If so, very, very cool work. Is it possible to make that with 2.0.X bzw objects? or something new in 3.0.0? It's done with objects available in 2.0.x - although it does use some 3.0-specific dynamic colors....